Tacticular Cancer: We'll have your balls

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XCOM 2 + War of the Chosen Expansion Thread

Discussion in 'Strategy Gaming' started by Morgoth, May 26, 2015.

  1. Galdredgender: ⚧ Generalist Patron

    Galdred
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    I eventually started with larger pods and Dynamic Pod Activation and went back to commander.
    Actually, I find it more interesting than Legend.
    It is more about managing fights and less about making sure not to trigger pods.
    Also, the decreased build time allow much earlier variety as you can get a psy or a spark reasonably early to matter without sacrifying everything else.
    I will try it with beta strike next playthrough.
     
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  2. oasis789gender: ⚧ Arcane

    oasis789
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    I think it all (costs, ~XP, research time, build time etc) scales upward so it isn't so much that you're getting techs earlier than if you had pursued other plans, but that you're just not playing as many missions to reach a particular level of campaign advancement.
     
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  3. ssergender: ⚧ Arcane Cuck

    sser
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    Makes sense :roll:

    [​IMG]

    I can't get to any of these facilities which I assume is going to make me lose the game.
     
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  4. J1Mgender: ⚧ Arcane

    J1M
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    You will be fine, that building will just up it one pip a month or whatever. There are plenty of other ways to reduce the progress, and the next facility might spawn in a region you control.

    You only actually have one facility on the map. The others are allied HQs. :lol:
     
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  5. oasis789gender: ⚧ Arcane

    oasis789
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    Has anyone ever really lost to the doom counter in WOTC? Now that you have 3 factions roll worth of covert ops available to cut avatar progress, you don't need to chase every lead.
     
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  6. ArchAngelgender: ⚧ Magister

    ArchAngel
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    In my last successful campaign I only needed to do 2 alien facilities to help with stopping avatar progress. I then chose to do 3rd so I can unlock the last alien ruler and get his armor. Otherwise yea, you can control is easily with Covert Ops.
     
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  7. Galdredgender: ⚧ Generalist Patron

    Galdred
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    Oh, you mean, the whole campaign is just shorter then? but doesn't that also mean you have more time to develop sparks and psy before the big aliens show up (sectopod, gatekeeper)?

    Indeed, it costs you some opportunities, but getting facility leads, or downright slowing down the avatar project through cover ops is easy to the points you should not overdo it unless you are in a very tight spot.
    It might be more beneficial to get some more orders, soldiers, or breakthrough.
     
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  8. ArchAngelgender: ⚧ Magister

    ArchAngel
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    I rushed both Psi and SPARKs in two separate L/I runs and I had useful PSI soldiers by the time you meet Sectopods and Gatekeepers. And I didn't really rush PSI, made it as a 5th or 6th building.
    As for SPARKS, I made Proving Grounds as my 3rd building and I am already using SPARKS after two supply drops (so super early, I had them before 1st Mutons arrived).
     
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  9. Make America Great Again Jasedegender: ⚧ Prestigious Gentleman Arcane

    Jasede
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    I tried to lose to the doom counter once intentionally by just rejecting every mission-

    But the shady government official just closed X-COM down before the timer reached 3h...
     
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  10. SumDrunkGuygender: ⚧ Learned

    SumDrunkGuy
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    Chosen Assassin is some real bullshit man. I can put up with the shadowstep and the constant retreating into concealment, by why must my boys suffer a permanent stat reduction every time they get hit by the bitch? My A-team is gonna be a bunch of useless pussies by the time I take her down. Ain't much better than them simply getting killed off.
     
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  11. Make America Great Again Jasedegender: ⚧ Prestigious Gentleman Arcane

    Jasede
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    That's actually a bug, consider using the Brutal mod. It was caused by a typo in the code. The will-reduction was supposed to be once a mission per soldier, not once a hit.

    The game is a buggy mess and it's kind of alarming how they haven't fixed the (many) bugs. My favorite YouTuber, NL, ran into about seven of them already, most of them pretty severe - missions not finishing, game crashing, permanent Lost dark event, etc, etc.
     
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  12. Make America Great Again Alienmangender: ⚧ Arcane Patron

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    Codex 2016 - The Age of Grimoire Shadorwun: Hong Kong Divinity: Original Sin 2
    I'm back to Long War 2. So many rage inducing moments but I like how it feels less GI Joe in that one. I do hope they port it over to WOTC but I doubt it.
     
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  13. luinthorongender: ⚧ Learned

    luinthoron
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    Not quite. But it's supposed to decrease your current will, not the maximum.
     
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  14. Make America Great Again Jasedegender: ⚧ Prestigious Gentleman Arcane

    Jasede
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    Oooh, yeah, I got that wrong.
     
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  15. Make America Great Again Parabalusgender: ⚧ Arcane

    Parabalus
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    Can really recommend A Better Advent:WotC. Didn't run into any bugs yet and it adds some difficulty and a lot of variety.
    Made PSI around that same time in my current run. Don't think any earlier is feasible since you need GTS + RR, Psionics is almost a month of research alone so you delay weapons a lot etc.

    They really should have done something with PSI, to tie it into the new systems. Kinda stupid how you just put two rookies into vats and in half a year they max everything out.
    By lategame they will prob be bad compared to regular soldiers since you can't really afford to give them bonuses because they lose out on PSI Lab time. Solace is indispensable though.

    Do you like the SPARKs? Only played around a bit with one after I already won last run. They seem pretty good but incredibly expensive, you probably need at least two to justify upgrades for them.
     
