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Warhammer 40K: Armaggedon - Turn-based strategy from Slitherine

Nikolaj

Educated
Joined
Dec 7, 2013
Messages
52
Is anyone here not a geek? It just seems like a weird place to try to belittle people who like miniature games. So what if some people enjoy painting and playing with them, even if they're expensive. I've "wasted" thousands of dollars on pc games, but it's my hobby, so who gives a shit.
 
In My Safe Space
Joined
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Messages
21,899
Codex 2012
Sounds like: "miniatures are not toy soldiers, except they are..." to me :M
They aren't toys. They are gaming miniatures for fucks sake. They are used according to game rules.
If there were no rules, they wouldn't be used for playing (like in wroom wroom, I hit a toy car with toy cat, so fun! sense) but would be sitting on shelves as a decoration/collectible items.
Then there's the whole hobby aspect of learning to paint them well (one scary thing is that there are actually people who buy these expensive miniatures without bothering to develop painting skills to paint them well).

If it was primarily about gameplay, you would be playing with printed tokens, instead of wasting hundreds/thousands bucks on pathetic plastic toys.
Then you people dare to get butthurt about DLC ripoffs in computer gaming :lol:
Yeah, they are pathetic, but not because they are used for wargaming but because they are shit and overpriced. That's why I don't play Warhammer 40k.
When I was a kid, I have read a newspaper article about WHFB and I loved the look of the miniatures. I didn't have money so I tried to sculpt my own miniatures. I didn't know how to do it so it didn't go too well.
I was experimenting with carving in hardened polymer clay, layering, that sort of stuff. Later I learned about greenstuff. I started trying to sculpt in it.
When I finally could afford collecting WHFB miniatures, I bought myself a mega paint set and the first box of miniatures and then I realised that they are crappy and poor proportioned. My bit of artistic self-education made me appreciate good proportions too much to be interested in collecting these sad caricatures.

So, it's mostly a game for people interested in painting and modelling and having nice-looking models and miniatures on shelves.

As for playing with counters. I play Battlefleet Gothic with counters because the ships are supposed to be much smaller than the miniatures.
So, these ships look nice, yes?
25639_md-Battlefleet%20Gothic,%20Chaos,%20Chaos%20Fleet,%20Cruiser.JPG

Except that the ship in game is supposed to be as small as a single atom in the stem of the base the base represents the space of a few thousands kilometres around the ship and weapons fire at tens of thousands of kilometres.
So, counters are much better for it.

When it comes to Wh40k, I wouldn't use counters. Playing with miniatures like playing isometric games on computer to me. It adds extra graphics.
Though I probably wouldn't be interested in playing above skirmish level.

When playing Epic40k, I'd probably prefer to use counters for squads and miniatures for vehicles. Or counters for everything.

Is anyone here not a geek? It just seems like a weird place to try to belittle people who like miniature games. So what if some people enjoy painting and playing with them, even if they're expensive. I've "wasted" thousands of dollars on pc games, but it's my hobby, so who gives a shit.
I think that liking miniature wargames requires being a bit of an artfag besides just being a gamefag.
 

visions

Arcane
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Sounds like: "miniatures are not toy soldiers, except they are..." to me :M
If it was primarily about gameplay, you would be playing with printed tokens, instead of wasting hundreds/thousands bucks on pathetic plastic toys.
Then you people dare to get butthurt about DLC ripoffs in computer gaming :lol:

As if computer games are any less toys. At least painting an army to a high standard takes more effort than slaughtering your way through enemies controlled by dumb AIs. And larping out in Morrowind or storyfagging through Kotor isn't exactly primarily about gameplay either (yeah I checked your history, since you are being an annoying cunt), so that shit about rocks and glass houses.

I could take someone mocking tabletop gaming as childish seriously, if that someone wasn't into fucking computer games which belong to the exact same nerdy ballpark, only usually take less dedication.

For the record, I enjoy both, computer games and tabletop gaming but I recognize that both are essentially toys and being snobby towards either when you enjoy the other is moronic.
 
In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
For the record, I enjoy both, computer games and tabletop gaming but I recognize that both are essentially toys and being snobby towards either when you enjoy the other is moronic.
I think that rules and goal-orientation makes games different from toys.
 

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,381
Guys, it's totally fine to play with toys. We all do it here. Just come clean, and feel liberated. You're among friends here.
 

kingcomrade

Kingcomrade
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Cognitive Elite HQ
There are seriously people who want tabletop 40k rules ported into a computer game? Tabletop 40k is a crap game. I'd prefer brand new systems than porting anything from tabletop every time. The cool think about 40k is the setting, not the tabletop game.
 
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Galdred

Studio Draconis
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Steve gets a Kidney but I don't even get a tag.
No I am not trolling. I came here for unmoderated rpg discussion with no limits.

And I think that WH40K is a setting aimed at selling toy soldiers. Plastic models? Check. Overpriced? Check. Makes no sense and is hurr durr grimdark and edgy? Check. Chain-sword? Check.

WTF? As if spending hundreds of hour debating the merits of old CRPG against older ones made any more sense? Yes, profit is their main drive. That did not prevent them from creating a cool universe, and some pretty good game (most of the specialist range : Epic, BFG, Blood Bowl, Necromunda, Mordheim + Space Hulk).

There are seriously people who want tabletop 40k rules ported into a computer game? Tabletop 40k is a crap game. I'd prefer brand new systems than porting anything from tabletop every time. The cool think about 40k is the setting, not the tabletop game.

Indeed, but the issue with Panzer Corps is that it is abstract to the point it might be hard to tell the difference between Panzer corps Medieval Corps, dinosaur Corps, and Warhammer40K Corps. In each of these, most units would have a ridiculous range compared to movement, the battles would feel like tactical puzzles, and the attrition rate will be exactly the same.

Panzer General games are not bad game, but they don't convey the atmosphere of any particular setting very well. I think Final Liberation and Chaos Gate made a much better job as making the 40K universe alive.
Final Liberation looked more distinct from Steel Panthers (although I wish they had not dumbed it down for no apparent reason in the process), than RoW from Panzer General.
 

Mangoose

Arcane
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I'm a Banana
Divinity: Original Sin Project: Eternity
Also, game miniatures aren't "toy soldiers". They are both models for painting and units in a game.
Sounds like: "miniatures are not toy soldiers, except they are..." to me :M
If it was primarily about gameplay, you would be playing with printed tokens, instead of wasting hundreds/thousands bucks on pathetic plastic toys.
Then you people dare to get butthurt about DLC ripoffs in computer gaming :lol:
So, what's your favorite roguelike?
 

Galdred

Studio Draconis
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Steve gets a Kidney but I don't even get a tag.
There is a new preview from PocketTactics :
http://www.pockettactics.com/news/ios-news/emperors-panzers-warhammer-40k-armageddon-preview/
TDLR :
“You see, it’s a very different game from Panzer Corps and there’s many differences, subtle and otherwise, in the way it plays. So to answer your question, no — Warhammer Armageddon is not based on Panzer Corps.”

It totally is, though.

So it really resemble Rites of War : modified PanzerCorp engine with more units firing at range, branching campaign (Rites of War was linear, though, IIRC). But it will have a larger scale (which is a good thing, as the Panzer General frame does not work very well for skirmish games).
Basically, it might turn out better than a simple reskin of PanzerCorp, but it still won't be Steel Panthers 40K (or Chaos Gate 2). The scale seems similar to the old East Front.
I hope all missions won't come down to "secure all victory locations within X turns". That was a good surprise of the Panzer Corps DLC campaigns. They had much more varied victory objectives than vanilla Panzer Corps.
 

JBeil

Novice
Joined
May 20, 2014
Messages
3
I recall Spartan being very good, but I can't remember if Slitherine published or just developed that one - waiting for it to come back on gog to pick it up again, very enjoyable.
 

fastjack

Augur
Joined
Mar 31, 2004
Messages
347
Location
the south bay
I recall Spartan being very good, but I can't remember if Slitherine published or just developed that one - waiting for it to come back on gog to pick it up again, very enjoyable.

They developed it, but imo they've been all down hill since.
 

Agesilaus

Antiquity Studio
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Aug 24, 2013
Messages
4,456
Grab the Codex by the pussy Codex USB, 2014 Steve gets a Kidney but I don't even get a tag.
Field of Glory was great fun as a quick, multiplayer distraction. The community was large and active a couple of years ago, and the multiplayer was well-designed in that it would alert you whenever your opponent had made his move. The game was/is very simple, so it would just take a minute or two to make your move; made for some fast paced wargaming.

Single player is awful, though, and the game is too simple and pointless. They have been remaking it for the last year or so, so lets see how that goes (if they ever finish).


As for Spartan/Troy... yes, it was fun. I enjoyed it for a while, and I enjoyed Chariots of War as well, but in the end I concluded it was too inaccurate and development of your civilization was on-wheels. If you start the game as Sparta unable to recruit Spartans... something is wrong with the game. There is a similar game that came out a few years back, set in Egpyt or something. I played the demo and it was okay, but seemed a little simple; perhaps better suited to a tablet.

Didn't like a lot of their other stuff. Panzor Corp, that WW2 3d cartoon like strategy game (battle academy?)... they made a couple of very simple, casual games, the war of the roses game was okay but ultimately kind of sucked (too simple), the list goes on. Slitherine is pretty mediocre but the fact that they exhibit some respect and interest in the past means that they're okay in my book. Their biggest hit for me was Field of Glory because of the historical theme and the well-designed multiplayer, but the lack of any campaign or vaguely competent AI ruined it (fingers crossed the new version gets it right).

They are making a pike and shot era game that sounds tempting.
 

Galdred

Studio Draconis
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Steve gets a Kidney but I don't even get a tag.
Another preview using the same material http://www.pcgamesn.com/warhammer-40000-armageddon-waaahggame-anyone-can-play :
Nothing very surprising there :
They confirm ease of use and accessibility (not that surprising given it is a Panzer General inspired game).

It’s been 15 years since the last turn-based 40K game. Since then we’ve seen shooters, RTSs, and whatever that thing on tablets is. They are all set in the 40K universe, but aren’t particularly representative of the tabletop game that inspired them.
It's confirmed, GW is officially retarded, thinking that getting a 40K videogame out would butcher their own mini userbase... Or is it the journalist turning speculation into facts (Warhammer Quest, and Space Hulk are pretty faithful to their origin at least)?

300 units in game, 30 scenario long campaign, single player and multiplayer, unit RPG-lite progression : nothing unexpected there.
They confirm that they plan to add more content later, with an ork campaign (which confirms that there won't be one to begin with), and Titans vs Gargants add-on (now if only they could bring the stupidly oversized Emperor class Titans and Mega Gargants, and make them feel special...).

They have no talked about adding other races, though.
 

Galdred

Studio Draconis
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Steve gets a Kidney but I don't even get a tag.
New interview available : http://redthirst.co.uk/iain-mcneil-development-director-slitherine-provides-answers-armageddon/
Beta supposed to begin soon :
There has been some talk that there might be a Beta has there been anything official on that yet?
>>> Yes we almost certainly launch a beta in July sometime.

Some infos about the game elements :

Will we see famous figures from the conflict like commissar yarrick, ghazghkull thraka?
>>> Absolutely yes. There are also a number of other important figures such as Commander Dante, Herman von Strab, Mannheim, Commander Tu’Shan and more.
...

Troops will carryover from missions and will gain equipment and experience how much will this play a role in the game? will troops get better throughout the game if they live past their first few battles, will we regret losing a unit that has been with us from the start of the game?
>>> Your units are persistent and their experience carry’s over. The more experienced they are the better they perform in combat. You can also personalise the equipment of each squad. For example we have around 300 units and 13 variants of a Leman Russ tank !


The following statement sounds promising
How in depth will the editor be, will we be able to make our own missions and maps?
>>> Yes there will be a full scenario editor and you’ll be able to make your own campaigns and add new units if you have the ability to create the art.
:love:
I hope they feature varied scenarios (as in the Panzer Corps Grand campaign), instead of just having racing scenarios where you need to seize victory locations before turn 12.
 
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EmoBunny

Savant
Joined
Jan 19, 2012
Messages
458
Meh minis gamers, they think that they're real wargamers, but they're fooling themselves, THIS is a real wargame:

pic330600_md.jpg
 

EmoBunny

Savant
Joined
Jan 19, 2012
Messages
458
Or this:

pic1416125_md.jpg


Speaking of which, are there *any* historical hex 'n' counter wargamers on the 'dex?
 

Galdred

Studio Draconis
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Steve gets a Kidney but I don't even get a tag.
Speaking of which, are there *any* historical hex 'n' counter wargamers on the 'dex?
Actually, I played this one, but without the magnets :
Meh minis gamers, they think that they're real wargamers, but they're fooling themselves, THIS is a real wargame:

pic330600_md.jpg
but it was a long time ago, and only once : My parents had just moved on, so I could requisition a room in our appartment during summer to play World in Flames with a few friends. We played 6 hours a day daily for 1 month, but that was not enough to finish the game, but it made for great memories.

That said, except for the physical presence of an opponent, I much prefer computer wargames, and would rather play board games in Tabletop, mostly because fog of war is not very convenient to implement right, and it's easier to save the game state on a computer than on your living room.
Not that I have much time for either these days...
 

Galdred

Studio Draconis
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Steve gets a Kidney but I don't even get a tag.
You can now apply for Slitherine's Wh40K Armageddon beta there. It should start soon.
 
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