Tommy Wiseau
Arcane
- Joined
- Apr 7, 2012
- Messages
- 9,424
Sarcasm?The story, as well, was nowhere near as compelling as finding the water chip for your dying vault and then discovering a mutant threat at large.
No. Fallout started off interesting and continued to be so until the end. F:NV started off dull, and, well, yeah.
Everything in New Vegas is indicative of society attempting to rebuild and organize again. It's not Mad Max in video game form, and I didn't get the impression it was trying to be. Saying that there's not enough emphasis on the 'survival' aspect in a post-apocalyptic world is... missing the point, to say the least.
The world of FO:NV is still quite sufficiently ruined to exhibit most attributes expected of a post-apocalyptic world. In most of it, there's no abundance or thriving, therefore people would be scavenging all resources they could find. They certainly wouldn't let a retarded robot govern their town, or, for that matter, waste valuable power and components that would be better spent on their own generators and defenses.
I grew up in USSR, and we had much better quality of life than most FO:NV population on average, but we all experienced scarcity and deficit, and believe me, if there was a robot sheriff running between the fields of Moldova, it would be knocked on its ass by the nearest tractor and quickly, covertly taken apart. Hell, when I came to America and saw a red flier advertising some free stuff, at first I didn't even pay attention to the contents - I was amazed that someone put out a pretty colored piece of paper for anyone to take!
And there certainly wasn't a single clinic or store without wait lines.
All the scarcity and deficit should have been ramped up to catastrophic levels in the world of New Vegas. Instead we got a world designed by the all-too-well-fed.
And while some less offensive abstractions might work in an overhead isometric view(such as laughably scarce populations), when they are retained in "realistic" first-person, it really starts to get jarring.
There's no real way of knowing how fast civilization would rebuild because there hasn't been an instance of the world recovering from a nuclear holocaust yet. Some parts of the world could have rebuilt much faster than others. All I'm saying is I find it pretty transparent that that's what the developers were going for. They wanted to move away from the gritty survivalist stuff because people would expect the world to be able to rebuild in all that time since Fallout 1.
I don't necessarily find things getting worse after a catastrophe to be more realistic than them getting better.