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  16. Make America Great Again Jasedegender: ⚧ Prestigious Gentleman Arcane

    Jasede
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    I dunno, game is hard enough on Legendary vanilla for me. How is Commander/ABA?
     
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  17. ArchAngelgender: ⚧ Magister

    ArchAngel
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    PSI are still most powerful soldiers in the game. You can Stasis as one action and then use another power. You can give them all War Armor so they can support with Blaster Bombs as well.
    Their Psi powers go through cover and armor, have huge range, you don't even need line of sight for two of their AoE powers (spot enemies with Reaper and murder them with 5 PSI troopers :D). They can Inspire other troops. or Dominate anything once per mission. And all their powers are cooldown based (except Dominate that is not lost until you successfully Dominate someone). With bonds other troops can give them more action so they can be even more awesome :D

    New SPARKs are awesome. They got better base Aim and life and now you can put weapon mods in their weapon. I always loved them as they can jump on any surface, start with a rocket, can take punches and got shred and 3 attacks if you want.
    And since you cannot take cover with them, you always find a best offensive position with them (be it high ground or flank). And the Julian voice for them is funny.
     
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  18. Make America Great Again Parabalusgender: ⚧ Arcane

    Parabalus
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    I played through Legendary and am now on Legendary+ABA. I think the difficulty is the same as my first run, i.e. the challenge added through ABA counteracts the metagaming you know from previous run, in terms of what go for. The aliens are really fun too.

    I know that PSI is really good, but I'm not really sure that it's as clear cut as the base game.

    With bondmates being a thing, every soldier has something to use the 1st action on, so stasis loses that uniqueness. PSI soldiers miss out on the broken TC combinations - I have a Grenadier with Serial, Deadeye, Rapid Fire and Run and Gun with both good base grenadier perks when applicable, and I'm sure there's much better to RNG out.

    I used 5 PSI + Specialist when I played the base game, and now in WoTC I don't think I will ever do the same, which is great.

    Didn't play with "old" SPARKs, so I didn't know those features were added in WotC. Gonna def make another one.

    Got a "Vulture" bonus from a card and it seems one of the best ones, basically doubles all loot you get. Swimming in cores and upgrades to sell.
     
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  19. ArchAngelgender: ⚧ Magister

    ArchAngel
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    Yes and same bondmate can also give that action to Psi soldier. Than that one can Stasis+Insanity (take out two enemies out of the fight) and then do a damage attack with 3rd action. Still better than what others can do.
     
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  20. Make America Great Again Parabalusgender: ⚧ Arcane

    Parabalus
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    You get nothing by bouncing actions between PSI troops. Insanity is turn ending.

    I'm not saying that they are weak, but they are definitely weaker relative to other soldier classes than pre-WotC, probably weaker than them with good skill rolls. You're def. underestimating how good training center is.
     
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  21. ArchAngelgender: ⚧ Magister

    ArchAngel
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    Not sure what you are talking about. You do Stasis+Insanity. Then give action with bond mate and then do another Psi power.
     
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  22. Galdredgender: ⚧ Generalist Patron

    Galdred
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    I have gone with the following:
    CI: larger pod size (+25%), Dynamic pod activation. I suffered 2 TPKs shortly (the first supply run when you need to makr crates, and the mission where you need to tag the civilian, then defend 3 turns before EVAC).
    LI: I am now playing with +2 Squad size, Dynamic Pod Activation, +25% pod size. I find it a bit easier than the previous CI run (but maybe I was reckless. I could not resist running to some of those juicy crates, which started an unfortunate chain of events.). I also really prefer playing larger squads. I will probably mod the cost of rookies to make it feel closer to old X-COM (I really liked the WW1 feel where you sent lots of rookies scouts to the meat grinder).

    Thanks for the suggestion, DPA makes the game so much better I could not go back to vanilla. But it also allows you to cheese non timed mission by setting a trap:
    you kill the first pod from a very favorable position (elevation + full cover) making as much noise as possible (some grenads will just do). Other pod comes to investigate, and get muredered the same way, then 3rd pod shows up.
    I had the same problem with All pods active: they don't seem to believe in teamwork. This makes alpha strike even more important than in vanilla, because you are certain to end out against several pods if you don't dispatch the first one quickly.
     
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  23. oasis789gender: ⚧ Arcane

    oasis789
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    In the speedruns I watched, the waterworld strategy was to have 1 supersoldier with extreme damage output (typically a maxed out ranger who had been leveled separately via covert ops for bonuses) and the rest of the squad being psi soldiers giving him extra actions. The psi soldiers also occasionally MC strong enemies to tank shots but that's not so reliable.
     
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  24. oasis789gender: ⚧ Arcane

    oasis789
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    Overwatch cheese was always a thing even in vanilla. After ABM was implemented, Beags used to break concealment with a window and camp gatecrasher for 40 turns to have the patrolling pod come straight into his trap. I think he even wanted to leave one alive so it would run to join another pod and bring them back into the trap. In general I think having some possible cheese strats is okay since the game will cheese you back eventually.

    DPA is a pale shadow of the LW2 multi-pod teamwork where the red pod would engage you and the yellow pods would maneuver around to flank you simultaneously. I don't think we will see that level of AI play unless Pavonis comes back with LWOTC.
     
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  25. ssergender: ⚧ Arcane Cuck

    sser
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    Oh no there's a second one, it's similarly region-locked, I just didn't get a pic of it.

    So there's two facilities behind about 80ish worth of intel and contact spots. So it'll be two pips. It'll be close, methinks.
     
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