I foresee a great rift in the Codex in the coming months: turn-based versus real-time-with-pause.
People were at it for years.
RTwP is essentially turn-based but the purpose of it is to have some fluidity. It usually ends up in pause-fest though so it's more like Combat Mission series turn-based combat but with turns being 2-6 seconds long(in CM they've lasted for minute and new orders arrived after 15 seconds as far as I remember). So in theory it should be okay for people who like turns. However the execution ends up being extremely tiring for the player.
At the same time the system achieves only one, secondary goal. It allows for cheesing through some shitty encounters with 2 goblins by letting your warriors/rangers kill them automatically without pausing. It doesn't achieve fluidity, it's tiring and tedious.
The only flaw turn-based systems have is their level of abstraction. Which can make it much worse than RTwP for some people.
It goes up to taste but imo. RTwP was flawed from the start and will be always flawed so why bother with it?