Now also coming to PC:
Here’s the main gimmick, as described by Kirk: “The narrative trick is that every 90 minutes, a drug is injected from the watches everyone’s wearing that causes them to wake up and lose all their memories. The story can be played out of chronological order thanks to this mechanic, so you start from a ‘floating fragment’ screen that shows you the various scenes in the story.” It looks like this:
The demo we watched started with Sigma locked to a chair while Zero monologued at him. Phi was next to him locked inside an incinerator. Diana stood between them and had to make the choice.
The cutscenes are in 3D, with a moving camera and actual in-game objects. The gun next to Sigma’s chair has 3 live rounds and three blanks. If Diana pulls the trigger it’ll shut down the incinerator whether or not the bullet is live, but she has a 50/50 chance of killing Sigma. In 3 minutes, the incinerator will start and kill Phi. If Diana pulls the trigger, the door will open but Sigma has a 50/50 chance of dying.
They decided to pull the trigger and told us it’s completely random what happens - they actually don’t know how it would turn out. The game calculates the odds each time. In this case, the bullet is a blank, Sigma lives and Phi is also saved from the incinerator. They say some of the choices throughout the game will have randomness like that. “When he says he doesn’t know how it’s gonna end, he means it.”