Decline is a social construct. R\
There is no decline, most of the old games that you guys praise aren't that great when looked under the non-sentimental microscope. In 10 years people here on this forum are going to be talking about the golden age of DA and Skyrim and how TESVIII and DA: Morrigan's Revenge totally don't compare to their predecessors.
Capitalism caused the decline. Or to be more accurate the fundamental contradiction that is inherent in all capitalist systems, aka suffocating human creativity in favor of global market conformity while reducing its ability to evolve the relationship between base and superstructure. This in turn causes "the forces of production to come into conflict with the property relations within the framework of which they have operated hitherto" (marx), causing a social revolution (sic) or, in the case of computer gaming, the evolution of kickstarter projects that can be seen as an alternate form of self-organized anarcho-collectives, in a very limited sense.
As holywood continues to spew copypasta shit for more revenue, so will the computer gaming industry that has bloomed over the last 10-15 years. The more capital invested the more crap will be produced. It's in the system.
I will hesitantly agree, with reservation (if hesitantly isn't strong enough). You know, a part of me is exactly like yourself. I'm nodding my head as I'm reading the post. Yet other times I'm pausing and thinking "No, that's not how I see it."(...)
Now don't get me wrong, I respect that people like to be entertained in different ways. For me, it is the "game" that is the entertainment. That is, to have obstacles placed before me to which I must test my skill in party/character selection, development and management, combat strategy, puzzle/riddle solving skills, etc... That is a "game", that is why I play a "game". Now I see nothing wrong with entertainment and there are a lot of games out there that are not really games as much as they are just entertainment. People who like such, well... that is great, enjoy, but... I think this is part of the problem. That is, when they started trying to appeal to mainstream, entertainment became their focus. Now think on that a moment. A developer making a "game" (ie an set of obstacles you are to best) makes them to test you, challenge, you, stump you... to ultimately best you. After all, you are playing a "game" because you like "games" and so shouldn't it be a "game"? It is a different perspective. That is, the developer talks about how they wanted to really catch you here, to push you into a corner, to really test you in various ways (ie "we wanted to force the player to have to make tough decisions and to deal with the consequences of those decisions"), that is a game developer.
On the other side of the fence, you have the development goals that say "well, we want to make sure people have fun", "We really wanted people to enjoy this feature...", "We wanted to avoid people getting frustrated, because isn't fun, so we... ". Their focus is entertainment, not a game specifically. This is what I think resulted in the decline. Not a decline in entertainment (though that is a subjective topic of its own), rather a decline in "gaming" in general. People forgot what games were and why we played them.
(...)
There's no problem. I don't think there was a decline. There was just some mainstream games I didn't want to play, so I didn't.
Wh ydoes everybody have to be buthurt. Look, the gaming industry evovled to serve more customers. The outliers, like some of us here, were sort of left behind. Yet why the f*** should I care if there're games I can play? This thread seems to be just a thread to talk s***. Come here and make this thread when there's something to actually complain about.(...)
There's no problem. I don't think there was a decline. There was just some mainstream games I didn't want to play, so I didn't.
Your Honor! It's not like those bruises were caused by my husband beating me. I just ..... tripped and fell. Multiple times.
It's really no different than walking into Dairy Queen and acting shocked and dismayed when they serve ice cream or their salad bar isn't impresive. Like get some brain cells and go somewher else. Let Dairy Queen be Dairy Queen.
That's BS and you either know it or you haven't actually done any looking.It's really no different than walking into Dairy Queen and acting shocked and dismayed when they serve ice cream or their salad bar isn't impresive. Like get some brain cells and go somewher else. Let Dairy Queen be Dairy Queen.
Actually, the problem is that everywhere you turn there is a Dairy Queen. There used to be steak houses, but they have all closed or adjusted their menus to be more like Dairy Queen. Occasionally, DQ or those restaurants will advertise that they have quality steak, but after sitting down to eat you realize it is just some processed compressed beef shaped into a T-Bone. Whenever a real attempt to open a steak house comes around, the DQ folk rush over to demand they get their ice cream and tacos or they will throw tantrums.
