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What did New Vegas DO WRONG? / Would isometric New Vegas with finished content be GOAT?

Trashos

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Didn't do a good enough job, as far as I am concerned. Ultra-conservative men are still extremely sexy in many parts of the world because of their sense of duty, which they bear like a cross. That sexiness did not come through at all. Also, the advantages of the Legion's way did not shine much. House was much more convincing.


Mr. "Join me and let's go colonize another planet!" House?

If it isn't a a deliberate thematic point, then a big problem is that you either go your own way, help the NCR or trust the word of two guys who have big, complex and outlandish plans to save the Southwest/Mankind.

Mr House is an elitist genious with big plans, and he looked like he could get shit done. I have met people like that, and I found him definitely convincing. I usually side with House, btw.
 

laclongquan

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No no, you are getting it wrong. It's bad of me to put it simplicitic like that. Mea xima culpa.

There's a fuckload of thing that can fell a wooden house in the course of two century: natural disaster like earthquake, tornado... or flame, always a favourite in dry-desert conditions in which it can be best preserved. hell, in a slightly moist-er air the wood get fungus or insect that feast on wood.

And we are talking about a land that experience the Great Nuclear War.

What make you think a preWar wooden house can survive two centuries like that? When a wooden house wouldnt survive untouched in nowaday America. Can you give me an image of a 2-century old wooden house WITHOUT constant maintance?

The problem is how much of the structure is still standing. Wood left to desecrate can hang around for a while, but it still gets "brittle" and can barely support it's own weight. Having the remains of house foundations and scraps of wood and other pieces is something I could see.

You! Are you pretending to be obtuse about this?!!

In desert-dry condition (which is the best to preserve wooden structures) the trees are rare so any wooden pieces lying around get collected as firewood. The lack of fuel is incredible and force people to make use to the utmost of anything burnable (read about cow dungs, pattie, and shits)
In slightly moist-er one, there's more trees but there's more fungus and things that eat wood too.
No way those burnt wooden piece is from a two century ago structure.
 

Danikas

Arcane
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No no, you are getting it wrong. It's bad of me to put it simplicitic like that. Mea xima culpa.

There's a fuckload of thing that can fell a wooden house in the course of two century: natural disaster like earthquake, tornado... or flame, always a favourite in dry-desert conditions in which it can be best preserved. hell, in a slightly moist-er air the wood get fungus or insect that feast on wood.

And we are talking about a land that experience the Great Nuclear War.

What make you think a preWar wooden house can survive two centuries like that? When a wooden house wouldnt survive untouched in nowaday America. Can you give me an image of a 2-century old wooden house WITHOUT constant maintance?

The problem is how much of the structure is still standing. Wood left to desecrate can hang around for a while, but it still gets "brittle" and can barely support it's own weight. Having the remains of house foundations and scraps of wood and other pieces is something I could see.

You! Are you pretending to be obtuse about this?!!

In desert-dry condition (which is the best to preserve wooden structures) the trees are rare so any wooden pieces lying around get collected as firewood. The lack of fuel is incredible and force people to make use to the utmost of anything burnable (read about cow dungs, pattie, and shits)
In slightly moist-er one, there's more trees but there's more fungus and things that eat wood too.
No way those burnt wooden piece is from a two century ago structure.
I call Bs.



You barely see any new buildings in the bethesda fallout universe not counting shacks made from scrap metal, everyone just lives in old ruins for 200 years there is no Vault city(City that was build after the war, with brand new buildings) in any new fallout game. In real world those fucking ruins would be stripped bare of any useful material 5 years after the war and people would start rebuilding instead of living like fucking squatters in some concrete graveyard for 200 years.
 
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People are still arguing over the Legion? Come on, the way they are represented in the game they are pure 100% grade A eeeeeevil. You may disagree with NCR style democracy all you want, think NCR is corrupt and and/or incompetent, whatever, but to think that Legion is any kind of improvement over it is just... wow. It's an army of slaves that consider Caesar their god. Yeah, that will go well once he dies for sure. They repeatedly show that they don't give a fuck about anything and anyone (including themselves) and are willing to commit the evilest fucking shit imaginable to accomplish their goals or just for kicks. You repeatedly run into crucified slaves in this game ffs, women included.

About the only positive thing about them is that it is said that in their territory they are better than complete anarchy. But so is NCR, back home they have pacified the land and made it safe and even boring. And all without enslaving everyone, heads on spikes ornaments or crucifixions everywhere. Imagine that.
 
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aweigh

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was the legion good or bad? does wood rot?

these questions and more will be answered in tonight's exciting episode
 

laclongquan

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Metal shacks are believable because metals are so prevalent nowadays, the tiny number of survivor would have more than enough to use just from the rusted remains of cars and fences. There's really no need to strip down those shacks. beside, what would you use to melt them down? The nonexistent tree as charcoal? Or the nonexistent pile of coal?

