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Delterius

Arcane
Joined
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Entre a serra e o mar.
If I made a game or class based around Necromancy I wouldn't necessarily focus on masses of zombies or skeletons. Archetypical, sure, but those are nameless and kinda boring. Interesting enough for a war game but not an RPG, IMO. Better to focus on single undead at a time and the history behind them. A Wraith could be bound by the gruesome torture and murder of an innocent child. A Skeleton built from the hallowed bones of a dozen priests, martyrs who died inside a church during war. Ghouls could be expressions of recent deaths by famine. And so on.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,012
Pathfinder: Wrath
Maybe in Diablo 2, but I'm not sure if I'd be happy with skeletons pulling everything in sight in a game like Dark Souls or Temple of the Elemental Evil.
You need at least minimal control over the AI like the mentioned aggressive/defensive mode. That could just be one button.

Yeah, a defensive/aggressive/passive button is a necessity, but even hack and slashers have those now. They even have an "attack this" button. ToEE is turn-based, so that's completely different. Dark Souls and its myriad of copies aren't really built around any kind of pet classes.

If I made a game or class based around Necromancy I wouldn't necessarily focus on masses of zombies or skeletons. Archetypical, sure, but those are nameless and kinda boring. Interesting enough for a war game but not an RPG, IMO. Better to focus on single undead at a time and the history behind them. A Wraith could be bound by the gruesome torture and murder of an innocent child. A Skeleton built from the hallowed bones of a dozen priests, martyrs who died inside a church during war. Ghouls could be expressions of recent deaths by famine. And so on.

That's what I'm trying to avoid. This is just a single-pet class, but with an undead as a minion. We have plenty of those.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
If I made a game or class based around Necromancy I wouldn't necessarily focus on masses of zombies or skeletons. Archetypical, sure, but those are nameless and kinda boring. Interesting enough for a war game but not an RPG, IMO. Better to focus on single undead at a time and the history behind them. A Wraith could be bound by the gruesome torture and murder of an innocent child. A Skeleton built from the hallowed bones of a dozen priests, martyrs who died inside a church during war. Ghouls could be expressions of recent deaths by famine. And so on.

That's what I'm trying to avoid. This is just a single-pet class, but with an undead as a minion. We have plenty of those.
Not necessarily a single pet class. An approach for quality still allows for multiple pets, just not the horde type of thing. See Paper Sorcerer.
 
Self-Ejected

Sacred82

Self-Ejected
Dumbfuck
Joined
Jun 7, 2013
Messages
2,957
Location
Free Village
Grim Dawn will get a Necromancer, probably in the expansion.

D3 also gets one, but we don't talk about that here.
 

deama

Prophet
Joined
May 13, 2013
Messages
4,416
Location
UK
In heroes of annihilated empires you can pick a necromancer (in skirmish, I'm not sure if you can find the spells in the main campaign) and summon skele's from corpses (and maybe some other undead based units); though they don't last forever.
 

SCO

Arcane
In My Safe Space
Joined
Feb 3, 2009
Messages
16,320
Shadorwun: Hong Kong
Pet classes are typically trash tier because of ~balance~, and the ability either exists as a supplemental to a mage/fighter/thief on a game which doesn't care about such things as classes, or the necro is nerfed on survivability somehow or the 'pet' is single instance only

Speaking of that, Divinity 2 has a upgradable necro pet.

For massive amounts of skeletons i guess you could play a fantasy strategy, of which there are many... AoW series, Dragon Commander, Dominions etc.
 

Bohrain

Liturgist
Patron
Joined
Aug 10, 2016
Messages
1,449
Location
norf
My team has the sexiest and deadliest waifus you can recruit.
Summons as a concept tend to be either overpowered or underpowered in RPG's since they tend to fill a similar role as something else, but they either do it with less risk and resource management or significantly more.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,012
Pathfinder: Wrath
I'd make permanent summons take up a party slot and be as powerful as a companion. Have unique summons/undead (maybe from quests?) you can fill up your party with if you want, some Necro themed spells for the PC and gg. Yeah, you give up on some/all of the companions, but that might simulate their lack of desire to travel with a necromancer. Have one companion who is willing to travel with you even if you fill all the other slots with undead.
 

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