That was my feeling then and now. The only thing I'll add is nobody was really left out "cold and wet". The only thing cold and wet were the buthurt gamers - and yes I was butthurt at one time. I was cold and wet by choice. There were still plenty of niche games to play back then. Back then we didn't call them niche, we just knew we liked them. Games like MOO/MOO2, Privateer, Darklands, Daggerfall, BC3000 AD, X: Beyond The Frontier, XCOM: UFO Defense, Fallout and many others, including the military/flight simulators. This list is much larger, but should also include MUDs, since graphical MMORPGs were far more populated. The indie industry didn't have a name back then, it was only recognized in substance.Mainly, the effort has been to eliminate "particular" things. That's why a lot of angry fed-up (/lol) gamers refer to the "common denominator." The idea behind this is to find all the common things between gamers and compile a list of them which constitutes the highest population. In principle, this means if you abide by this list then you'll be able to produce a game desired by the largest population. Note this means the players will LIKE the game. However, if the things they desire from a game star to conflict or diverge too much from the common denominator then they'll not enjoy it anymore and get left outside cold and wet.
As this was happening, the indie market grew to fill this niche. This is why you see games still being made which have "poor gameplay" or "bad graphics" according to the authorative game review sites. Some of these game started coming out first from foreign countries. If you lok at Japn, for example, the average japanese gamer was still ok with grindy technical gameplay, but the same can't be said of most western gamres. In fact, I recall reading on a website that asians learn best after failure, whereas westerners learn best after succes. I guess this is somehow supposed to explain it.
So the word you're going to get from me is a positive one. Everybod is geting what they want. The players who fit under the largest classification are having fun and the outcast gamers are having fun. Kickstarter is a reasuring sign too.
I also want to add the indie industry and the mainstream industry benefit each other. Any innovation in one is bound to find its way into the other, obviously with more or les mainstream eleements attached to it. If it gets moved from the mainstream to the indie, the indies cry "We have what they got and more!" If it's indie and moved to the mainstream, it's "100x better!"
You're not seeing the forest through the trees.You really are full of shit.
You're not seeing the forest through the trees.You really are full of shit.
I have so many options available to me to get what I wnat:
1) Play old games on gog
2) Buy games or get abandonware (which is currently freeware) which isn't on gog
3) Play MUDs are one of the hundreds of small mmorpgs
4) Play new indie games offered on gog or elsewhere
5) Play one of the games which sprung up from kickstarter
6) Make it myself or make a mod of one of the mainstream games like Skyrim
You saying there're no options and everything is Dairy Queen flies in the face of the facts.
And the best talent is going to be taken up by the biggest companies more oftne than not, so you can also forget super geniuses indie game makers.
If you can't see how badly mainstream has destroyed TES series, well... then I don't know what to say.
I watched games progress from their inception and played them up to now (I was playing games in the 70's)
If you can't see how badly mainstream has destroyed TES series, well... then I don't know what to say.
Starting with Morrowind, right?
I watched games progress from their inception and played them up to now (I was playing games in the 70's)
Incline would have been steep from 70s-90s, no?
Well I'll stop this talk with you after this because it's not going anywher.
Do you expect the mainstream to cater to your needs? They won't. This is why there're not dozens of new offerings every year. If you're not playing old(er) games, you're restricting yourself to a very small pool which is to me like trapping yourself in a toilet, complaining madly then drowning. The mainstream is goign to continue to find ways to get more customers and this means hte "decline" will continue. But evne as all that's hapening, there will be smaller companies and groups of programmers around the world putting out niche games. And as I mentioned above, even the mainstream puts out nicheR games. They're not all equal.
Another thing.. The mainstream games wil always have better technology. The graphics and cinematics wil always be better. The ease with which one can make a MUD is what makes them so niche-friendly. The fact you and others don't notice this irritates me. IMHO, I'll play a MUD if I don't have to wait around for it. And there're tons of them. The very fact we're niche means the people who make our games are goighn to be in short supply. And small teams aren't going to be making 100 million dollar games with the latest technologies. You can forget that dream. And the best talent is going to be taken up by the biggest companies more oftne than not, so you can also forget super geniuses indie game makers. Becaouse our options are fewr, we have to be flexible
As for TES Skyrim... You apparently don't understaned it can be modded. Ya, there're some things which can't be moddd out or added, but there's still a lot modding can do. To outright dismiss it as you do, leads me to believe you've never modded? I've modded before so I have some faith ijn it. Modders are as much a part of the niche industry as kickstarter is.
