hitfan
Double Sided Games
- Joined
- May 15, 2009
- Messages
- 310
I decided to take a break from writing dialogue content, so I wrote some actual new code for the first time in several months. The good news is that after only about 6 hours of programming, I've accomplished a major milestone. There's now "line of sight" when you travel in the cities. Instead of a full overhead view that shows everything, you can only see what is visible around you (like in the early Ultima games).
This makes a lot of sense if I don't want the player to see what is past a hidden door and the like.
Adamantyr's retro RPG developer blog was in indispensable resource that helped me program this feature:
http://crpg.adamantyr.com/article_04.htm
This makes a lot of sense if I don't want the player to see what is past a hidden door and the like.
Adamantyr's retro RPG developer blog was in indispensable resource that helped me program this feature:
http://crpg.adamantyr.com/article_04.htm