America got what, 200 millions. After that great nuclear war and fallout radiation how many would remain? 1%? They will have enough from the carcass of the economic superpower.
 

ERYFKRAD

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Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
What's this issue with the Legion and women being sidelined? All those legionnaires come at you when your rep with The Legion is shit, some of those ladies even have funny head-dresses to match their skirts.
 

Master

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Obsidian did nothing wrong, its all the engines fault; Obsidian apologists favorite line.
 
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aweigh

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FNV is waaaay more popular than you guys think
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while searching youtube for a particular scene from this is the end look what the first visible reply is to the first fucking comment. on a totally unrelated thing a whole long ass discussion about rape ends with someone using FNV as an example.
 

Grampy_Bone

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Metal shacks are believable because metals are so prevalent nowadays, the tiny number of survivor would have more than enough to use just from the rusted remains of cars and fences. There's really no need to strip down those shacks. beside, what would you use to melt them down? The nonexistent tree as charcoal? Or the nonexistent pile of coal?

America got what, 200 millions. After that great nuclear war and fallout radiation how many would remain? 1%? They will have enough from the carcass of the economic superpower.

Only in the short term. How long do you think the girlfriends and captured war-wives of the wasteland are going to put up with living in a shack with no plumbing or electricity? We built all of America in 200 years, and we did it while fending off attacks from hostile French and Indians, with 1% of our current population, without robot butlers or fusion power generators.

The dilapidated state of Bethesda's wasteland makes no sense with their 200 year post-bomb timeline. I know Obsidian asked to set their game closer to the Fallout 2 period and were denied, so it's not their fault. The permanent Scavenger World is something Bethesda stuck to because they like it, not because it makes sense.

It sorta works for New Vegas because it's a kind of frontier no-mans-land between empires.
 
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aweigh

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laclongquan Modron Danikas Grampy_Bone Luckmann

what was the name of that total conversion mod for FNV that had something to do with Autumn in the title and more importantly than that: is it worth playing?

i'm re-installing FNV right now and I wanted to check up on the status of those Total Conversion-type mods for my replay; I'm not asking for advice about other types of mods to install as I have my own list of tweaks for the base game I always utilize (most of which I made myself) and I don't consider FNV to be a game that needs any mods to make it good, however I've never bothered with any that entirely new areas or were a TC.

there was also one that was talked about recently that is another TC type mod except this one is currently being translated into english still? I might be confusing it with one for Fallout 1/2 though.

EDIT: in case anyone is wondering the only modifications/tweaks I utilize when playing FNV are:

- 50% slower backpedal/backwards walking speed, so as to not have every encounter devolve into walk-back-while-shooting
- 2x DMG done when hitting limbs, and when legs are crippled 2x slower walking speed than default cripple-speed (which is barely slower than with healthy legs)
- 25% penalty to accuracy when targeting the "HEAD" in VATS so as to not have combat always revolve around head shots so early in the game


that's it really. I already went thru the "mod craze" and did a playthrough with dozens of mods, after doing my vanilla playthrough, and then realized when I began modding the game myself (mostly by simply altering existing mods to suit my tastes) that the game doesn't really need anything major at all to be enjoyable.

one "mod" I whipped up myself that I'm proud to say no one else has ever done for FNV was to make Deathclaw limbs and Eggs cost thousands of dollars, with Deathclaw Eggs selling for 5k.

Why? Because in the default FNV Deathclaws' only purpose is to act as gatekeepers, but by making their hands/Eggs basically the equivalent of Gold Bars and thus profitable for selling instantly the player now has a reason to actually go out and hunt down Deathclaws besides merely for shits and giggles; since the player will never be able to actually hunt them down until mid-game and beyond this serves to make it so that Deathclaw hunting is a viable way of making profit for a player who wants to roleplay simply as a kill-everything type of char, and this way you don't even have to bother with doing quests for money later on if it's what you want.

It really surprised me that no one ever thought of doing this one simply change to the game's "economy". It's up somewhere in the bowels of the Nexus if anyone wants it. Alternatively this is an extremely simple change that requires 5 minutes or less' worth of editing the corresponding items in the GECK.

I've always been of the mindset that instead of changing entire inventories' worth of prices it's better to simply look for something that is "organic", something in the game world that while not necessarily a mistake by the devs could definitely be head-cannoned into fitting well enough within the game world that it serves the purpose of (in this case specifically) providing an alternative boost to profiteering for the player without having to change anything else.

And there's a quest for getting the Eggs if I remember correctly but the only reward was the callback to FO2 egg dish and this is when I thought about this simple tweak.
 
