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Which Oblivion Dev Lied The Most?

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Oh, I am, I am. I wasn't disgruntled with the ESF itself, I mean.
 

Vipera

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Lumpy said:
They didn't necessarily lie. When Developers talk about their games, they are usually enthusiastic and exaggerate about them.
I'm with Lumpy on this.
 

Darkflame

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Messages
209
Vipera said:
Lumpy said:
They didn't necessarily lie. When Developers talk about their games, they are usually enthusiastic and exaggerate about them.
I'm with Lumpy on this.

Do you ever have any actual opinions of your own, or do you just latch onto other people's like flies to shit? Is it too mentally challenging to explain in your own words why the list at the beginning of this thread is "enthusiasm" and "exaggeration" rather than absolute BS?
 

Vipera

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Darkflame said:
Lumpy said:
They didn't necessarily lie. When Developers talk about their games, they are usually enthusiastic and exaggerate about them.

[Todd] "The clothing you wear does affect certain NPC's, but not in a big way, it’s subtle."

Oh sure... so subtle that it the effect isn't even in the game... LIAR!

How can you honestly say these guys didn't lie?
That is actually true. If you talk to a Mages Guild member while wearing Necromancer's robes, you get response.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,035
Vipera said:
Lumpy said:
They didn't necessarily lie. When Developers talk about their games, they are usually enthusiastic and exaggerate about them.
I'm with Lumpy on this.
Enthusiasm is one thing, blatant lies are something else. See the quotes in my review for more details.
 

denizsi

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As mentioned before, it doesn't have to be a deliberate, conspirational lie. If some people make their mind to buy your product because of how you describe it, then it turns out to be different with you making no effort to talk about it pre-release and as such a disappointment for those people, practically it's still a lie.

For instance, they took out the real-time shadows for objects and soft-shadowing but they made it known (through vague channels though) afterwards, before the release, so people knew what to expect in that department. The same could be done with a dozen more things. They chose not to.
 

OverrideB1

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Vipera said:
Lumpy said:
They didn't necessarily lie. When Developers talk about their games, they are usually enthusiastic and exaggerate about them.
I'm with Lumpy on this.
Look, they lied to us right from the moment the Todd posted his blatent bullshit about how "crossbows and throwing weapons" were going to be the only things removed from the long list of stuff in MW, because they were going to be pimping bows/arrows to a ludicrous degree. That was the first blatent lie they told.

They lied about how revolutionary the dialogue was going to be; about how many possible solutions there were going to be to quests ("1000 ways to get the diamond" becomes more lie than exaggeration when it's over-egged by a factor of 1000); they lied about the revolutionary AI, they lied about the "depth" of the quests... The list goes on, and on, and on.

The biggest lie of all was that they'd be true to their core-values and produce a RPG. That was never on their agenda: from the very start they were intent on raping the series for every available cent they could get by producing a mindless combat-orientated, cross-platform, dumbed-down RPG-lite. To that end, they succeeded very well.
 

Vipera

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[Kathode] "All screenshots we've released are 100% in game showing stuff we've already got implemented. We haven't done any special poses or anything like that, with the exception of magazine covers."
This is true.

[MrSmileyFaceDude] "I'm sorry, but what part of "without losing our hardcore rpg fans" don't you understand?"
This isn't a statement that can be construed either as a lie or the truth.

[Slateman] "Each of the faction lines in this game have plots and quests to much greater depth over MW. Quality, not quantity."
In my opinion, this is correct. The misc. quests in Morrowind were rather dull, and Oblivion improved that.

[MrSmileyFaceDude] "I know you don't want to hear it, but you're just going to have to trust us that the dialogue is better than Morrowind's."
This isn't something that can be proven.

[Todd] "As you play, you start to figure out what you can do with these NPCs, and how you can influence their behavior, and when doing a quest, it really comes into play. A simple 'get the diamond from that guy...' quest can be done in hundreds of ways now."
A good example of this is the part of the 'Path of Dawn' quest where you have to retrieve a copy of "Mankar Camoran's Commentaries on the Mysterium Xarxes: Volume 3".

[VSXX] "We have everything from mice to moles to crickets. The most fearsome you have ever seen even! You thought sleeping at night with a singing cricket outside your window was bad. You wait till you meet the one that plays a 14 piece drum set outside your window."
Very, very close to an outright lie. I've seen the occasional butterfly, and hawks and seagull calls can be heard in certain areas, but I've never seen (or heard) a mouse or cricket. If this statement was made during the initial development phase, then such features could very well have been planned, but were never implemented.

