Tacticular Cancer: We'll have your balls

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Squad Tactics Warbanners - turn-based tactics from the developers of Drums of War

Discussion in 'Strategy Gaming' started by Vlad_Konung, Feb 13, 2017.

  1. Vlad_Konunggender: ⚧ Crasleen Games Developer

    Vlad_Konung
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    Hi!

    Warbanners is a fast-pased turn-based tactical strategy game with role-playing elements. In the role of commander of the mercenary squad "Silver Griffins" the player will search for ancient artifacts, solve the dark secrets and, of course, save the world from an impending catastrophe. Between battles the player spend earned experience points to improve the mercenaries characteristics or learning new skills. Almost every fighter can be equipped with magical potions and artifacts. Complex tactical battles are the key feature of Warbanners. The major role played by the landscape and the degree of the battlefield illumination. Many terrain objects are interactive: the trees can be cut down, water can be freezed, the fire can be put out... The battle system is based on the action points and, among other things, takes into consideration the morale and fatigue of warriors.

    Please, support Warbanners on Greenlight!
    http://steamcommunity.com/sharedfiles/filedetails/?id=862411213
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    First gameplay trailer:
     
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  2. Ludovicgender: ⚧ Educated

    Ludovic
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    I look forward to playing it, and gave you my vote. If I had to give any feedback based on what you've shown so far: the sprites could use some more contrast against the background to make it easy to "read" the battlefield. At their current size, the muted color palette makes the terrain features and dudes/dudettes blend a bit together, especially as there isn't an idle animation. I'd suggest adjusting the palette or adding some kind of outline.

    Also some players are not going to read the long text passages, and it would be good to have some way for them to quickly make a choice anyway. I know this is a bit difficult, but if you take a look at the Paradox games, even some of the very wordy events have a caption and option text that allows a player to make an informed choice just by skimming the text. Icons and tool tips also help make it easy to make a choice without reading everything.
     
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  3. Vlad_Konunggender: ⚧ Crasleen Games Developer

    Vlad_Konung
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    Thank you!
    About sprites. They need to look in the game. By the screenshots it is difficult to conclude. Even, perhaps, we need to increase their contrast. We need more opinions. Maybe, could you do overpaint?

    About text. Simplifying do not want. We have the same hardcore :). Who do not want to read - let selects answers at random. No large text "sheets" in the game. Well, maybe in a couple of missions.
     
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  4. Make America Great Again Taka-Haradin puolipeikkogender: ⚧ Arcane

    Taka-Haradin puolipeikko
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    Looks very much like Drums of War (which I enjoyed).

    Will there be sieges with operable catapults, ladders, etc?
     
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  5. Vlad_Konunggender: ⚧ Crasleen Games Developer

    Vlad_Konung
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    One style :) Yes, the siege will. Now it will be possible to break the gate. We are not yet ready sprites fortresses.
     
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  6. Make America Great Again Taka-Haradin puolipeikkogender: ⚧ Arcane

    Taka-Haradin puolipeikko
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  7. Make America Great Again Infinitrongender: ⚧ I post news Patron

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  8. Make America Great Again Taka-Haradin puolipeikkogender: ⚧ Arcane

    Taka-Haradin puolipeikko
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    Crooked Bee
     
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  9. Galdredgender: ⚧ Generalist Patron

    Galdred
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    Will you self publish this one?
    I had good fun with Drums of War. The warmachines and interactive terrain were really cool features.
     
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  10. I'm With Her Mustawdgender: ⚧ for prison Self-Ejected

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    Glad to see this thread. Looking forward to more updates.
     
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  11. JarlFrankgender: ⚧ I like Thief THIS much Patron

    JarlFrank
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    Wtf Infinitron, I was tagged in the post and I can do that too.
    Are you underestimating my powers?
     
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  12. CryptRatgender: ⚧ Arcane

    CryptRat
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    Drums of war is fun from start to finish, the maps are good, the progression from small scale battles to large scale ones is not too fast nor to slow, I like the freedom regarding party building and character progression and the game is very well balanced. I can't wait to play this one.
     
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  13. Vlad_Konunggender: ⚧ Crasleen Games Developer

    Vlad_Konung
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  14. Vlad_Konunggender: ⚧ Crasleen Games Developer

    Vlad_Konung
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    Warbanners has been Greenlit! Thanks for your support! You are best!
     
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  15. Vlad_Konunggender: ⚧ Crasleen Games Developer

    Vlad_Konung
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    First epic battle:

    [​IMG]
     
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  16. Make America Great Again vonAchdorfgender: ⚧ Prestigious Gentleman Arcane

    vonAchdorf
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    The official press kit mentions Battle Brothers and Dungeon Rats, so they know their audience :D

    Fantasy TB squad tactics with a mercenary band theme sold me.
     
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  17. I'm With Her Mustawdgender: ⚧ for prison Self-Ejected

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    Agree. I'm getting excited.
     
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  18. Sloulgender: ⚧ Novice

    Sloul
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    Wow.
    Insta buy.
     
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  19. Vlad_Konunggender: ⚧ Crasleen Games Developer

    Vlad_Konung
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    Thanks :)

    Minimum zoom - all battlefield on screen:
    [​IMG]
     
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  20. Vlad_Konunggender: ⚧ Crasleen Games Developer

    Vlad_Konung
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    Mercenaries and potions shop. Now with Blacksmith.
    [​IMG]
     
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  21. JudasIscariotgender: ⚧ Arcane Patron

    JudasIscariot
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    That sounds pretty neat as almost no game ever even acknowledges that a mercenary company may have non-combat personnel too.
     
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  22. Cudgelgender: ⚧ Learned Patron

    Cudgel
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    This ^^^^ I hope swords break as well.
     
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  23. Lagigender: ⚧ Educated

    Lagi
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    No more orcs? Boring humans? No more top view, sharp graphic? Even that Drums of War rules are decent, still in Warbanners mechanic is improved a lot. Stamina + Morale that are not actually a dump stat, but a thing to manage. More unit temporary conditions.

    Assistants are great little tweak's to game.

    Last but not least. The choice in world map will modified the starting conditions of scenarios (if you fight in day/nigh, with ally/ not, whether your troops start tired/fresh, enemy composition). I even start reading that textwall.
    Show Spoiler

    :didntreadlol:


    Use of potions enhance the tactics a lot, and is the main source of fun in Drums of War (here would be no potion of acceleration so the balance would be better)
    :takemymoney:
     
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  24. MadSheepStudiosgender: ⚧ Novice

    MadSheepStudios
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    Looks awesome! When will be there a demo? I'd like to play it myself.
     
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  25. Vlad_Konunggender: ⚧ Crasleen Games Developer

    Vlad_Konung
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    Thanks, Lagi!

    Thank you. Now we making tutorial. The demo will be in the April.
     
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