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Deleted member 7219

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Played the Prey demo. Disliked it. Glad I didn't get the full game.
 

janior

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Finished first two playthroughs of AoD, it's a great. Started 3rd run today gonna
make antidas an emperor
The only complain i have about this game is small amount of content.
 

Abu Antar

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Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Jade Empire. I've only ever played the first hour before. Time to go through the whole thing. Playing a fast style character.
 

octavius

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Bjørgvin
Heroes of Might and Magic: The Restoration of Erathia

I remember playing the first mini-campaign - Long Live the Queen - years ago, but I don't remember anything from the second one - Dungeons and Devils. I only remember quitting the campaign when the game started throwing real bullshit at me, like enemy heroes teleporting into my area from one way portals.

The second mini campaign ends with the Fall of Steadwick map, which seems to have caused a fair amount of butthurt over the years, what with the enemy General Kendall being "unbeatable", with the three month time limit.

It's probably mostly random, but in my game I saw the Crown of Dragonteeth and Necklace of Dragonteeth (combined gives +7 Spell Power and Knowledge), and the Orb of Tempestuous Fire (+50% Fire spells damage). Combined with Armageddon spell, and eventually Black Dragons and Efreet Sultans, it seemed an obvious way of either reducing significantly or outright defeat Kendall.

It turned out only 10 good men (that is one hero and 9 Black Dragons) was enough to defeat Kendall and his army , which for some reason had camped outside the city of Steadwick. And I even forgot to give the hero the Orb.
The map is only rated "Normal" difficulty by the designers, so even on Impossible I only got a "Beholder" ranking for the second mini campaign (Arch Angel on the first one).
 
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Dux

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Sweden
When I last did that mission, Kendall was camping in Steadwick as you would expect. I didn't feel confident beating him in a head on fight, much less in a siege. So I sent two heroes and used the other as a decoy. Sure enough Kendall took the bait and charged out, kicking the ass of one patsy. Meanwhile, my main hero came down the opposite side of the town and took it virtually undefended.
 

octavius

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When I last did that mission, Kendall was camping in Steadwick as you would expect. I didn't feel confident beating him in a head on fight, much less in a siege. So I sent two heroes and used the other as a decoy. Sure enough Kendall took the bait and charged out, kicking the ass of one patsy. Meanwhile, my main hero came down the opposite side of the town and took it virtually undefended.

Yeah, that's the clever/cowardly way of doing it.
If I hadn't got Armageddon, I would probably have built one Inferno army and one Dungeon army (there's enough resources to build full armies after two months), and a smaller Knight army. So I would have had at least two armies to weaken Kendall before the final assault.
I could also have used Expert Diplomacy to pick up stacks of extra troops, and there was still a Titan's Cuirass lying around, so I'm sure the map is quite beatable without Armageddon or the decoy tactic.

One of the strengths of HoMM 3 compared to HoMM 2 is more diverse heroes, and that they carry over with their stats in the campaigns.
So in the final map of the second mini campaign, I had three lvl 12 heroes, one of them a might hero, the other two magic heroes, one scout/expert Diplomacy, Gunnar to bring reinforcements, and some mid level heroes to act as squires or secondary commanders.
I can imagine some gamers concentrating everything (visit all stat boosting sites and fighting all fights to get max stats) on one super hero in Fall of Steadwick, instead of exploring and invading quickly on a broad front, which is not a good idea considering the time limit.
 

Dawkinsfan69

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Dungeon Keeper 2 update:

Ok I'm on the 10th level, Woodsong. I like this one a lot so far. Lots of open space to build however I want etc..

But this level's fucking HARD! It's timed, you get like 40 minutes and the way it's set up it's so difficult to complete because there's like 8 spawns for heroes and about a billion heroes around the map that fuck with you.

I've probably tried this level 6 times by now and I get destroyed every time. Cool! Glad I'm not stomping through everything.
 