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Lastly, while many players hated BC 3000 AD, I loved it. Derek Smart was an ass*** and he sucked at some things, but his game did things you wouldn't see elsewhere, just because nobody was as crazy as Derek. For you to say everything before kickstarter was a mainstream wannabee and not worth palying, is an immediate signal you're not here to engage me honestly.
And the best talent is going to be taken up by the biggest companies more oftne than not, so you can also forget super geniuses indie game makers.
Do you expect the mainstream to cater to your needs? They won't. This is why there're not dozens of new offerings every year. If you're not playing old(er) games, you're restricting yourself to a very small pool which is to me like trapping yourself in a toilet, complaining madly then drowning. The mainstream is goign to continue to find ways to get more customers and this means hte "decline" will continue. But evne as all that's hapening, there will be smaller companies and groups of programmers around the world putting out niche games. And as I mentioned above, even the mainstream puts out nicheR games. They're not all equal.
Another thing.. The mainstream games wil always have better technology. The graphics and cinematics wil always be better. The ease with which one can make a MUD is what makes them so niche-friendly. The fact you and others don't notice this irritates me. IMHO, I'll play a MUD if I don't have to wait around for it. And there're tons of them. The very fact we're niche means the people who make our games are goighn to be in short supply. And small teams aren't going to be making 100 million dollar games with the latest technologies. You can forget that dream. And the best talent is going to be taken up by the biggest companies more oftne than not, so you can also forget super geniuses indie game makers. Becaouse our options are fewr, we have to be flexible
When:No one is arguing this. Please see the thread title. We're trying to understand the when, how, why, and where of the specific events set in motion to begin the decline. Not whether or not it is a fair point to bitch about.Do you expect the mainstream to cater to your needs? They won't. This is why there're not dozens of new offerings every year. If you're not playing old(er) games, you're restricting yourself to a very small pool which is to me like trapping yourself in a toilet, complaining madly then drowning. The mainstream is goign to continue to find ways to get more customers and this means hte "decline" will continue. But evne as all that's hapening, there will be smaller companies and groups of programmers around the world putting out niche games. And as I mentioned above, even the mainstream puts out nicheR games. They're not all equal.
Another thing.. The mainstream games wil always have better technology. The graphics and cinematics wil always be better. The ease with which one can make a MUD is what makes them so niche-friendly. The fact you and others don't notice this irritates me. IMHO, I'll play a MUD if I don't have to wait around for it. And there're tons of them. The very fact we're niche means the people who make our games are goighn to be in short supply. And small teams aren't going to be making 100 million dollar games with the latest technologies. You can forget that dream. And the best talent is going to be taken up by the biggest companies more oftne than not, so you can also forget super geniuses indie game makers. Becaouse our options are fewr, we have to be flexible
While I agree with your premise that AAA games will always have an edge in recruiting talent, one can easily also argue that there is a large draw in recent years for indie developers to strike out on their own. In which case it would be assumed that some of these will be talented enough to create incline niche rpgs.
Games developed in capitalist economies:Capitalism caused the decline. Or to be more accurate the fundamental contradiction that is inherent in all capitalist systems, aka suffocating human creativity in favor of global market conformity while reducing its ability to evolve the relationship between base and superstructure. This in turn causes "the forces of production to come into conflict with the property relations within the framework of which they have operated hitherto" (marx), causing a social revolution (sic) or, in the case of computer gaming, the evolution of kickstarter projects that can be seen as an alternate form of self-organized anarcho-collectives, in a very limited sense.
Feelz not reelzMarxist analysis will always be superior to bourgeois historical discussion.
So, if my expectation is correct and AAA-titles gradually stop being profitable, what would be the AAA companies' next move? Would they downgrade their titles' budgets, would they start taking more creative risks as a result of the reduced budgets, and would this attract talent that's currently leaving AAA?