Jaesun
Fabulous Ex-Moderator
Rangers are well equipped.
Considering this takes place after Wasteland one would assume they have found many resources. Especially after what the first party found in the first game.
Rangers are well equipped.
I like this one much more.probably like the one on the right in this picture. I mean, the bearded guy is basically the same.
Didn't he look like one of the soldiers in CoD MW2? (to deliver some bitching fuel for all wannabe bitchers)
That's because there isn't a game yet, they've only been developing for a couple of months. Come back and say vaporware again if we haven't seen anything more concrete by Christmas.I still don't see any evidence there is an actual GAME, merely yet another piece of vaporware. There's a lot of vaporware around here. How long has that "AoD" thing been going, now?
Good pixel art in EGA games is very impressive to me, since the artist is forced to work within strict limitations. For example, take Lord Soth below. That portrait is adapted from a painting, but the pixel artist had to do some impressive work to fit it into the limitations of EGA. Instead of just making Soth's helmet out of a gray metal color, the author used that hideous EGA turquoise. Yet he made it look damn good, through very careful use of the colors (and lack of color) available to him.
If you cannot get into Mass Effect n Dragon Age, perhaps RPG's are not you're stuff? Or give Oblivion a try, Bethesda usualy made there games for casual players not like Bioware that stickies to more hardcore oldschool RPG mecanics of deep, engrossing storylines and character delvopement.
I'd also like to add, the 4- bit (16 colors) color images cannot have soul; they get it only with 5- bit palette (32 colors) and higher, and even this is arguable. Some sources say 8- bit (256) is the absolute minimum. Even the Holy Bible says so, but I cannot recall the correct fragment at the moment, so you must just believe my words.
I disagree, although I have trouble understanding your use of the word "soul" in this context.
Good pixel art in EGA games is very impressive to me, since the artist is forced to work within strict limitations. For example, take Lord Soth below. That portrait is adapted from a painting, but the pixel artist had to do some impressive work to fit it into the limitations of EGA. Instead of just making Soth's helmet out of a gray metal color, the author used that hideous EGA turquoise. Yet he made it look damn good, through very careful use of the colors (and lack of color) available to him.
I remember this one. It almost gave me an IQ drop after reading it for the first time.If you cannot get into Mass Effect n Dragon Age, perhaps RPG's are not you're stuff? Or give Oblivion a try, Bethesda usualy made there games for casual players not like Bioware that stickies to more hardcore oldschool RPG mecanics of deep, engrossing storylines and character delvopement.
Is that a real quote from a Biowhore?
LUL WAT? Have you ever played an actual Apple ][ game? Ignoring the preference for sparkling neon colors in a lot of its games, are you also forgetting a bug with the interlacing or something that gave everything an out of focus neon 3D look?By the way, it seems Apple II chipset was superior to EGA, so I don't understand why they made the first game to look as it does.
Wasteland I graphics is an abused, handicapped child of pathologic technology
One of Racofer-kun's posts, since it's hisOh wow. Link?
Basically you mean they should make W2 in EGA because it's artistically more challenging to convert paintings into pixelart?
Personally, I would love to see more games like KoTC that go for an intentionally low resolution, old school look.
Or crappy gameplay/story.it's the crappy interface.
Personally, I would love to see more games like KoTC that go for an intentionally low resolution, old school look.
What's wrong with 2d or isometric view, seriously? Reason why a lot of the old games are unplayable to modern audiences isn't graphics, it's the crappy interface.