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What do you think TES6 will look like?

iluvatar

Novice
Joined
Nov 8, 2011
Messages
20
It'll be an empty field that you have to populate using Creation Club. $5 per NPC, $2 per tree, etc.

That's if they don't just decide to keep re-releasing Skyrim for the rest of time.
 

Jimmious

Arcane
Patron
Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
I believe it will upgrade the dialog system to a nifty "press X to answer" system. Maybe make it a quicktime event so that the player stays engaged during the dialog. If you press X late, your answer will be stupid and funny ha-ha! You idiot! Of course it won't change anything but it will be funny man
 

Kalon

Scholar
Joined
Jan 21, 2016
Messages
191
Regardless of the province in which it takes place, it will be influenced by whatever is deemed cool and awesome in pop fantasy culture at the time of its release. For Oblivion, we had generic tolkienesque stuff because of LOTR; for skyrim we had dragons and vampires and werewolves because of GoT and Twilight.
 

Dakka

Savant
Joined
Oct 3, 2017
Messages
216
Location
Hell
As others have said, I think it's likely that they will expand upon the building gameplay of Fallout 4. This sounds like a great idea in theory to me, but a lot depends on how well this part of the game interacts with the rest of the game's world. Settlements were pretty bland in Fallout 4, since all you really had to do was set up resource gathering and crafting stations, build defenses higher than your resource points, and provide beds for your generic, expendable NPC settlers. It would also help if you didn't have to actively fight the building mechanics to make your buildings look halfway decent.
 

pippin

Guest
It will be the first mainstream RPG to have 3 genders during character creation.

:nocountryforshitposters:

ultima-3-ega.jpg

S6d6fJu.png


:positive:
 

pippin

Guest
It will feature expanded house building, like Fallout 4 iterated on Hearthfire.
Don’t forget all of the foraging for honey, iron and lumber to build out-houses every 20 feet for your TESims!

I'm thinking that they might make a spinoff for people who like that aspect or something.

Well, they did Fallout Shelter, which is already kinda close to that, and then they put Fallout shelter into FO4.
 

Mr. Salty

Novice
Joined
Sep 4, 2017
Messages
8
If you notice the additional time they've been spending on the companions - Skyrim and now FO4, I fully expect a Bioware-ish Khajiit / Argonian tranny gender fluid companion in TES6
 

Iznaliu

Arbiter
Joined
Apr 28, 2016
Messages
3,686
Well, they did Fallout Shelter, which is already kinda close to that, and then they put Fallout shelter into FO4.

Apparently the settlements were inspired by Minecraft though; either way, they are quite different from Fallout Shelter.
 

circ

Arcane
Joined
Jun 4, 2009
Messages
11,470
Location
Great Pacific Garbage Patch
It will have textures at 8k. They will look so blurry and be so full of artifacts they actually look like 512 pixel textures but gamers will call it the best looking game of all time up to that point.

No armor will have more than 1,500 vertices because consoles can not handle more. Every tight fitting armor will be 750 vertices because there's nothing sexier than a hexagonal rear end.

Story will consist of you becoming a god of the altmer pantheon. Unfortunately it will be so buggy Bethesda gives up and will let you kill a dozen gods and then you can roleplay the rest.

There will be toilets and plumbing. You can use the toilets but there are no animations for it. But there are 268 different variations of fart noises.

Any other weapon other than hand to hand will be DLC.

You can not play without atleast 500 official Creation Club mods. Players will still be defending it and saying that the following month, Creation Club will feature massive, immersive quests.

Unofficial modding will completely break the game.

Magic is divided into two fields. Damage and healing. All damage will look the same, and will scale with player level. Healing is not necessary but you can roleplay.

10 years after release there will finally be a computing machine capable of running it at maximum detail. Unfortunately, the scripting engine can't keep up so it will run exactly the same.
 

Dakka

Savant
Joined
Oct 3, 2017
Messages
216
Location
Hell
Don't be so harsh, circ.

Bethesda is perfectly capable of breaking their own game without the help of modders.
 

Beastro

Arcane
Joined
May 11, 2015
Messages
8,081
It assumes TES6 will be out any time soon.

Don't forget TESO and the knack MMO versions of games have for completely grinding development of sequels to a halt, like how we haven't seen a Warcraft 4 or KOTOR 3.


You make it seem like doing that is somehow a bad thing. Making your guy into a freak and the fun of the character creator is the highlight of Oblivion.

They picked up on this in Skyrim and made it extremely hard to make your guy into a fucked up mutant.

I've been doing a replay of Oblivion and so far the creators been more fun than any gameplay in the game:

358z8ee.jpg


kb6sz8.jpg


dr5w05.jpg


6i6108.jpg


It will be the first mainstream RPG to have 3 genders during character creation.

:nocountryforshitposters:

ultima-3-ega.jpg

S6d6fJu.png


:positive:

"Gender: ?"

:negative:
 
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anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
7,549
Location
Kelethin
I actually have insider knowledge on this, no jokes:

1) There will be a new stat called "Power" that will determine how strong your character is. Each level you will get a point to spend and you will spend it on Power because all other stats have been removed to avoid any confusion.

2) Shield blocking will now happen automatically to free up the right mouse button, and left mouse will engage an auto attack mode. Right mouse will pause the game and a special inventory will appear, full of various cheeses. You start with 1000 cheese wheels but if you run out, you can purchase more for Bethesda Cash which is now required for mods too.

3) Left mouse engages auto attacks, right mouse is the cheese selection window, and middle mouse engages shouts which was such a success in Skyrim. The first shout you get will freeze the enemy in a block of ice for around 2 to 3 minutes, but if you double click the middle mouse, you also perform a Fus Ro Duh which will shatter the ice and kill the enemy. So remember, middle mouse twice, and then middle mouse once. Don't worry, the first few hours will be a tutorial.

4) Radiant AI has been improved further so NPCs will now perform even more realistic daily routines. In the morning they will cook as usual, but then they will visit the nearest toilet and sit there for some time, reading the Morrowind Herald. The amount of time they sit here will be determined by the amount of fibre in their diet which is based on nearby food sources. A lot of development time has already gone into this, but more is promised before release. After this they will do their usual chores, sweeping the floor, pretending to make things at the anvil, but now they will also throw horse shoes at a stick or comment on the attractiveness of the ground. This will vary based on the specific ground tile they are standing on.

5) Each town will have a theatre that is similar to what happens in GTA. The player will be able to visit it and see comedy shows where realistic NPCs tell hilarious tales such as the guard who used to be an adventurer but got an arrow in the knee, and, "My cousin is out fighting dragons and what do I get, guard duty!" Players will be able to sit for hours watching these comedy gigs.

6) There will be a crafting system similar to Fallout 4, but steamlined to keep things slick. The player will be able to visit a crafting hut and click the door, and it will automatically upgrade their gear into a better version. The components required will be the original item, and Bethesda Cash.

7) The several types of enemies will be streamlined into one, a Draugawolfspider.

8) All male and female NPC's will be fully voiced, by Robert Downey Jr.
 
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