[Pete] "Honestly, and this is just my opinion, I think the hardcore RPG guys are going to love what we have in store for them in Oblivion. The depth, the level of polish...it crushes Morrowind. That doesn't mean that other people won't want to buy it and play it because it's a beautiful game that has fun combat and cool quests. We'll make enough copies for everyone."
Since he even states that this is his opinion, it cannot be argued.

[MrSmileyFaceDude] "You'll be reading LOTS of stuff. All of the quest lines are much more in depth, challenging and interesting. And there's a heck of a lot more to the game than just the guilds and the main quest. Lots and lots of other things to do that haven't been mentioned. Stats play a huge, huge role. Class actually has meaning this time. The game is better balanced. You have more rewards for advancement besides just getting better at things. The dungeons are better designed, the NPCs are more interesting, the dialogue is better written.

If you think this is a simple, dumbed down hack & slash, you couldn't be more wrong."
I think this is an exaggeration, but by no means an outright lie.

[BlueDev] "For Oblivion, there's a very concious effort to avoid too much random information spewing by NPCs. Fear not--there's still the same amount of info to be found in the game. In fact, the NPCs probably have more than ever to say; it just makes more sense for them to say it."
Another exaggeration, but most NPCs do have a unique dialogue when asked about the city they live in.

[MrSmileyFaceDude] "Oblivion is infinitely superior to Morrowind in every conceivable way."
I don't agree, but since I'm sure that someone, somewhere, does agree, it cannot be labeled a lie.

[MattRyan] "So for all of you thinking that it would be neat to steal something, and then take off on your horse....guess what? An NPC can do the same dirty trick to you as well. "
It could have been planned in the initial development stage, but as of the time of release, this is a lie.

[Todd] "The clothing you wear does affect certain NPC's, but not in a big way, it’s subtle."
I explained this quote in my above post.

[MrSmileyFaceDude] "Broken shields and weapons are automatically dropped and they clatter to the ground using Havok physics. Broken armor stays on, but is ineffective and you'll know if you're wearing broken armor or not."
This is another thing that they could have planned on including, but didn't.

[Slateman] "While I cannot go into detail, rest assured that even players who max out a bunch of skills will discover challenges in this game. We didn't leave you guys out "
Yep, level scaling.
 

Nog Robbin

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My favourite was Todd Howards idea of fantasy being riding around on a horse and killing things (paraphrased). Good thing he added the "and" in there - because the one thing you can't do is ride around on a horse killing things, as you have to get off to kill things!

I love the attempts to justify some of the untruths and exagerations...
 

Jim Kata

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Nonsexual dungeon
Darkflame said:
Vipera said:
Lumpy said:
They didn't necessarily lie. When Developers talk about their games, they are usually enthusiastic and exaggerate about them.
I'm with Lumpy on this.

Do you ever have any actual opinions of your own, or do you just latch onto other people's like flies to shit? Is it too mentally challenging to explain in your own words why the list at the beginning of this thread is "enthusiasm" and "exaggeration" rather than absolute BS?

I agree with darkflame.
 

Inziladun

Magister
Joined
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Messages
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Somewhere damp and cold.
Jim Kata said:
Darkflame said:
Do you ever have any actual opinions of your own, or do you just latch onto other people's like flies to shit? Is it too mentally challenging to explain in your own words why the list at the beginning of this thread is "enthusiasm" and "exaggeration" rather than absolute BS?

I agree with darkflame.

I'm with Jim Kata and Darkflame on this.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,035
Inziladun said:
Jim Kata said:
Darkflame said:
Do you ever have any actual opinions of your own, or do you just latch onto other people's like flies to shit? Is it too mentally challenging to explain in your own words why the list at the beginning of this thread is "enthusiasm" and "exaggeration" rather than absolute BS?

I agree with darkflame.

I'm with Jim Kata and Darkflame on this.
What that Inziladun guy said. He sounds like he knows what he's talking about.
 
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Location
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Vault Dweller said:
Inziladun said:
Jim Kata said:
Darkflame said:
Do you ever have any actual opinions of your own, or do you just latch onto other people's like flies to shit? Is it too mentally challenging to explain in your own words why the list at the beginning of this thread is "enthusiasm" and "exaggeration" rather than absolute BS?

