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Warhammer Warhammer 40,000: Sanctus Reach - 3D turn-based strategy from Slitherine

Discussion in 'Tactical Gaming' started by LESS T_T, Aug 2, 2016.

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    It seems that morale system as it is now isn't working at all. Even if unit have BROKEN state they still attack as they normally do without any noticeable penalties to their actions. So, bear that in mind when using flamethrowers, for example.

    I'm glad that devs are on their way, but I'd like to see them fix core systems before adding any new features.
     
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  2. Galdred Studio Draconis Patron Developer

    Galdred
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    It is probably just a bug. I am pretty sure they could not shoot during beta when morale was broken.
    Flamethrowers did work, though, because it was not counted as an attack (ie did not have to target an enemy units).

    And actually, it might be hard to fix some core features without adding new stuff:
    I am reworking the armor penetration model in my mod (so that penetration and armor are not separate roll: currently, the target makes a heavy armor roll that does not depend on penetration, then the shooter makes a penetration roll that does not depend on the heavy armor), but given that the Orks have very few anti tank units (deffkopter with rokkit launchas, mega nobz, DeffDreds and Killa Kans in melee, Gorkanaut in melee, and battlewagon with SoopaKannon), making so that a heavy bolter of big shoota cannot penetrate heavy armor might make things very difficult for them if we don't add AT units, as the existing ones are underwhelming (the deffcopter die easily, and the other ones would have a hard time against a kiting tank).
    I wanted to repurpose Flash Gitz, but that cannot work, because the number of shots is fixed.
     
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  3. More balance changes and QoL improvements in beta patch

    So... it seems that this patch sums up all of my problems with the latest official build so far. Time to try it out.
     
    Last edited by a moderator: Feb 3, 2017
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  4. Looks like I didn't pay enough attention to it, the morale definitely affects unit actions - they lose accuracy and reaction fire, can't move in certain directions, etc. There were a couple of bugs, but now they seem to be fixed with that latest beta patch.
     
    Last edited by a moderator: Feb 3, 2017
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  5. Another beta patch released

    Mainly just bugs and errors fixing, but also this

     
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  6. *-*/\--/\~ Savant

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    So they essentially fucked up any value the transports had. What reason do you now have to waste 240 points on a Rhino when you can take two extra squads for that price...
     
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  7. Galdred Studio Draconis Patron Developer

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    Indeed, it would have been much better to add a flag that an unit had disembarked to prevent unloading unit.reloading unit.
    That said, Rhino can easily be recosted. They cost half as much in the TT.
     
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  8. Commissar Draco KKKodex WCDS Commissar Patron

    Commissar Draco
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    Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
    Looks like another Slitherine game; worth picking a year after release fully patched and all DLCs added. At least its better than this turd Battle for Tallarn was.
     
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  9. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    First expansion is Orks campaign: http://www.matrixgames.com/news/221...e.-.the.first.DLC.for.Sanctus.Reach.is.coming!

     
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  10. Galdred Studio Draconis Patron Developer

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    Actually, Orks vs Marines could be more interesting, as camping an approaching ork horde should be easier for the AI than assaulting entrenched Space Marines.
     
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  11. *-*/\--/\~ Savant

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    Considering how OP the Orks were in the first campaign, this one might turn out being too easy. Besides, I have no interest in killing the "good" guys, so no thanks. :D
     
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  12. More with a new patch:
    Still waiting on DLC to come out. New units look rather cool:
    [​IMG]
     
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  13. Taka-Haradin puolipeikko Arcane

    Taka-Haradin puolipeikko
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
  14. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Weirdboy is on the loose now.



    And more is coming:

     
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  15. Galdred Studio Draconis Patron Developer

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    Not much news, but according to the Steam forums, the campaign is better.
    They have worked a lot on the game patch wise, so it is probably much better than when I tried it.
    They also plan to add Imperial Guard Astra Militarum next, which was to be expected, but rather underwhelming (as we'll end up with the same races than in Armageddon, or Final Liberation).
    The trailer definitely has a nice Final Liberation vibe.

    Edit: That said, there was still a lot of work to do to match Final Liberation, let alone surpass it, so I am really looking forward to someone else giving it a shot (I got burnt out during beta).
     
    Last edited: Jul 7, 2017
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  16. *-*/\--/\~ Savant

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    On a side note, anyone have any idea why the hell they replaced something as iconic as imperial guard with that damn 'astra militarum', which sounds like a name for a junior ballet group?
     
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  17. vonAchdorf Prestigious Gentleman Arcane

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    Copyright
     
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  18. *-*/\--/\~ Savant

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    Like... whose copyright? First Imperial Guard codex came out in 1989, thought they would have acquired it by now. :D
     
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  19. vonAchdorf Prestigious Gentleman Arcane

    vonAchdorf
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    They couldn't copyright (trademark) Imperial Guard and therefore invented a term / trademark they own.
     
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  20. Galdred Studio Draconis Patron Developer

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    They have the same problem with space marines actually.
     
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  21. vonAchdorf Prestigious Gentleman Arcane

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    Good that we now have Primaris Space Marines :D
     
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  22. *-*/\--/\~ Savant

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    Which kind of proves it's a nonexistent "problem" made up by some corporate cumbucket. Both terms have been used by GW for three decades and are closely associated with them, it's not like someone can suddenly steal them.
     
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  23. Spectacle Arcane

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    GW is obsessed with trademarks for some reason. Some years back they changed the names on all their paints to made up words that they could trademark.
     
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  24. Drakron Arcane

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    Well its not as of they own it either, Imperial Guard dates back to at least Napoleon so it was a existing name when they made then in WH40k, even Space Marines as a name is older, first usage was in Amazing Stories in the 1930's.

    Giving then the usual WH40 Latinarium just allows then to own that name, even if its GW we are talking about I doubt they start going to reprint everything in their broken Latin.
     
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  25. Galdred Studio Draconis Patron Developer

    Galdred
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    A good question indeed: what is the point? Who cares if they own the space marine trademark? I could call the characters of my game space marines or chaos warriors, and it would nor make them lose any fan not make me get any, so what is the point of abandoning their established lore names for some irrelevant trademark issues? At lest, Imperial Guard was very misleading (people would expect elite forces, not cannon fodder with such a name), but space marines to primaris marines would really be stupid (in case they really plan to phase them out).
     
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