Baron Dupek

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Jul 23, 2013
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Returning 2.0 for Gothic2 is still far from finished (they're busy adding even more content to already humongous mod and not bug fixing, what a bunch of idiots), good time to test some mods long after last playthrough (it was Returning 1.3.1, masochistic difficulty my ass) few years back.

First one is L'Hiver. For long, long time it stuck on version 0.9.6, then out of blue it got update for v1.1 recently . It brings visual overhaul (massive for Khorinis and surroundings, large for Castle in VoM - restored outer circle known from Old Camp, near nothing for Jarkhendar except pirate camp).
Heck, he even gave massive cleavage for female NPCs in the game but thanks to weird technical difficulty (the way engine handle round object?) they all look like victims of 1st degree burning on the chests. Mandess...

Some people made add-ons and fixes like restoring old armor defenses values, manual aim a'la Gothic3 etc. and remove basic L'Hiver features like hunger, encumbrance and sleep.

Enemies still kick your ass with decent (60-85def), shooting arrows with 5% skill is so bad you break arrows because they fly to your feet. It like these modern shooters where firing from the hips lead bullets everywhere even if you put the barrel in enemy butt.

Khorinis map have two new areas, with bunch of basic mobs and few deadly enemies like Ork Elite. Even with 60+% weapons skills and 90dmg swords they go to full HP with one block or jump back.
Trolls become even harder with new attacks learned from wrestling matches. They're impossible to avoid because their new fancy animations freeze our character in the place. P. annoying.

Speaking about HP regens - you know how they handled mobs blocking in the narrow tunnels and caves? They gave them massive HP regeneration if you attack them from chambers/tunnels, forcing players to closer contact. Regenerating field have border in the doors, genius. With that logic shootouts in Wild West would be won by anyone hiding in the houses or wagons.
Another case - baiting enemies with arrows sometimes work for one enemy, sometimes it trigger whole group of the same species. And any damage done by arrows is instantly healed to prevent "abusing ranged combat"? What a retarded idea...

tl;dr
if you played Gothic 1/2 already then go play something else because mods make things worse.

Are you still thrown into the long first mission without any option to pick your gear or teammates?
If you want you can edit 1st mission file and add someone else from cadets pool, or even make your own team (managed to recreate my Planet Alcatraz team in F:T).
There is tutorial on YT by some pepik explaining it.
 
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octavius

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Just finished the third mini campaign of HoMM 3 - Spoils of War - and the third and last map - Greed - was a major disappointment.

In the first map you play the Fortress and have to flag all mines. I was able to recruit 8 heroes, of which some ended up at lvl 5-6.
The second map you play the Stronghold and have to accumulate 200,000 gold. I only recruited 4 or 5 heroes, of which the best one ended up at lvl 7.
In the third map you can choose to use your Fortress or Stronghold heroes, and has to fight the other side. I was a bit worried about my heroes' low levels, since the level cap was 12.
I chose the Fortress heroes, since I had more of them and had paid for some of their stat increases. But I was very disappointed to learn (via Taverns) that the Stronghold faction started with no heroes at all, and on turn two they had recruited some lvl 1 hero.

To make matters worse I was in the lead for Army Strength early in the game, so I decided to just blitz through it (with 400 Gnolls, 40 Serpent Flies and not much else), and didn't bother building up my Castle further. I had Logistics for all my heroes, and one of them had Expert Scouting. Combined with Advanced Air Magic, I could also keep track of all the enemy heroes.

The Stronghold faction never amounted to much, while I was able to use my starting troops +recruited Gnolls and Serpent Flies to blitz through the map. The Stronghold had one measly Behemoth when I conquered them, and most of the map was still unexplored.

Anyone know if you are supposed to fight the heroes you didn't choose? Or am I just assuming too much?
I loaded up the winning save game, and restarted the third map as the Stronghold. This time the other faction started with at least one hero, but it was some random level 1 hero, not one of there heroes I had developed.
 

laclongquan

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Jan 10, 2007
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Searching for my kidnapped sister
Finish first run of Redux 1.3.