I agree with darkflame.

I'm with Jim Kata and Darkflame on this.
What that Inziladun guy said. He sounds like he knows what he's talking about.

You're probably right.
 

OverrideB1

Scholar
Joined
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Messages
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Vault Dweller said:
Inziladun said:
Jim Kata said:
Darkflame said:
Do you ever have any actual opinions of your own, or do you just latch onto other people's like flies to shit? Is it too mentally challenging to explain in your own words why the list at the beginning of this thread is "enthusiasm" and "exaggeration" rather than absolute BS?

I agree with darkflame.

I'm with Jim Kata and Darkflame on this.
What that Inziladun guy said. He sounds like he knows what he's talking about.
I disagree with what Darkflame and Inziladun said, but agree with Jim Kata's and Vault Dweller's comments -- or possibly its the other way around...
 

Vipera

Scholar
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Messages
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Location
Tennessee
I suppose discussion with someone who has an intellectual capacity above that of a seven year-old is too much to ask?

Do you guys take this seriously, or is it just a big joke?
 

Darkflame

Scholar
Joined
Aug 27, 2006
Messages
209
Vipera said:
[Kathode] "All screenshots we've released are 100% in game showing stuff we've already got implemented. We haven't done any special poses or anything like that, with the exception of magazine covers."
This is true.

[MrSmileyFaceDude] "I'm sorry, but what part of "without losing our hardcore rpg fans" don't you understand?"
This isn't a statement that can be construed either as a lie or the truth.

[Slateman] "Each of the faction lines in this game have plots and quests to much greater depth over MW. Quality, not quantity."
In my opinion, this is correct. The misc. quests in Morrowind were rather dull, and Oblivion improved that.

[MrSmileyFaceDude] "I know you don't want to hear it, but you're just going to have to trust us that the dialogue is better than Morrowind's."
This isn't something that can be proven.

[Todd] "As you play, you start to figure out what you can do with these NPCs, and how you can influence their behavior, and when doing a quest, it really comes into play. A simple 'get the diamond from that guy...' quest can be done in hundreds of ways now."
A good example of this is the part of the 'Path of Dawn' quest where you have to retrieve a copy of "Mankar Camoran's Commentaries on the Mysterium Xarxes: Volume 3".

[VSXX] "We have everything from mice to moles to crickets. The most fearsome you have ever seen even! You thought sleeping at night with a singing cricket outside your window was bad. You wait till you meet the one that plays a 14 piece drum set outside your window."
Very, very close to an outright lie. I've seen the occasional butterfly, and hawks and seagull calls can be heard in certain areas, but I've never seen (or heard) a mouse or cricket. If this statement was made during the initial development phase, then such features could very well have been planned, but were never implemented.

[Pete] "Honestly, and this is just my opinion, I think the hardcore RPG guys are going to love what we have in store for them in Oblivion. The depth, the level of polish...it crushes Morrowind. That doesn't mean that other people won't want to buy it and play it because it's a beautiful game that has fun combat and cool quests. We'll make enough copies for everyone."
Since he even states that this is his opinion, it cannot be argued.

[MrSmileyFaceDude] "You'll be reading LOTS of stuff. All of the quest lines are much more in depth, challenging and interesting. And there's a heck of a lot more to the game than just the guilds and the main quest. Lots and lots of other things to do that haven't been mentioned. Stats play a huge, huge role. Class actually has meaning this time. The game is better balanced. You have more rewards for advancement besides just getting better at things. The dungeons are better designed, the NPCs are more interesting, the dialogue is better written.

If you think this is a simple, dumbed down hack & slash, you couldn't be more wrong."
I think this is an exaggeration, but by no means an outright lie.

[BlueDev] "For Oblivion, there's a very concious effort to avoid too much random information spewing by NPCs. Fear not--there's still the same amount of info to be found in the game. In fact, the NPCs probably have more than ever to say; it just makes more sense for them to say it."
Another exaggeration, but most NPCs do have a unique dialogue when asked about the city they live in.

[MrSmileyFaceDude] "Oblivion is infinitely superior to Morrowind in every conceivable way."
I don't agree, but since I'm sure that someone, somewhere, does agree, it cannot be labeled a lie.

[MattRyan] "So for all of you thinking that it would be neat to steal something, and then take off on your horse....guess what? An NPC can do the same dirty trick to you as well. "
It could have been planned in the initial development stage, but as of the time of release, this is a lie.

