DawnrazorDCLXVI
Savant
Interesting topic: I think Thief 3 would have been done better in the Doom 3 engine, with its dynamic lighting, and focus on shadows. Yes, I am aware there is a mod. I am stating the whole game would have worked better.
With Skyrim (Elder Scrolls in general), I almost wanted to see it done in the latest Crytek engine. I trust Bethesda no more with in-house engines than I do with initial buggy releases, complete with dragons flying backwards.
For the record: I did not see Alice: Madness Returns married to the Unreal engine--too blocky, seems to lack the aesthetics of the first game. Great game, but not really a fan of Unreal, even if it is easier to use, it seems to water everything down with blocky modeling and jerky animation, though McGee did a great job with the tools, regardless. The later renditions have improved on texturing, but I still think it is just "easy," rather than being very versatile for the buck. Think T3, again, with its lack of water/swimming.
I also had the same problem with Dark Messiah, which I did not see in the Source engine, due to the consistent loading times, and the sandboxy nature of gameplay. Open world design requires great physics, but less load screens screwed up my HL2 experience, and in a more sandboxy environment, streaming textures become an obvious choice. Not to say the game didn't progress linearly, but in some areas I think load screen detracted from the frantic drive toward the next battle, slowing everything down. Plus, you could tackle multiple objectives at once, such as taking down enemies in any fashion.
I had the same problem with Bloodlines, though they made good use of Source--too many loading screens, even with phenomenal physics.
Arx Fatalis seemed to require the Doom engine as well, IMHO. Or something with more shadowing.
I am not sure what engines would have been appropriate for the last three games, but I am definitely stuck on Doom 3, and Crytek, respectively, for the first two.
What prior games should have been done in what engines? No trolling please. This is a topic for debate, more of a survey than a person attack on anyone's choice of engine.
I had the same problem with X-Men--if it had been done decades prior, I would have cast a Schwarzenegger as Colossus, and a younger Jack Nicholson as Wolverine. Patrick Stewart was an obvious choice for Professor Xavier, and they picked him, though I'd already set him in my mind as the role. Anyway, back to topic...
Survey: What games, in what engines!?
With Skyrim (Elder Scrolls in general), I almost wanted to see it done in the latest Crytek engine. I trust Bethesda no more with in-house engines than I do with initial buggy releases, complete with dragons flying backwards.
For the record: I did not see Alice: Madness Returns married to the Unreal engine--too blocky, seems to lack the aesthetics of the first game. Great game, but not really a fan of Unreal, even if it is easier to use, it seems to water everything down with blocky modeling and jerky animation, though McGee did a great job with the tools, regardless. The later renditions have improved on texturing, but I still think it is just "easy," rather than being very versatile for the buck. Think T3, again, with its lack of water/swimming.
I also had the same problem with Dark Messiah, which I did not see in the Source engine, due to the consistent loading times, and the sandboxy nature of gameplay. Open world design requires great physics, but less load screens screwed up my HL2 experience, and in a more sandboxy environment, streaming textures become an obvious choice. Not to say the game didn't progress linearly, but in some areas I think load screen detracted from the frantic drive toward the next battle, slowing everything down. Plus, you could tackle multiple objectives at once, such as taking down enemies in any fashion.
I had the same problem with Bloodlines, though they made good use of Source--too many loading screens, even with phenomenal physics.
Arx Fatalis seemed to require the Doom engine as well, IMHO. Or something with more shadowing.
I am not sure what engines would have been appropriate for the last three games, but I am definitely stuck on Doom 3, and Crytek, respectively, for the first two.
What prior games should have been done in what engines? No trolling please. This is a topic for debate, more of a survey than a person attack on anyone's choice of engine.
I had the same problem with X-Men--if it had been done decades prior, I would have cast a Schwarzenegger as Colossus, and a younger Jack Nicholson as Wolverine. Patrick Stewart was an obvious choice for Professor Xavier, and they picked him, though I'd already set him in my mind as the role. Anyway, back to topic...
Survey: What games, in what engines!?