Tacticular Cancer: We'll have your balls

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Warhammer Warhammer 40,000: Sanctus Reach - 3D turn-based strategy from Slitherine

Discussion in 'Strategy Gaming' started by LESS T_T, Aug 2, 2016.

  1. Ventidiusgender: ⚧ Educated

    Ventidius
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    So, has this gotten any better after the last few updates? Or should I just buy Final Liberation (it's on sale on GOG right now)?
     
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  2. Galdredgender: ⚧ Generalist Patron

    Galdred
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    It has gotten better for sure.
    Just buy Final Liberation while it is on sale, then decide if you want more of the same IMO.


    Game System: FL
    I find it a bit easier to predict the damage and chance to hit in FLib, which makes making decisions easier.
    Buildings are garrisonable and destructible, which is a huge advantage.

    Multiplayer: SR
    That said, FLib is probably less balanced than SR now, and it is much easier to find a game for SR than FL.

    Campaign: FL
    Final Liberation has a better campaign structure, where you decide where to go, which units to purchase

    Unit Progression: SR
    You can assign skills to your veteran on level up, which is a nice (but not very lore friendly) addition, while veterans cannot be customized in FL.

    Scale: FL
    Titans and companies: FL allows you to field larger units, and more of them.

    Variety: SR
    SR has 2 Space Marines Campaign and one Ork DLC campaign + user made skirmish maps.

    UI: SR
    Both are bad, but FL is worse IMO.

    Graphics and animations: SR
    Not much to argue about here. It is not even close.

    Both are enjoyable but flawed in different ways.

    But SR will still get better with patches and DLC, while FL is as good as it will ever be, so it's probably better to play FL first if you don't mind the graphics.
     
    Last edited: Aug 16, 2017
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  3. Make America Great Again Taka-Haradin puolipeikkogender: ⚧ Arcane

    Taka-Haradin puolipeikko
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    Codex 2016 - The Age of Grimoire Bubbles In Memoria
    http://www.slitherine.com/news/2352...the.interview.and.a.sneak.peek.on.whats.next!

     
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  4. Galdredgender: ⚧ Generalist Patron

    Galdred
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    It is very strange that Slitherine publishes the interview on their own website before putting it on wargamer.com.
    The part about the plans for the future is encouraging. I really hope they eventually make buildign garrisonable (like in Battle Academy 2, which is build on the same engine...).
     
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  5. *-*/\--/\~gender: ⚧ Learned

    *-*/\--/\~
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    Hmm, the 'classic' imperial guard looks much better than the new blue dudes. ;/
     
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  6. Make America Great Again vonAchdorfgender: ⚧ Prestigious Gentleman Arcane

    vonAchdorf
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    The Tempestus Scions aren't so new, but you are tight they look ugly. Way too soft shapes, but these models are based on GW models, which are bad too, but not that soft:

    [​IMG]
     
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  7. Galdredgender: ⚧ Generalist Patron

    Galdred
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    You can apply for beta if you are interested:

     
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  8. LESS T_Tgender: ⚧ Prestigious Gentleman Arcane

    LESS T_T
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    Codex 2014
    The Astra Militarum expansion is coming soon:



     
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  9. *-*/\--/\~gender: ⚧ Learned

    *-*/\--/\~
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    Oooh, muh imperial guardsesss... :D Will try.
     
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  10. Mangoosegender: ⚧ Arcane Patron

    Mangoose
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    I am soooo tempted to make an LP with this, Codex player names.

    But I am also soooo lazy.
     
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  11. Make America Great Again Taka-Haradin puolipeikkogender: ⚧ Arcane

    Taka-Haradin puolipeikko
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    Codex 2016 - The Age of Grimoire Bubbles In Memoria
    http://www.slitherine.com/news/2401/Sons.of.Cadia.-.A.look.at.the.campaign!

     
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  12. Ventidiusgender: ⚧ Educated

    Ventidius
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    Sons of Cadia is out:

     
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  13. mwnn85gender: ⚧ Educated

    mwnn85
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    Was looking forward to the release of this - patch notes:
    http://steamcommunity.com/app/502370/discussions/0/1482109512304622559/

    There was a couple of annoying bugs like the end of level XP glitch - hope that's fixed.
    I don't think the 2 man weapon teams had enough models either.

    Don't think we've got a persistent campaign yet? A bit like Final Liberation or Chaos Gate - maybe the next DLC.
    All I've seen so far are standalone scenarios which are vaguely linked together.
    Units don't really die but do gain experience.
    I would've preferred some of the missions to be straight up death matches rather than time-limit based.
    I'd also like the option of selecting what unit upgrade I'd like rather than the random choice of two.
    Definitely one of the better, recent 40K games.
     
    Last edited: Nov 9, 2017
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  14. Dawkinsfan69gender: ⚧ Scholar

    Dawkinsfan69
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    I love that this game LOOKS so much like the table top 40k. Does it play like it?

    I think I'll hold out on this until they release more races but once it's more "complete" it looks like it'll be a nice alternative to spending like $1k on an actual 40k army...
     
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  15. mwnn85gender: ⚧ Educated

    mwnn85
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    It isn't a strict adaptation of the tabletop 8th edition rules with dice rolls, strength vs armor, wounds, saves, combat phases, auto hitting flamers, etc.
    I do wish Games Workshop would allow such a game to be made.
    Still quite enjoyable though - like Mordheim, Blood Bowl, etc.
    Holding out for a proper campaign isn't a bad idea; it's basically a series of semi-randomised missions - with the odd hand made mission thrown in.

    Every unit has a certain number of move points and can take two actions per turn.
    Each ranged unit can do one (automatic) overwatch attack per turn.
    Units have morale and will miss their attacks or rout if low enough; flamers specially target morale.
    There's cover objects/tiles on the map which reduce incoming damage.
    When melee units attack they kill a single model in the opposing unit - which is a bit strange at first. You basically use them to tie up ranged units or to attack bosses/vehicle units.
    Unit facing is quite important for overwatch attacks and armor values.

    I've not played the Sons of Cadia release much yet - blasting the Orks to bits in the new Imperial Guard tutorial mission was quite funny.
    The AI had a few chances to tie my units up in melee with Stormboys but didn't choose to =\
    I didn't expect the basic Lasgun guards to hit quite so hard.

    Been busy levelling up my Reiklanders on Mordheim.
    They really missed a trick by not adding more quick multiplayer modes i.e. instant fixed rating battles, etc.
    Got a bit battered on Mission 3, Act 1 - fighting the demons; shouldn't have split my party.
    Can't parry claw attacks and there's a Bloodletter, Pink Horror, Plague Bearer, Daemonette - nasty business.
    High level Marksman died, Captain got a broken jaw, mysterious ailment on a Warrior.
    (Sacked) Champion lost a leg to a whore sister of battle sigmar.
    Once I've turned the newbie Marksman into a LGT Hero I'll be heading back there for some retribution.
    I'll bring the Ogre along this time as well.
    First story mission was easy. 2nd mission was tricky - the game kept spawning Darksouls once I'd cleared the Chaos Spawn and starting enemy units - managed to pull that off somehow without casualties.

    Humble have a Games Workshop sale on at the moment.
     
    Last edited: Nov 13, 2017
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