[Todd] "The clothing you wear does affect certain NPC's, but not in a big way, it’s subtle."
I explained this quote in my above post.

[MrSmileyFaceDude] "Broken shields and weapons are automatically dropped and they clatter to the ground using Havok physics. Broken armor stays on, but is ineffective and you'll know if you're wearing broken armor or not."
This is another thing that they could have planned on including, but didn't.

[Slateman] "While I cannot go into detail, rest assured that even players who max out a bunch of skills will discover challenges in this game. We didn't leave you guys out "
Yep, level scaling.

You forgot a few of the quotes... I'll help you out...


[MrSmileyFaceDude] "Just because you can attempt to bribe someone does not mean they'll automatically accept it."

Lie

[MattRyan] "We are gamers. We have given tons of time toward the balance of gameplay. Asside from the designers, artists, programmers, and producers.... our staff of QA testers are extremely good at exploiting our game systems and looking for loopholes in gameplay, or shortfalls in fun vs. realism.

You call petty thieves decked out in Daedric armor on every backpath, merchants with an infinite amount of gold, and becoming Arena champion at level 1 balanced?
Lie.

In conclusion, to completely cut out any adjustment to difficulty in enemies would not be fun, just as making all creatures off-set to your level would not be fun."

No it wouldn't be fun at all... so why did they do it then?
Lie.

[Slateman] "Yep. To second MSFD, we don't auto-level exactly to your level. We have all sorts of adjustments available. If we didn't the game would be boring "

Lie.

[MattRyan] "If everything was leveled then you'd have no fear of anything in the game ('I can beat everything!') We plan on scaring the heck out of the player by higher level creatures."

Lie.

[MrSmileyFaceDude] "You're walking through a seedy part of a town in Western Cyrodiil. People mill about, some engaged in conversation, others minding their own business, out on their own errands. Suddenly, an ugly man decides he doesn't like you. Maybe he's drunk, maybe he's just a bully, maybe he's just showing off in front of his friends -- but for whatever reason, he has taken your measure and decided he can best you.

He comes charging at you, with a nasty looking mace in his hand and a look of hatred on his face. Onlookers move back to make room for what should be an entertaining fight.

Quickly drawing your sword and shield, you wheel around to face him. He's upon you pretty quickly though, and you barely have time to raise your shield (hold right mouse button) before his first blow thunders down upon you.

But you block well, and as he recoils from the collision, you quickly perform left & right slashes with your sword (left click, pause, left click). The bully realizes this isn't going to be easy.

He backs off a bit, and starts dodging around you. First to the left, then to the right. You maneuver to keep him in view, looking for an opening. Suddenly he steps back, raises his mace in both hands, and steps forward, bringing the mace towards your head in a crushing blow!

But you're quick -- you step to the side as he attacks. As he passes by, you execute a spinning maneuver and slash him in the side (hold left mouse button and left maneuver key). The hit is solid, and your foe staggers from the blow.

But it's not over yet. The bully swings his mace wildly -- his first swing misses, but the next one connects for a blow that sends you staggering. Pressing his advantage, the bully bears down on you with a power attack of his own. OUCH. This isn't going well. You take a glance at your health meter, it's getting a bit low. You quickly back up out of the bully's reach and raise your shield (hold right mouse button).

He's hurting, too. You circle each other for a time, looking for an opening, trying to recover some fatigue. Finally the bully charges forward with a devastating overhead blow, perhaps hoping to break your shield. But the shield holds and the recoil send him staggering back. This is your chance! You perform a mighty forward power attack (hold the left mouse button, press forward) and connect solidly. The blow staggers your foe once again, and you perform 3 slashing attacks in rapid succession (left mouse button, pause, left mouse button, pause, left mouse button), and finally the bully collapses to the ground, defeated.

The crowd disperses, going back to their own business."

Big lie.

[MrSmileyFaceDude] "We happen to think that console gamers are smarter than that, and the success of Morrowind on Xbox proves that console gamers actually ARE interested in games with MORE depth and complexity than some people seem to think they are."

If they really thought that way, then Oblivion would have MORE depth and complexity than Morrowind. But it doesn't, so
Lie.

[MrSmileyFaceDude] "I absolutely guarantee that they'll be able to make mods that will completely blow away anything we saw for Morrowind, using the new Construction Set."