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Modron

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what was the name of that total conversion mod for FNV that had something to do with Autumn in the title and more importantly than that: is it worth playing?
I never actually got around to playing Autumn Leaves https://www.nexusmods.com/newvegas/mods/50146/? but Bethesda liked it enough to lift a bunch of stuff from it for one of their fallout 4 expansion dlcs so it must have done something right.
 

laclongquan

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Well, when you put it that way, my work is done~
Would Mr. House accept this in his casinos?


Ever heard of wallpaper?


Ever heard of two hundred year old wallpapers? No? There you have it.

As for would Mr House accept it or not... It's really hard to say. On the one hand, it's business. And business can use all kind of shits and giggles just to make money. On the other hand, it's his casino but he's staying in his suite. If there's no trouble would he take the trouble to actually view his casino deco?
And fucking finally, if you are so stoked with a ripped carpet, where the fuck do you get a new one to replace it? Who would make cloth and carpet in New Vegas?
 

Beastro

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Messages
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Who would make cloth and carpet in New Vegas?

The answer to that question is the same as why everything remains perpetually in ruin in Bethesda FO: Any reasonable town would have tailors and craftsmen around to do those very things after two centuries, but everything has to look like it's a few months after the nukes hit, right down to the idiots living in makeshift shacks like a hurricane took out their house out weeks ago.
 
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laclongquan

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No should, would, could, or ought to. Any concrete NPC you care to mention? No? There you have it.

The only source of clothings come from NCR. And that is military clothings and equipments. There's no frills and luxuries.
 

Beastro

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There's no frills and luxuries.

Basic things like furniture and simple clothing are neither, nor are they hard to make on a small scale, especially in a settlement backed by someone like House for 200 years could pull off.

That's only part of the problem Bethesda is to blame for by stretching the timeline out that long while keeping things going, the other side of the coin is that series originally had things degenerate far too quickly with savage tribals emerging in a timeframe of about 3-4 generations.

I can forgive the original devs for that given the rules the premise was originally built around, but it undermines the verisimilitude of the series when things change too quickly in too short of a time then remain static for too long afterwards to maintain the desired setting.

With that said the transition from FO1 to 2 is good and the dramatic change in places like Shady Sands is channeling the spirit of the rapid changes US Frontier settlements undertook from 1830-1890, it's just that stupid reset to people becoming Neo-Indians, forgetting everything within living memory before then and adopting varied and strange cultures outside of the American norm, like the Khans, that is the problem.
 

Sigourn

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Who would make cloth and carpet in New Vegas?

The answer to that question is the same as why everything remains perpetually in ruin in Bethesda FO: Any reasonable town would have tailors and craftsmen around to do those very things after two centuries, but everything has to look like it's a few months after the nukes hit, right down to the idiots living in makeshift shacks like a hurricane took out their house out weeks ago.

How? No sheeps that can be seen.
 

Beastro

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May 11, 2015
Messages
8,088
Who would make cloth and carpet in New Vegas?

The answer to that question is the same as why everything remains perpetually in ruin in Bethesda FO: Any reasonable town would have tailors and craftsmen around to do those very things after two centuries, but everything has to look like it's a few months after the nukes hit, right down to the idiots living in makeshift shacks like a hurricane took out their house out weeks ago.

How? No sheeps that can be seen.

If there aren't there's plenty of Brahmin and the games should be reflecting how predominant leather clothing and other replacement materials are now than everyone using centuries old clothes that wouldn't survive anyway.

All of that sounds like World Building 101 to me, thinking things through, picking to leave some things out and imaging how people would adapt to fill in the gap.

In Fallout's case, there are also plenty of giant rats... :shittydog:
 

Sigourn

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If there aren't there's plenty of Brahmin and the games should be reflecting how predominant leather clothing and other replacement materials are now than everyone using centuries old clothes that wouldn't survive anyway.

All of that sounds like World Building 101 to me, thinking things through, picking to leave some things out and imaging how people would adapt to fill in the gap.

It's just that I don't think "carpets" or "rugs" would be as easily available as "buildings" like those at Shady Sands. I'm not a professional rug maker though, couldn't tell you how feasible the rug making industry is in post-apocalyptic America.
 
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I've tried numerous times to play through New Vegas. Every time I get stuck on the huge roadblock that is the shitstain Gamebryo engine. I've never seen a game be so thoroughly ruined by an engine as this.
 

ERYFKRAD

Barbarian
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Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
If there aren't there's plenty of Brahmin and the games should be reflecting how predominant leather clothing and other replacement materials are now than everyone using centuries old clothes that wouldn't survive anyway.

All of that sounds like World Building 101 to me, thinking things through, picking to leave some things out and imaging how people would adapt to fill in the gap.

It's just that I don't think "carpets" or "rugs" would be as easily available as "buildings" like those at Shady Sands. I'm not a professional rug maker though, couldn't tell you how feasible the rug making industry is in post-apocalyptic America.
Find a big enough creature, skin it, toss the skin on the floor. Boom, post-apocalyptic-rug.
 

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