So an RTS by the name of Zero-K got recently released on steam and I gave it a go. It wasn't too bad.
It's a mix of "command and conquer" and "total annihilation" with teraforming and stuff.
It's mainly a multiplayer, but it has an offline campaign (can go online co-op though), but the campaign doesn't have any story sadly. It would probably have been a good idea to at least give some story write up thing after finishing a mission, oh well though.
Mechanics wise, it seems fine. It has many different buildings/units to pick from and specialise in (if you want to), you can do some terra-forming shinanigans, etc...
The campaign has this progression thing going for it, wherein you get exp for completing a mission and eventually level up. Once you level up you unlock two module slots for your commander (hero, he can build stuff too); but sadly this isn't transferable to PVP. So far I haven't seen any modules that affect units outside of your commander, but maybe there are some.
Anyway, anyone else tried it?
It's a mix of "command and conquer" and "total annihilation" with teraforming and stuff.
It's mainly a multiplayer, but it has an offline campaign (can go online co-op though), but the campaign doesn't have any story sadly. It would probably have been a good idea to at least give some story write up thing after finishing a mission, oh well though.
Mechanics wise, it seems fine. It has many different buildings/units to pick from and specialise in (if you want to), you can do some terra-forming shinanigans, etc...
The campaign has this progression thing going for it, wherein you get exp for completing a mission and eventually level up. Once you level up you unlock two module slots for your commander (hero, he can build stuff too); but sadly this isn't transferable to PVP. So far I haven't seen any modules that affect units outside of your commander, but maybe there are some.
Anyway, anyone else tried it?