The Vanished One
Prophet
- Joined
- Nov 7, 2006
- Messages
- 1,246
Lightknight said:On the other hand there's some feedback like this
I know what it’s like.
Everyone knows what it’s like.
And that's the reason I'll wait for it to drop under 10 €.
Most importantly, they’ve messed with the ninja rope. I haven’t given it enough of a go yet to make a definitive call, but from everything I’ve heard roping is basically ruined, rather than different in a fun and interesting way.
They better do that.Team 17 have said they’ll be listening to feedback and releasing patches though, so who knows.
I don't claim I ever was a rope wizard, but you could do some pretty fun stuff with it. I want it exactly as it was, silliness included.
edit:
Also, judging by some of the comments, it looks like we have a bad case of consolized interface.The stench of a console port is unmistakable. The more I play it, the more I wish I were playing Armageddon instead.
edit 2:
I’d sincerely advice not buying this game. It really is a shoddily ported insult to fans of the Worms games of old. That sounds like a bit of a trollish statement, but allow me to quantify:
Team 17 have improved one thing with the game. They’ve added high res textures.
Now let me get started on the list of things they’ve fucked up, brace yourselves ladies it’s not short:
- Massively reduced weapon list; missing now are the Carpet Bomb, Sheep Strike, Handgun, Minigun, Flamethrower, Ming Vase, Old Woman, Salvation Army, Mad Cows, Mail Strike, MB Bomb, Longbow, Nuclear Test, Aqua Sheep, Super Banana Bomb, Battle Axe, Scales of Justice, Mortar, Bungee, Freeze, Magic Bullet, Mine Strike, Mole Bomb, Mole Strike and that’s just the ones I can think of off the top of my head. The replacement weapons are nothing like as numerous and nothing like as imaginative or powerful.
- “Spoiled” Ninja Rope. While I never played the old competitive rope game modes, I liked the old rope mechanics, they worked. The new one irritates me no end. More to the point though, Team 17 have destroyed an entire set of game modes with the new rope.
- Appalling interface. The interface clearly hasn’t been changed since the PSP/Xbox releases, because the font is a huge size 72 balloon font made to be seen 3 miles away rather than the 3 feet most of us are from our monitor. Hell, small phrases like “Bazookas and Grenades” require scrolling text to be able to read the whole thing. Then there’s the issue of all the menus being designed for use with a gamepad, not a mouse. Remember the old graphical tile based customisation screens from Armageddon? Those don’t exist anymore, now you have to scroll through each individual setting or weapon and set them one by one.
- Utter lack of customisation. Have 5 people who want to play? Tough, you can only have 4. Want to muck around with 8 worms on a team? Tough, you can only have 4. Want to customise weapon damage and crate probability like you could in Armageddon? Tough, you can’t. Yeah, long story short you can’t customise much anymore, you play the game pretty much as they dictate you have to.
- Reduced map size. This may well tie into the 16 worm limit, but it remains its own problem. With 16 worms on a map, it’s bloody crowded. Combine this with the new slippy slidey physics and it’s basically fluke whether you live or die because the map is so damn small with so many places to go off the edge.
If all of this is true WR looks like a stripped down WA. The problems with interface, small maps (hadn't noticed in the screenshots, I should be more careful) and worms limit are enough for me to pass on this. Seriously, what did they think?