Finished
Rayman Origins
Pros:
- Simple but (mostly) great 2D graphics (kitchen level is probably the best).
- Very long.
- Difficulty ranges from hard to brutal, the old-school way.
- The game requires you to learn and execute an almost perfect pattern of movement, jumps and attacks in order to complete some levels - similar to shmups (avoiding projectiles) or fighting games (difficult combos). Wet dream for the arcadefags, but can be too much /boring for some people (see below).
Cons:
- The majority of levels uses the "race against the scrolling screen" mechanics - you have to keep going (mostly to the right), or you quickly die. To beat these levels, you have to learn a pattern, mostly by trial and error (sometimes there are multiple paths, with only one being the "correct" one). This, plus this:
- The game uses the savepoint system, but the savepoints are sparse, forcing you to repeat long sections (or entire levels in some cases). Plus this:
- Many collectibles are timed as well: regular lums will disappear after some time, you can't go back to grab the "tokens" you missed, combo mode (lums turning red) is timed as well. Lead to this:
- You have to do everything ASAP, there's no time to stop and think something through. If you screwed up, you have to repeat from the savepoint. I don't like such gameplay, I prefer the ability to go back, think jumps / enemies through (Mario, Crash, etc).
- Some levels are much more difficult than others (chest chases, the finale) - reducing the gameplay to learning and performing a long series of perfectly timed input commands (repeat 1000 times until you succeed). Not my cup of "immersive gameplay".
- Sometimes it's not clear where the "pits" are - you have to jump in to learn if they're deadly, or if they lead to secret areas. What is it, Prehistorik all over again?
- Basic gameplay (run, hit, jump, glide, wallrun) and stage design has little variety. Only the underwater levels feel different, but these come late and end fast.
- Mosquito levels appear way too often in later part of the game, which turns ~1/3 of the game into a shmup. These levels are also much more difficult than others when it comes to getting a perfect score.
- Music in some levels melts face, while in others it's totally forgettable.
tl;dr
For people who loved Ray 2 and (liked) Ray 3 (me!):
For die-hard arcadefags:
For
Roxor herpderpers who value difficulty over good game design: