I think it is a worthy successor to Rites of War
P. much exactly what I needed to know.
MUH D1P
I think it is a worthy successor to Rites of War
Thank youWhoa, nice job Galdred. With a few screenshots and better spacing, that could be a Tac Cancer preview.
The trailer or the units? Because given the lore and its 1000 Space Marine strong chapters, and the requirements of Warhammer 40K TT (which is that 1 Space Marine is at most equivalent to 3 IG or Orks), it is hard to represent battles with many men on each side, while having the Space Marines being relevant (the ridiculously small cannon chapter size is already a problem in a tabletop Warhammer 40K Apocalypse, while a complete playthrough of the Space Hulk boardgame might well have you deplete the whole 1st company of the Blood Angels).GODDAMN IT
Just scale it up x1000
I bought the game, have only just begun playing it. I liked the panzer corps game pretty much, so I was willing to buy this first day.
That being said, there are a few things that are bothering me at the moment, but maybe its just that I need to get over comparing it to panzer corps---
but anyway the main issue to me is that infantry tactics and abilities do not feel right compared to how they worked in panzer corps. What I mean is that they have taken out the close combat ratings and the close terrain type along with the ability to fortify and entrench with really takes a huge part of infantry tactics and to some degree artillery tactics out of the game.
In panzer corps infantry can entrench in close terrain like a city or woods and be a huge obstacle to uproot which required artillery and pioneers and other infantry to help out and gave infantry a very valuable role both offensively and defensively. Also in close terrain tanks were forced to use their close combat fighting ability instead of their huge main guns which nerfed using tanks in forests and cities which is realistic and also allowed infantry a way to defend themselves against tanks. Without this in the game I feel like infantry does not have as much a useful nor interesting role.
So far I feel like panzer corps rules better differentiated different weapon types and gave each unit types actual valuable roles where as so far in the warhammer version it feels like weapon types are not that different from each other. But it may be that I am not understanding the interplay between weapons types and how to use them to their best ability yet. But at the moment I feel like there needs to be something done to make infantry tactics and artillery tactics more interesting somehow.
I realize entrenching and close combat terrain may not be a part of the warhammer game system so maybe that is why it was not included, but I feel like the game is missing something without this so far...
but I have only played an hour or so, and its possible I am not understanding how the entire system works yet..
As far as I understand it, that's a pretty significant drawback.win 7 64 playing it right now without a problem, even the music is running, only the videos don't work.
Had no problems on Win8.If only it worked on 64 bit OS though...
It works. You just have to run it under VMWare Windows 95/98 system.
You can scout with Warhounds later on :D Quite expensive, but they last long. Early on, tanks cannot match the rew damage of assault infantry (well, rough riders and command squads, really). Basically, the unit power is really dependent on the number of weapons(command squad and ranged terminators get to fire once, then attack with their close combat weapons, hence their strength on CC).Having quite a lot of fun with this. Infantry feel about right to me: vulnerable to concentrated fire (but then again, what isn't?) if left out in the open but nice bullet sponges for the AI to erode its morale against and wear down its strength if fortified or in good cover. I also have a soft spot for the cavalry bros
Artillery so far seems the king of the battlefield being tough, punchy, fast and good against both enemy armour and infantry. Most of the models even do a decent job of defending themselves with retaliations.
This artillery primacy also means that scouting is really important and sentinels are indispensable.
I got Chaos Gate working in Virtualbox (forget what version) Win98 but could never get Rites of War or Final Liberation working...It works. You just have to run it under VMWare Windows 95/98 system.
Precisely - setting up a virtual machine is something totally worth carving a few blocks of time out of your daily schedule for - be it VMWare of VirtualBox.