Compare the mods being released for Oblivion to those that were and still are being released for Morrowind. Game fixes compared to quest mods. Graphic landscapes as opposed to Morrowind Expanded.
Lie.

[MrSmileyFaceDude] "You can only use the map-based fast travel to go to places you've already been. So you'll HAVE to walk to each possible location AT LEAST once."

Lie.

[MrSmileyFaceDude] "We could make traditional creatures that looked like every other depiction of those creatures you've seen in books, movies, or other games, but then where's the originality in that?"

Stupid Lie.

[MrSmileyFaceDude] "NPCs would have to be told to go into your house via Radiant AI. And even if they WERE, you could always lock your door..."

Lie.

[Slateman] "Trust me, you're going to get lost if you wander in these forests and don't use the compass or map."

Maybe you got lost Vipera...

[MrSmileyFaceDude] "you can enter every interior."

Lie.

[Pete] "There isn't a magazine on the planet that hasn't gotten information if they've asked for it."

Lie.

[MrSmileyFaceDude] "Resurrected NPCs are not themselves. They're basically mindless automata who will follow you around and fight for you."

Lie.

[MrSmileyFaceDude] "Oblivion is an extremely rich, complex game with a tremendous amount of depth, compelling quest lines, interesting NPC characters, a huge variety of player character types and intricate character progression set in a huge, varied game world. Combat, magic, and AI have all been dramatically improved to enhance gameplay while still providing a balance between player skill and character skill, because after all, Oblivion is a role playing game. Yes, some things that were present in Morrowind are not in Oblivion -- but a lot more has been added than removed, and the goal has always been to make a game that is both more accessible to first-time RPG players, and is also challenging and rewarding for more experienced players."

Oblivion is not a role playing game, it isn't balanced, and it is hardly challenging or rewarding for experienced players or first-time RPG players (which technically should be referred to as zero-time RPG players).
Lies, Lies, Lies.

[Pete] "We will continue to support the mod community as best we can and let them do the great things they do, just as we did with Morrowind."

as best they can?
Lie.

[Sentinel] "The sad fact is that many development studios can't afford to bankroll their own game development. So they rely on publishers to give them the money to create these games. The problem with this is that the publisher then feels they should have input into the game since they are spending the money. Hence Atari and EA have such a big influence on a game they publish.

Just glad here at Bethesda we are our own publisher and developer and have free reign to make what we want."

Ever heard of Take 2?
Lie.

[MrSmileyFaceDude] "We're NOT going to slap in features that don't work well just to say we have them."

Lie.

[Pete] "Holidays this year"

Enthusiastic Exaggeration

[Pete] "You know if you have a 360 it will look as good as it can possibly look. If you have the latest, greatest PC with the best video card, etc., it will probably look the same as the Xbox 360 version."

complete and utter bullshit

[MrSmileyFaceDude] "The compass, the quest marker and compass icons, are NOT the hand-holding, dumbing down babysitter some folks paint them out to be."

Truth... no wait... Lie...

[Hayt] "We're around on a daily basis, and we're reading. When we're ready to comment on things, you'll all know."

Lie.
 

Vipera

Scholar
Joined
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Messages
416
Location
Tennessee
I didn't 'forget' them, I just used some of them to make a point. But if you insist, I shall explain them.

Just give me a few minutes. :D
 

Darkflame

Scholar
Joined
Aug 27, 2006
Messages
209
Vipera said:
I didn't 'forget' them, I just used some of them to make a point. But if you insist, I shall explain them.

Just give me a few minutes. :D

Since above you've already conceded that the dev's lied in atleast two instances, you don't really have to explain all of the remaining quotes... that is, unless for some reason you believe that lying atleast twice doesn't actually constitute lying at all...

I suppose lying twice isn't really lying, since the lies both cancel eachother out, right?
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,035
The biggest lies are in my review:

I think it’s fair to say that a game involving a demonic horde invasion qualifies as a dark game.

The magic system has so much more in it, that it would take me 100 pages to answer it all.

The player needs a certain size and a large number of choices to really make role-playing feel meaningful.

We track that on a faction basis, as well as every individual. You can make friends anywhere in the game, it's just harder with enemy factions.

The political landscape of the game world is highly fractured following the emperor’s assassination, and you will have to be cautious of the motives of those who would befriend you.

