Maybe you got a huge nick but you surly got low IQ.
Has your low IQ figured out how to get APM higher than your IQ?Maybe you got a huge nick but you surly got low IQ.
Has your high IQ figured out how to use a spell checker yet?
Starcraft 2 has persistent unit upgrades and such, for a more recent example. It also occasionally allows for taking on missions in different order, unlocking units in a different order.Even the Single Player aspect can use some fresh ideas.
One thing I love in RTS campaigns is when the campaign is not just a bunch of maps tied together, but you actually have a continuity of sorts. Warzone 2100 and Earth 2150 had persistent bases, resources and armies. WC3 had campaign heroes and their items as carry-over, althrough you were limited in levelling, a good player could get their campaign heroes more powerful than someone who wans't good, through exploration and such. Outpost 2 had Research and Population carrying over.
RTS is also at disadvantage because you cannot walk away and drink some tea. Turn Based sure, take your time. MOBAs and CS matches are quite fast, RTS match - no, you cannot take break in a middle of, often very long, matches.
Imo, the strategy part of rts tends to suffer today. Fairly similarly to deckbuilding in ccgs(as someone else pointed out): A lot of it has been solved by people way better than you. You might still make small corrections as you play, and you need to figure out what your opponent is going for (but even this often comes down to a fairly simple: see X -> assume Y and play Z). If you look at stuff like starcraft2, especially even if you produce one perfect counter unit, it means nothing if your opponent has a dozen of the unit it counters. Strategy barely enters until you are dexterous enough to do things fast enough so you don't fall behind in the economy.
Solutions though? Don't have any. Perhaps more dynamic games, where players have to react to various random elements (think board games, and the usual random decks of event cards and the like)? Hardcore crowd would hate it though.
It certainly leads to the strategy suffering: if you try and come up with your own solution it will almost certainly be inferior to someone who just looked up the answer online, and he'll spend the time to improve on the execution, so you'll be behind in both the strategy and the execution.Imo, the strategy part of rts tends to suffer today. Fairly similarly to deckbuilding in ccgs(as someone else pointed out): A lot of it has been solved by people way better than you. You might still make small corrections as you play, and you need to figure out what your opponent is going for (but even this often comes down to a fairly simple: see X -> assume Y and play Z). If you look at stuff like starcraft2, especially even if you produce one perfect counter unit, it means nothing if your opponent has a dozen of the unit it counters. Strategy barely enters until you are dexterous enough to do things fast enough so you don't fall behind in the economy.
Solutions though? Don't have any. Perhaps more dynamic games, where players have to react to various random elements (think board games, and the usual random decks of event cards and the like)? Hardcore crowd would hate it though.
I think you're coming from a pleb perspective if you think this so called "solving" has led to suffering of strategy.
But this is also the case for turn-based games, even. I can probably write you down a step-by-step guide on winning the highest difficulty level game in most games like Civilization, Heroes of Might & Magic, GalCiv2, etc. and you will still win by just following these steps - even if there are some variables you have to take into account, they're still really minor and don't affect your game plan by that much, your core research and developmental benchmarks are often the same from game to game. How many times have you played a game of Civilization where you knew your game-winner was to beeline the same tech as the last game?It certainly leads to the strategy suffering: if you try and come up with your own solution it will almost certainly be inferior to someone who just looked up the answer online, and he'll spend the time to improve on the execution, so you'll be behind in both the strategy and the execution.
This is completely untrue, at least for sc2. Best players use strategies that usually only work for them and few good enough players. Noobs that try to copy these "best" strategies usually fail and get destroyed.It certainly leads to the strategy suffering: if you try and come up with your own solution it will almost certainly be inferior to someone who just looked up the answer online, and he'll spend the time to improve on the execution, so you'll be behind in both the strategy and the execution.Imo, the strategy part of rts tends to suffer today. Fairly similarly to deckbuilding in ccgs(as someone else pointed out): A lot of it has been solved by people way better than you. You might still make small corrections as you play, and you need to figure out what your opponent is going for (but even this often comes down to a fairly simple: see X -> assume Y and play Z). If you look at stuff like starcraft2, especially even if you produce one perfect counter unit, it means nothing if your opponent has a dozen of the unit it counters. Strategy barely enters until you are dexterous enough to do things fast enough so you don't fall behind in the economy.
Solutions though? Don't have any. Perhaps more dynamic games, where players have to react to various random elements (think board games, and the usual random decks of event cards and the like)? Hardcore crowd would hate it though.
I think you're coming from a pleb perspective if you think this so called "solving" has led to suffering of strategy.
When the solution is so readily copied, you're either among the best in the world or it's not worth bothering with (you can still find it fun of course, but it is a self imposed limitation, and presumably you'll get bored of losing because of it at some point).
and ruined a perfectly good thing.SC2 managed to sell because BW was the absolute shit