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KickStarter Voxel Quest - voxel-based roguelike RPG and engine

Gavan Woolery

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pakoito Yep unfortunate thing with Cube World. As I understand Markus Persson was ready to invest early on (before public release), but they turned down the offer.
 
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supervoid

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The best and most original thing I've seen in a long time. 10/10 I'll buy it.
 
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HobGoblin42

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Gavan Woolery

I just backed the project, hoping you'll reach the $30k USD goal soon. Honestly, I think you'll need much more than $30k to get some decent base for the further production (at least a budget for additional art/sound).

One question regarding the visuals: do you have plans to add some more randomness/chaos to the voxel rendering? Right now, it looks very clean and artificial - like a plastic factory made world. Especially the walls and buildings could need some more noise/randomness.
 

ERYFKRAD

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Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Should we have a fundraiser for this, it may be among the first games where we can have a playable :mhd:
 
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Twiglard

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Jesus voxel returns as buzzword.

It's just a 3D pixel, what the hell OP do you want from it?

It's also hard to represent efficiently in memory but let's not confuse you further.

Edit: like the "Infinite Detail" hoax. Once he gets more (say, 50k) voxels it gets 10 fps. Don't try to explain to 'true believers'.
 
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Really interesting sounding game. Looks like it might not meet the Kickstarter goal, but speaking of Notch (mentioned earlier in the thread), I don't use Twitter, but maybe one of you who does could tweet at him, mentioning Voxel Quest. He kinda has a history of supporting games he likes, and he is a billionaire now.
 
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Twiglard, so much negativity in you. Lay off programming for a while, enjoy the fine things in life.
On totally unrelated note - Yaar Podshipnik , your signature drives me nuts. Google translate tells me "Everything has its good side. Sausage has two.", but google has lied to me before.

Eh, that's more or less reasonable translation. It's a bit of a wordplay, so hard to autotranslate. The first part is more accurately translated as "Everything good comes to an end", i.e. is a bit sad. The second part plays on the fact that lukanka (I believe BG wants to trademark the name & recepie in EU, same as Oscupek in PL) has, amazingly, two "ends", and it's up to you from which end you want to eat it. So maybe, a bit more playful English translation, requiring a similar a-ha moment would be "Lukanka's so good, it has (or maybe comes to) two ends!". Guess it works as well in German, and other languages where you "have" things, instead of "be/become" things (i.e. in german you have a thirst, while in english you are thirsty).

Now, having explained it, I have to look for something more difficult to translate ;)

Anyway, back on topic.

Gavan Woolery, (almost went with Gavlan, damn wheeler&dealer!), is the engine flexible enough to do a Populus-like game with it? I.e. give player ability to sculpt terrain in real time, have some AI on a per villager level with tens or hundreds villagers simultaneously simulated?
 
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Twiglard, so much negativity in you. Lay off programming for a while, enjoy the fine things in life.
On totally unrelated note - Yaar Podshipnik , your signature drives me nuts. Google translate tells me "Everything has its good side. Sausage has two.", but google has lied to me before.

Eh, that's more or less reasonable translation. It's a bit of a wordplay, so hard to autotranslate. The first part is more accurately translated as "Everything good comes to an end", i.e. is a bit sad. The second part plays on the fact that lukanka (I believe BG wants to trademark the name & recepie in EU, same as Oscupek in PL) has, amazingly, two "ends", and it's up to you from which end you want to eat it. So maybe, a bit more playful English translation, requiring a similar a-ha moment would be "Lukanka's so good, it has (or maybe comes to) two ends!". Guess it works as well in German, and other languages where you "have" things, instead of "be/become" things (i.e. in german you have a thirst, while in english you are thirsty).

Now, having explained it, I have to look for something more difficult to translate ;)
Ahh, I see. "Все хорошее имеет конец, но [или "и только"] у колбасы их два"? It kinda loses its wordplay somewhat in Russian. Thanks for the explanations, :Flash:, Yaar.
 
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Ulminati

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The graphics and engine look good. But I want proper gameplay examples before I'm willing to pledge. IT sounds like the devs haven't really though about how it's going to play yet. If they get funded I'll definitely check it out when it nears release though.
 

Gavan Woolery

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Gavan Woolery

I just backed the project, hoping you'll reach the $30k USD goal soon. Honestly, I think you'll need much more than $30k to get some decent base for the further production (at least a budget for additional art/sound).

One question regarding the visuals: do you have plans to add some more randomness/chaos to the voxel rendering? Right now, it looks very clean and artificial - like a plastic factory made world. Especially the walls and buildings could need some more noise/randomness.

My lowest investment offer is over $200,000, so if I need more money its there, but I prefer to stay private for as long as possible and at least build up my value via sweat equity. (P.S. one of my potential investors has now stepped forth "publicly" on facebook, but I don't know if he wants it disclosed any further than that). If you know where to find it, you know where and now people can see I'm not full of BS. :)
Yes, going to make things more varied as well.
 
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Gavan Woolery

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Jesus voxel returns as buzzword.

It's just a 3D pixel, what the hell OP do you want from it?

It's also hard to represent efficiently in memory but let's not confuse you further.

Edit: like the "Infinite Detail" hoax. Once he gets more (say, 50k) voxels it gets 10 fps. Don't try to explain to 'true believers'.

In isometric mode, the amount of voxels makes no difference in terms of performance hit. The only thing that makes a difference is screen resolution.

And if you read about my stats, I am doing 2 million voxels per cubic meter, and generating about 1 billion voxels per second. Not a hoax, you can see in my twitch channel this is real:
twitch.tv/gavanw.

You can also read more about how I accomplish this at voxelquest.com -- see this article:
http://www.voxelquest.com/news/how-does-it-work

Don't confuse me with the Infinite Detail (Euclidean) snake oil - I make my methods public (unlike them), and my engine can do more than just repeated geometry - every voxel can be unique because it is generated on the fly and then dumped once rendered.
 
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Gavan Woolery

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Really interesting sounding game. Looks like it might not meet the Kickstarter goal, but speaking of Notch (mentioned earlier in the thread), I don't use Twitter, but maybe one of you who does could tweet at him, mentioning Voxel Quest. He kinda has a history of supporting games he likes, and he is a billionaire now.

I sent an email to notch, but explicitly stated I was not looking for money or promotion. He wrote a very nice, detailed reply and gave my engine some praise and some constructive criticism as well. Honestly, that is worth more to me than anything else.
 

Gavan Woolery

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The graphics and engine look good. But I want proper gameplay examples before I'm willing to pledge. IT sounds like the devs haven't really though about how it's going to play yet. If they get funded I'll definitely check it out when it nears release though.
Fair enough. :) Check out my forums for gameplay discussion - it is vague and I'm taking community input but a lot has been thoughtout/designed already as you can see in the design doc and elsewhere.
 

Gavan Woolery

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P.S Everyone - just got Lord British backing it! :) Hail Britannia!


lEH3ORI.png
 

coldcrow

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Would be a perfect Engine for the true Ultima 9.....
 

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