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http://warhammer40kchess.com/
http://warhammer40kchess.com/
Sydney – April 21st, 2014 – Hammerfall Publishing in association with Games Workshop has announced “Warhammer®40,000: Chess – Angels of Death” coming to multiple gaming platforms in 2014. Set in the Warhammer®40,000 universe, Angels of Death brings the iconic Games Workshop IP together with one of the most popular board-games of all time.
“The game has gone beyond the standard boundaries of chess to revolutionize the way the it is seen” said Cathrin Machin, the Project Lead at Hammerfall Publishing. “In creating the ground-breaking new Codex chess engine, the campaign mode represents a world-first in strategy gaming”.
Players can choose from both single and multiplayer modes with an enthralling Blood Angels story driven campaign, written by Games Workshop published author Ross Watson, along with levels created by highly rated Grandmaster chess champion GM Zhao Zong-Yuan.
“When this game was envisaged, it was like two worlds which belonged together had collided.” Said Cathrin. “The game honours the sheer brutality of the Warhammer®40,000 universe. It has hundreds of merciless kill and death animations that were created in a state-of-the-art motion capture studio utilizing military trained fight and stunt choreographers. Angels of Death combines this exciting feature along with environments, weapons, and upgradeable characters which have been meticulously crafted by some of the industry’s leading artists.”
On the same day, Hammerfall Publishing have released a cinematic teaser trailer for the Warhammer®40,000 : Chess – Angels of Death game, created by renowned cinematic studio Plastic Wax. Having created nearly every Warhammer®40,000 game trailer in the past decade, Plastic Wax felt right at home harnessing the game’s 3D characters to create a dramatic teaser trailer to announce the title.
“We have a great respect for Games Workshop” said Tyrone Maddams, Creative Director at Plastic Wax. “It was paramount that we created a cinematic which not only represented the quality of the game, but also did justice to The IP.”