Freelance Henchman said:Decado said:And no bash mechanic? Take Sten. We're strutting through the thousand year old temple in the middle of the woods, and seven-foot-tall Sten can't kick down a rotten fucking door? It has to be lockpicked? And the chests, those are all locked tight with Master locks? A bash mechanic would've done wonders for the game. Make the attempt dependent upon strength, weapon type, and throw in a random chance of weapon damage and/or item destruction and, bingo, I care a little bit more. I dunno, give maces an actual reason for being in the game and make them the weapon least-likely to be damaged in a bash attempt. Do SOMETHING.
Apparently lock bashing was planned to be in the game but they simply didn't enable them, even the chest/door bashing animations are already in the game. This mod puts bashing in including animations, and works fine (you can randomly destroy items in containers): http://www.dragonagenexus.com/downloads/file.php?id=301
While the chest loot is mostly pointless, it saves you having to bring some rogue along always and adds a tiny, tiny bit of variety.
Yeah. I guess they ran out of buttons on the 360 controller and had nowhere to map it to, so they said "Fuck it, let's streamline this bitch and afterwards go get some poutine CANADA FUCK YEAH!!!!"