Tacticular Cancer: We'll have your balls

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Which programming language did you choose and why?

Discussion in 'Codex Workshop' started by Destroid, May 1, 2012.

  1. SCO Arcane

    SCO
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    Think it needs two or three kinects to work fine.

    cheapo solution:
  2. 20 Eyes Arbiter

    20 Eyes
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    If you build it, they (artists) will come. You can build an impressive game using only simple art as placeholders until you get a real artist on board. It's actually a fairly common practice from what I've seen. I can't draw for shit, but this is a screenshot as an example from an XNA experiment/trial I was working on. It'd be very simple to replace the silly smiley face portrait with one from a real artist (or if I had to, one done by me with more effort put into it).

    [IMG]

    If you have a project that is serious and already has significant work put into it, I doubt you'd have a hard time finding an artist to help beautify your game. Whether your game is commercial or not, I'm sure you'd be able to reach an agreement with somebody.

    But if you wanted to do a KotC-like game, I don't think simple sprites are that hard to make. In the above picture, the one on the right was one of the first I ever made. The one on the left needs a color and shading adjustment, but I don't think it's eye-gouging bad. At least, not for a mostly one-man project type thing like KotC or a roguelike. I find the more you do it, the better they look and the faster you can churn them out. I've been working on my programming skills and have kinda been neglecting my spriting, but I'd be comfortable making most of the art for the first game I release (if that day ever comes).
  3. tiagocc0 Liturgist

    tiagocc0
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    Yep, there are plenty artist out there who needs a good project to show their skillz.
    Just don't expect them to do everything for free, the project then will be as much as theirs as it's yours.
  4. J1M Cipher

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    Find a starving artist. Pay them a third for 50% completion, 100% completion, and the last third when the game ships so they stick around to make minor tweaks, etc.
  5. tiagocc0 Liturgist

    tiagocc0
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    I'm a starving developer, shame I'm not as useful as an artist. M:
  6. J1M Cipher

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    None of this made any sense. You could write Deus Ex with UnrealScript, or an old-school blob dungeon fest in any language.
  7. DakaSha Liturgist

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    looooooooooooooooooooooooooooooooool
  8. Destroid Magister

    Destroid
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    You make a game with a tile engine using ascii characters.
  9. DakaSha Liturgist

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    loooooooooooooooooooooooool
  10. DakaSha Liturgist

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    What are you even talking about dipshit? I don't even work on serious projects. all i program is conceptual shit and game problem solutions.
    What does this even have to do with your original post. I'm laughing because it's so obvious you have no idea what you are talking about. Not because of some bullshit about finishing projects

    edit: i just realized you are the guy who said you have to believe in some kind of higher power or it is impossible to not bow down to everything. Lol and i was expecting something that makes sense from you.. sigh.. another one added to ignore list
  11. shihonage You see: shelter.

    shihonage
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    Someone really values the transformative power of his words :lol:
  12. Awor Szurkrarz Arcane

    Awor Szurkrarz
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    Aren't there several of them in making, some of them ready? The main problem now isn't the engine. The main problem is scripting the whole fucking game and making all the fucking assets.

    Actually, making 2D assets is banal and very fast as long as you remember that you aren't a pro artist and keep them simple.
  13. J1M Cipher

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    I wonder if this was written randomly by a machine. But when it is again almost entirely wrong I have to believe it is just a person. :(
  14. J1M Cipher

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    I'm sure lots of people know more than me, especially about things I haven't spent time learning.

    That set of people is entirely distinct from yourself.
    shihonage Brofists this.
  15. Awor Szurkrarz Arcane

    Awor Szurkrarz
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    I don't think Wasteland 1 style is a good example here. It had ugly map graphics and pro-level character/critter portraits.

    Fallout 1 had 3D graphics that were converted to 2D and then touched up. Anyone making new critter graphics for Fallout games starts out by making a 3D model. I wouldn't be surprised if the same was with tiles.
  16. tiagocc0 Liturgist

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    touché
  17. Jaesun Fabulous Moderator Patron

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    This isn't GD. Keep your shit there. If you have something to discuss fine. If not, it will go to retardo.
  18. Awor Szurkrarz Arcane

    Awor Szurkrarz
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    What do you mean having to change all the sprites and all tiles?
  19. Marsal Prophet

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    Are you serious? Did you read previous posts in the thread? You may not agree with Drocon, but to warn him for responding to attacks is baffling.

    If you make changes to the model, you have to export 2D files again.
  20. Jaesun Fabulous Moderator Patron

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    His shitty alts say the same shit over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over etc.

    It's not rocket science. Just FYI.

    This is a forum for discussion, not GD trying to provoke people. Having a discussion is great. Doing LOL YOU AN IDIOT I AM WORLD MOST SMART PERSON EVER is not.
  21. Awor Szurkrarz Arcane

    Awor Szurkrarz
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    But only the ones for the model, not all sprites and all tiles.
  22. Marsal Prophet

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    I don't know whose alt he is or what he does in other threads, but he has been quite reasonable in this thread, IMO. He really likes his 3D engines I guess.

    A wise man once said: "This isn't GD. Keep your shit there. If you have something to discuss fine." Now, tell us what programming language do you like/use, post some WH40K pics like good moderators do or GTFO.

    I don't even... Yes, only the ones for the model that was changed. His point was that it's an extra step in the pipeline that can be avoided.
  23. shihonage You see: shelter.

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    His posts may look coherent at a glance, but he randomly forgoes logic and jumps into wild tangents.

    For instance:

    He correlated the fact that for a long time I didn't have a 2D artist, with the amount of time it's been taking to program Shelter. That is, of course, nonsense.

    Earlier he implied that I both quit working on Shelter and that it had something to do with his alt shitting in my thread. Neither of which is true.

    Then he goes on to make more bizarre claims, and randomly lash out at people.

    "Quite reasonable"? I am a frayed knot.
  24. Yaar Podshipnik Savant Patron

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    You know, this was an useful thread at some point. And then shit happened.

    Drocon, you only say that this and that is shit. What isn't shit? Which tools do you use? If 3D is easy, could you please enlighten us (and me in particular) to the tools you are using? Any good tutorials? Could you please share your experience using different engines?

    Or maybe you are just spouting shit about stuff you have no idea about just to troll people and pollute useful threads?
  25. Tramboi Learned

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    "What did you expect?" :NicoleKidman:

    Side-discussion, what unsnows I recommend for a small to intermediate engine in C++:
    * SDL for 2D : it is very very easy to use, much easier than doing portable 2D with Direct3D or OpenGL for a beginner, and a good first step to building an engine, a tile editor or whatever. You can even build on it and do OpenGL inside while retaining the portable event management
    * fmod : great and efficient sound library, when SDL_Sound is not enough
    * pcre : regexes done efficiently and slim for your generation pipeline, you often end up writing lots of rule depending on paths
    * sqlite3 : simple database for your asset pipeline, for a cache or whatever
    * freetype : portably generating multi resolution beautiful antialiased glyphs is always useful
    * A tiny bit of boost but not too much: boost/typeof is great for having a portable typeof, it really helps to get your code smaller
  26. Yaar Podshipnik Savant Patron

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    I second Tramboi on SDL and sqlite3 (although I've only used sqlite3 from python).

    For regexes I prefer boost::regex. I've been using boost a lot in all C++ projects I worked on and like it very much. I've seen on StackOverflow that boost xpressive could also be useful, although I haven't tried it. Another good thing about boost is that you have a lot of its features in C++11, so if you are using a recent compiler you may already have this stuff built-in.

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