Arthandas: wouldn’t it be more fulfilling to prove me wrong with your own arguments rather than simply using the « shit » button? I admit I might have been too harsh in my judgement, but your reaction won’t help me change my position. And I would be interested to see where our views differ on what I have said (although I can already see that it’s not on Numenera^^).
Reread much of what he said that was missing of it in W3.
I too liked the alchemy system, it encouraged preparation but was enough of a pain to help you not always do it that it became a crutch like buffing usually becomes in games. Combat I liked in that it minimized twitch mechanics without eliminating them. Timing was still needed, but you could relax more and focus on other things better. I also liked how the game was old school enough to allow outside thinking, like doing old school splitting of mob groups to take them on 1-2 at a time and not all at once, something that gaming has trying to eliminate ever since WoW made mob leashing to spawn the norm.
I'll also add the way the story/choices handled moral grey without going into "Everyone is a piece of shit" territory a well as the way the climax handled the overarching themes of the game (which I'd hoped would be the entire series too
) how the King of the Wild Hunt's argues for you being a agent of chaos an pawn of his too deluded in your Witcher principles to see clearly that isn't simply the enemy mindfucking with you.]
Doing endless fetch quests while the main story only took off towards the end?
The story of the game is oddly not driven by the main plot. It revolves around being a Witcher and doing your thing while that hang over and comes to a head at the end with the King confronting you over your Witcher principles that I mentioned above.
I hopped that would be a prelude to the series, that the sequel and others would have that too loom over as Geralt goes about doing his thing with the King's words hanging in his mind that no matter what he does he leaves ruin in his wake.
In a way, the way the story goes is a lot like the movie Jeremiah Johnson, which is slow and meandering, but as the end comes you begin to realize the thematic pace of the story and how it loops on itself. In the Witchers case, the slow pace also goes into the impact of what is said at the end, in the way that someone who thinks their doing good suddenly realizes they're doing the exact opposite does, it doesn't happen at once and the signs slowly creep up until it sinks in with a smash.
And the ending was borderline plagiarism (mutants under cover of a religious cult... sounds quite familar, doesn't it?)
And yet the ending isn't expactly the ending, it's just the final thing that sums up what the King says as well as highlighting that Geralt isn't someone out to save the world, that is beyond him and his job description and whatever happens 10,000 years down the line it too big and remote to deal with, and yet he has played a part in shaping someone in pursuing what he did without realizing the impact his influence had on them, said ignorance being another sign of the King's accusation.