Monica21 said:
Here's a shot of my character leaving Cheydinhal (I think) and headed towards the IC:
Yes, in the stock game all nine major cities have low detail models that get swapped in as you move a certain distance away. If you walk down the bridge from Weye to the Imperial City you can clearly see it happening to the gatehouse about halfway. Notice how you can stand on any random fort around Lake Rumere and see the IC? Yet, stand at the IC and look back at said fort, nada. This is because they only bothered to make low detail models for a few key things.
Truth be told, the IC is one of the better done ones. The low detail models still look OK. Part of this is because of the nature of the IC; You have to get really far away to see down inside the walls, and the houses and such inside are mostly part of the walls themselves anyway. Prolly also because so much of the promo materials showed the IC, they spent more time on it? Anvil is the worst example; You get to see down inside from fairly close (both from the lighthouse, and from the hill VD so heroically scaled in the screen shot I linked) and because the houses inside are separate structures which are represented in their low-detail forms by basic cubes.
For me having some structures have LoD models, and others not was very jarring and disorienting. Having whole forts and towns just disappear meant I never really knew where the heck I was. I wasn't expecting much of a deep game from Oblivion, but I was at the very least expecting a fun hiking simulator. The LoD "pop" killed it for me.
And, back on topic (briefly) I do remember lots of dev talk just prior to release about how wonderful the view distance, and how great the IC looked from miles and miles away. Again, similar to Kathode's comment the sent me off, this is
literally true - yet they conveniently forget to tell us that that's one of the
only things you can see from far away, and everything else will look like guar shit soup.
Then cutterjohn comes along and says he ran some miracle "open city" mod and so never noticed
any of this. ?
? Admittedly I haven't played this mod, I un-installed Oblivion looong ago. I understand the mod's premise. His implication tho (and I admit to barely understanding what the hell he's on about) is that Anvil (the point of discussion) uses the real high-detail house models when you look down inside. So, what then? Did the modders carefully craft middle and low-detail models for each building, then figure out how to implement them into the LoD system? Or do the Anvil buildings just "pop out" like every other fort and town in the game? That was the source of my
"Whole walled cities popping in and out of view" comment.
Now, Monica, what the heck is your screenshot supposed to reveal? Are you running this miracle mod too? Cutterjohn claims this mod doesn't even affect the IC. (prolly because it'd break the main quest scripting to do so) Or are you running some other even more miraculous mod that fixed the LoD models, and not telling us? Or just trying to point out that in the stock game the IC uses an LoD model, a fact that I pointed out on the last page?
Or are you just seizing on a
tiny portion of my comment to "prove" me wrong?
(PS; Need some armor for the horse!)