Delterius
Arcane
Guys.
New mega thread: what is Emergent Gameplay?
Make it happen.
New mega thread: what is Emergent Gameplay?
Make it happen.
Make it happen.
developingmarketgame that isn't quite fully developed.
In all seriousness I always described it as a non scripted narrative that is born out of conflicting systems.For a serious answer, it's a term previously popularised by Warren Spector, referring to games that give the player a set of mechanics and the freedom to use those mechanics to do things that the developers didn't specifically envisage. It was the key design principle behind the original Deus Ex, and one of the design principles for System Shock 2 and Ultima Underworld.
This.For a serious answer, it's a term previously popularised by Warren Spector, referring to games that give the player a set of mechanics and the freedom to use those mechanics to do things that the developers didn't specifically envisage. It was the key design principle behind the original Deus Ex, and one of the design principles for System Shock 2 and Ultima Underworld.
Guys.
Kick me.
No.Self-imposed limitations are a form of emergent gameplay as well.
Ah.Joined:
Jan 24, 2014
Are you saying that playing a game as an Ironman-mode when it is not enforced by the game is not an example of emergent gameplay?No.Self-imposed limitations are a form of emergent gameplay as well.
Yes.Are you saying that playing a game as an Ironman-mode when it is not enforced by the game is not an example of emergent gameplay?No.Self-imposed limitations are a form of emergent gameplay as well.
Indeed.Are you saying that playing a game as an Ironman-mode when it is not enforced by the game is not an example of emergent gameplay?
You *can* plan for generalized emergent gameplay.There's a bunch of games now listing "emergent gameplay" as a feature, which is nonsensical since you can't really know if your game is going to have emergent gameplay, or if you do then it's not emergent cause you've been planning it during the developpment cycle.
Why, of course.You *can* plan for generalized emergent gameplay.There's a bunch of games now listing "emergent gameplay" as a feature, which is nonsensical since you can't really know if your game is going to have emergent gameplay, or if you do then it's not emergent cause you've been planning it during the developpment cycle.
To get back to the talking heads who run this little industry, Peter Molyneux (of whom it's worth mentioning, by the way, that much like Will Wright and all the other vidyageam evangelists, hasn't made a decent game in well over a decade), has been quoted as saying that "emergent gameplay is where game development is headed in the future". Translated into English, and according to Molyneux's own retarded definition of emergence, this means that "game development is in the future headed towards games which will behave in ways increasingly unintended by their designers". How will these games be created then? How can game design intentionally move in a direction of increasing unintentionality? Or will it move there unintentionally? Will game designers unintentionally design more and more games which function in ways increasingly unintended by them? What sort of being could pull off such a miraculous feat? Are these games going to be coded by somnambulists? perhaps in a state of trance while their fingers are working by an act of God? -- What this little man is trying (and miserably failing) to say is that games in the future will become increasingly more complex, which means that they will have more complex physics engines, which means that they will allow for a wider range of interactions/situations/possibilities. What Molyneux is calling "emergent" is simply the fact that, given the wide range of possibilities in such games, players will be expected to fool around and find or make their own fun in them -- this fooling around the shallow-pates have basically decided to dub as "emergent" because it makes their vapid commentary seem more profound to the feebleminded. That's all there is to it. Some dumb gamer dude came across Wikipedia's "Emergence" page one day and thought "Wow! That's Deep! I'll adopt that, like I adopt any other sightly complicated-sounding word without spending even a single moment thinking about its actual meaning!"
When a game's gameplay outsmarts its designers.Guys.
New mega thread: what is Emergent Gameplay?
Make it happen.