The good part? Aside from many other pro as said above, the need to farm Random Encounter almost vanish entirely. The increase in quest XP reward mean half the gains from farming is gone. The lack of RE loots just mean the campaign missions are harder than before. So the need to travel and farm RE is zero-ed. I have to do RE combat about 5-10 the entire game, which is unbelievable in the old day of vanilla 1.3

Hard Combat is good and quite dangerous. Insane Combat is just suicide. So turn down that difficulty a notch.

The bad part? Nothing. It's the old bad point of FTBOS: the very inconvenient way to do turnbased tacticalcombat. It's a big pain to finely move one AP, then shoot. Also lacks of indicators to show Line of Sight, footprint, or reserved AP, etc...

Now change to Equilibrium 2.0, based on Redux 1.3, but replace Endocore's vision with raics' vision.

First impression? Bunker personel got zero inventory to steal, though the shops that are stealable is still there.
 

Krivol

Magister
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Apr 21, 2012
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Potatoland aka Prussia
Finish first run of Redux 1.3.

The good part? Aside from many other pro as said above, the need to farm Random Encounter almost vanish entirely. The increase in quest XP reward mean half the gains from farming is gone. The lack of RE loots just mean the campaign missions are harder than before. So the need to travel and farm RE is zero-ed. I have to do RE combat about 5-10 the entire game, which is unbelievable in the old day of vanilla 1.3

Hard Combat is good and quite dangerous. Insane Combat is just suicide. So turn down that difficulty a notch.

The bad part? Nothing. It's the old bad point of FTBOS: the very inconvenient way to do turnbased tacticalcombat. It's a big pain to finely move one AP, then shoot. Also lacks of indicators to show Line of Sight, footprint, or reserved AP, etc...

I must say rate of random encounters is very low so far (I just finished first ogre... er... supermutant mission) - IIRC vanilla had RE too often, now RE are very, very rare. Also I haven't seen any special encounter. No idea if those were changed in redux.

Big guns are nicely nerfed - they need tons of strenght (browning 9 IIRC) or perks and takes a lot of time to burst (8 AP without fast shoot and/or BRoF).

Never heard of Equilibrium, will check it later.
 

Baron Dupek

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Jul 23, 2013
Messages
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Or you can go with Enclave 2.2 mod for F:T.
It's massive mod (2.1 GB, compare it to 1.5 GB of vanilla F:T or other mods like Redux with 220MB or Awaken with 250MB), first mission was convincing (prison escape) and you start from middle tier (RPG-7s, machineguns and explosives and APCs). Feels more like Commandos now...
 

laclongquan

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Searching for my kidnapped sister
Redux's RE is to beef up XP gains and levelup enemies, but set the area between mission circle greenzone, ie no encounter at all. If you dont want to do RE, you dont have to. Though if you do , it can be a big danger: a normal map with two or three behemoths and a bunch of aggressive escorts.

BRoF doesnt work on Big Gun. The 8AP mean earlier stuffs like Vostok with half AP cost do have its use despite lesser damage. I use a Pyromaniac with Flamer, though.

Use one guy for Barter. I recommend Stitch with his three noncombat tags. True, I end up the game with some spare money, but that is because I hoard a little bit and dont buy all that I lay my eyes on.
 

Dawkinsfan69

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Ok I'm close to uninstalling Dungeon keeper 2 now.

The AI is so fucking shit it's driving me insane.