We also spent a good deal of time considering what happens when you hit the top of each faction, so it feels like a more rewarding experience once you’re ‘done’ with them.

Go ahead, Vipera.
 

Vipera

Scholar
Joined
Oct 25, 2006
Messages
416
Location
Tennessee
[MrSmileyFaceDude] "Just because you can attempt to bribe someone does not mean they'll automatically accept it."
Another of those things that may have been planned, but weren't included.

[MattRyan] "We are gamers. We have given tons of time toward the balance of gameplay. Aside from the designers, artists, programmers, and producers.... our staff of QA testers are extremely good at exploiting our game systems and looking for loopholes in gameplay, or shortfalls in fun vs. realism.
Consider hiring a few more QA testers next time.

[Slateman] "Yep. To second MSFD, we don't auto-level exactly to your level. We have all sorts of adjustments available. If we didn't the game would be boring "

[MattRyan] "If everything was leveled then you'd have no fear of anything in the game ('I can beat everything!') We plan on scaring the heck out of the player by higher level creatures."
I'm not entirely sure how the leveling works, so I can't answer these.

[MrSmileyFaceDude] "You're walking through a seedy part of a town in Western Cyrodiil. People mill about, some engaged in conversation, others minding their own business, out on their own errands. Suddenly, an ugly man decides he doesn't like you. Maybe he's drunk, maybe he's just a bully, maybe he's just showing off in front of his friends -- but for whatever reason, he has taken your measure and decided he can best you.

He comes charging at you, with a nasty looking mace in his hand and a look of hatred on his face. Onlookers move back to make room for what should be an entertaining fight.

Quickly drawing your sword and shield, you wheel around to face him. He's upon you pretty quickly though, and you barely have time to raise your shield (hold right mouse button) before his first blow thunders down upon you.

But you block well, and as he recoils from the collision, you quickly perform left & right slashes with your sword (left click, pause, left click). The bully realizes this isn't going to be easy.

He backs off a bit, and starts dodging around you. First to the left, then to the right. You maneuver to keep him in view, looking for an opening. Suddenly he steps back, raises his mace in both hands, and steps forward, bringing the mace towards your head in a crushing blow!

But you're quick -- you step to the side as he attacks. As he passes by, you execute a spinning maneuver and slash him in the side (hold left mouse button and left maneuver key). The hit is solid, and your foe staggers from the blow.

But it's not over yet. The bully swings his mace wildly -- his first swing misses, but the next one connects for a blow that sends you staggering. Pressing his advantage, the bully bears down on you with a power attack of his own. OUCH. This isn't going well. You take a glance at your health meter, it's getting a bit low. You quickly back up out of the bully's reach and raise your shield (hold right mouse button).

He's hurting, too. You circle each other for a time, looking for an opening, trying to recover some fatigue. Finally the bully charges forward with a devastating overhead blow, perhaps hoping to break your shield. But the shield holds and the recoil send him staggering back. This is your chance! You perform a mighty forward power attack (hold the left mouse button, press forward) and connect solidly. The blow staggers your foe once again, and you perform 3 slashing attacks in rapid succession (left mouse button, pause, left mouse button, pause, left mouse button), and finally the bully collapses to the ground, defeated.

The crowd disperses, going back to their own business."
While some portions of this are slightly exaggerated (perhaps to add to the atmosphere), I would say this is true. The "Bully" sounds like one of the Mythic Dawn 'sleepers'.

[MrSmileyFaceDude] "We happen to think that console gamers are smarter than that, and the success of Morrowind on Xbox proves that console gamers actually ARE interested in games with MORE depth and complexity than some people seem to think they are."
I don't pretend I know what the devs think, so this is another one I can't answer.

[MrSmileyFaceDude] "I absolutely guarantee that they'll be able to make mods that will completely blow away anything we saw for Morrowind, using the new Construction Set."
It's a matter of opinion/personal taste.

[MrSmileyFaceDude] "You can only use the map-based fast travel to go to places you've already been. So you'll HAVE to walk to each possible location AT LEAST once."
Each city, and some quest objectives can be fast traveled to, but this statement is mostly true.

[MrSmileyFaceDude] "We could make traditional creatures that looked like every other depiction of those creatures you've seen in books, movies, or other games, but then where's the originality in that?"
Most of the creatures are from a mudane/generic fantasy setting.

