Join the worldwide Wasteland 2 localization crowdsourcing effort!
One of the most common questions asked of us since we started talking about Wasteland 2, even before we successfully concluded our Kickstarter, was “do you guys need any help localizing the game? I can help!”
But I’ve done localization work from a high level enough times to know you can’t just throw people at it and it’ll all work out. So we put our heads together and came up with the best way to use the power of the crowd for our localization in such a way as to still get high quality localized versions of our games.
Stage one of that is what truly involves you, our backers and fans.
We have set up a project on Get Localization where anyone willing can sign up to localize the game in French, Italian, German and Spanish. We will provide you with translator instructions and a glossary of terms, and you can dive in and right away start translating from English to your own language. Wasteland 2 is a wordy game, and it’s a massive effort. We’re excited about once again opening up the doors to involve fans directly into the game making process like this.
Once the bulk of this work is done like this, our plan is to then hand this to professional editors in these languages, who will do editing passes to fix errors, clean up stylistic inconsistencies. This way we’ll ensure the end product is of the quality we should expect for Wasteland 2.
Thank you for your involvement!
Matt Findley
inXile President
Our Get Localization Project Page
Is there a minimum time investment required?
There is not! Sign up and however much you’d like to translate, we’re thankful for.
How much guidance do we get?
Inside the project page we include links to the translator instructions we are using for this project, as well as an indepth glossary of terms.
What languages will you be localizing this way?
We are localizing the game in French, Italian, German and Spanish with this method. Polish and Russian localizations are of course still planned, but they will be done by Deep Silver so we won’t be using this method for those.