Imps constantly run into enemy territory to try to convert tiles even when there's a fucking cannon or an army right there so they die instantly.
Minion AI sucks. If there isn't something one tile away from it they won't attack, they'll just be like "uh why u drop me here lul" and walk away. Call to arms should NOT cost mana with this kind of shit AI.
SPEAKING OF CALL TO ARMS: Using this ability makes EVERY fucking minion in your dungeon move to the flag. Wanna leave some minions back to defend while attacking with others? NOPE, not gonna happen. You need to use your entire army to do anything.
Computer cheats. They get infinite minion spawns out of nowhere (even when they don't have a hero gate or a minion portal).

Level design is fucking annoying. You never know where a tunnel or an enemy base is going to be so you'll be accidentally digging into traps all game and this ruins your fucking dungeon because retard imps will set their first priority to suicide into the enemy dungeon while your minions do fuck all unless you literally drop them on top of an enemy. First time on every mission is basically guaranteed failure, you need to know where not to dig before you fuck up your base 5 minutes in.

So on some levels, a constant stream of enemy minions will run straight to your dungeon heart and you're expected to destroy the enemy dungeon heart before they get yours. But if you call to arms on their heart it leaves yours totally undefended. Sooo these levels become impossible unless you just mass build cannons. GOOD Fucking luck actually getting your builder minions to do their jobs though.

Anyway, NOT fun. I feel more like a special ed teacher in this game than a dungeon keeper.

:0/5:
:0/5:

:x:x:x:x:x:x
 

Darth Roxor

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Imps constantly run into enemy territory to try to convert tiles even when there's a fucking cannon or an army right there so they die instantly.

build doors idiot

Call to arms should NOT cost mana with this kind of shit AI.

the cost of call to arms is so negligible it might as well not exist

Wanna leave some minions back to defend while attacking with others? NOPE, not gonna happen

i heard something about doors

You never know where a tunnel or an enemy base is going to be

use the eye spell idiot

First time on every mission is basically guaranteed failure

:abyssgazer:
 

Dawkinsfan69

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Imps constantly run into enemy territory to try to convert tiles even when there's a fucking cannon or an army right there so they die instantly.

build doors idiot

Call to arms should NOT cost mana with this kind of shit AI.

the cost of call to arms is so negligible it might as well not exist

Wanna leave some minions back to defend while attacking with others? NOPE, not gonna happen

i heard something about doors

You never know where a tunnel or an enemy base is going to be

use the eye spell idiot

First time on every mission is basically guaranteed failure

:abyssgazer:

Hey asshole,

1) Doors can only be placed in a very specific tunnel type
2) *DUH* IF ENEMIES ARE ATTACKING MY FUCKING BASE, THEY'RE BREAKING THE DOORS DIPSHIT.
3) Can't use any spells because all mana goes to summoning replacement imps and healing torture chamber conversions.

So suppose I surround dungeon heart with doors and barricade some defense minions in. Call to arms send other minions to enemy heart.
Enemy units break down doors, defense units run STRAIGHT past enemy units towards call to arms flag.

Again,
:0/5:
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
5,371
Played a bit more of Vanquish and MGR. I don't like either of these games. Vanquish is just so thoroughly bland, and I can never grasp how I'm supposed to play MGR. I was able to get through Normal, but trying to beat the president with Sam proved too complicated. The only PG game I found decent was Bayonetta, and I wasn't a fan of that either. Devil May Cry 3 is still my favorite of the genre.
 

sser

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Developer
Joined
Mar 10, 2011
Messages
1,866,661
Could always try Evil Genius.

Though Evil Genius's difficulty actually ramps way up on like level 3.
 

Durandal

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May 13, 2015
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New Eden
My team has the sexiest and deadliest waifus you can recruit.
Played a bit more of Vanquish and MGR. I don't like either of these games. Vanquish is just so thoroughly bland
wut

and I can never grasp how I'm supposed to play MGR. I was able to get through Normal, but trying to beat the president with Sam proved too complicated. The only PG game I found decent was Bayonetta, and I wasn't a fan of that either. Devil May Cry 3 is still my favorite of the genre.
Parry counter or die, dodge through incoming firewaves
 

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