[MrSmileyFaceDude] "NPCs would have to be told to go into your house via Radiant AI. And even if they WERE, you could always lock your door..."
Possible planned feature.

[Slateman] "Trust me, you're going to get lost if you wander in these forests and don't use the compass or map."
Nope, I can't say that's true. I played 150 hours on one character, and completed most of the quests without the compass. Though I would have liked better directions.

[MrSmileyFaceDude] "you can enter every interior."
Mostly true, only a couple of things, like the Orrery, can't be entered.

[Pete] "There isn't a magazine on the planet that hasn't gotten information if they've asked for it."
I don't run a magazine, so I can't say.

[MrSmileyFaceDude] "Resurrected NPCs are not themselves. They're basically mindless automata who will follow you around and fight for you."
If he means with the Staff of Worms, then yes.

[MrSmileyFaceDude] "Oblivion is an extremely rich, complex game with a tremendous amount of depth, compelling quest lines, interesting NPC characters, a huge variety of player character types and intricate character progression set in a huge, varied game world. Combat, magic, and AI have all been dramatically improved to enhance gameplay while still providing a balance between player skill and character skill, because after all, Oblivion is a role playing game. Yes, some things that were present in Morrowind are not in Oblivion -- but a lot more has been added than removed, and the goal has always been to make a game that is both more accessible to first-time RPG players, and is also challenging and rewarding for more experienced players."
Standard hype.

[Pete] "We will continue to support the mod community as best we can and let them do the great things they do, just as we did with Morrowind."
From what I've seen, they do. There's even an entire section of the ESF devoted to them.

[Sentinel] "The sad fact is that many development studios can't afford to bankroll their own game development. So they rely on publishers to give them the money to create these games. The problem with this is that the publisher then feels they should have input into the game since they are spending the money. Hence Atari and EA have such a big influence on a game they publish.

Just glad here at Bethesda we are our own publisher and developer and have free reign to make what we want."
I don't keep up with game politics.

[MrSmileyFaceDude] "We're NOT going to slap in features that don't work well just to say we have them."
I haven't found any features that fit that description.

[Pete] "Holidays this year"
Possibly planed for.

[Pete] "You know if you have a 360 it will look as good as it can possibly look. If you have the latest, greatest PC with the best video card, etc., it will probably look the same as the Xbox 360 version."
Obvious marketing tactic.

[MrSmileyFaceDude] "The compass, the quest marker and compass icons, are NOT the hand-holding, dumbing down babysitter some folks paint them out to be."
They are rather annoying, but I don't (and am not forced to) use them. I would prefer the concept be scrapped in any upcoming titles, however.

[Hayt] "We're around on a daily basis, and we're reading. When we're ready to comment on things, you'll all know."
True, I see a dev post at least once a day.
 

Vipera

Scholar
Joined
Oct 25, 2006
Messages
416
Location
Tennessee
Darkflame said:
Vipera said:
I didn't 'forget' them, I just used some of them to make a point. But if you insist, I shall explain them.

Just give me a few minutes. :D

Since above you've already conceded that the dev's lied in atleast two instances, you don't really have to explain all of the remaining quotes... that is, unless for some reason you believe that lying atleast twice doesn't actually constitute lying at all...

I suppose lying twice isn't really lying, since the lies both cancel eachother out, right?
Lying twice, and lying about everything, are completely different.

That's a logical fallacy.
 

HardCode

Erudite
Joined
Aug 23, 2005
Messages
1,138
Admiral jimbob said:
Vault Dweller said:
Inziladun said:
Jim Kata said:
Darkflame said:
Do you ever have any actual opinions of your own, or do you just latch onto other people's like flies to shit? Is it too mentally challenging to explain in your own words why the list at the beginning of this thread is "enthusiasm" and "exaggeration" rather than absolute BS?

I agree with darkflame.

I'm with Jim Kata and Darkflame on this.
What that Inziladun guy said. He sounds like he knows what he's talking about.

You're probably right.

Ditto.
 

Vipera

Scholar
Joined
Oct 25, 2006
Messages
416
Location
Tennessee
OccupatedVoid said:
micmu said:
We have a new Volourn!
Yeah!
Instead of 100% Bioware dedication, it's 100% Bethesda dedication!
If I were 100% dedicated to Bethesda, would I be here pointing out the flaws I find in Oblivion? Admittedly, I find few flaws, but that doesn't mean I'm a Bethesda fanboy.
 

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