Haplo
Prophet
- Joined
- Sep 14, 2016
- Messages
- 6,179
Ah yes, the charms of playing a wizard in old DnD systems. Interruptions are a thing... and so is manual aiming at moving targets. Later editions, such as DnD 3.0 from NWN use Concentration skill, which is checked upon taking damage and if you pass the check, then you keep casting despite taking damage. But that was much later.
I don't remember spell locations anymore (well, except one... which you're not getting ). But the game should allow you to learn some level 6 spells when advancing to mage level 11 and beyond (you can pick spells below your current max spell level, I think).
Level of caster should refer to level you have in mage class.
And yes, mages will always suck in melee in this game. I don't think they can pick enough proficiences to change that. But why should they ever fight in melee later in the game?
I don't remember spell locations anymore (well, except one... which you're not getting ). But the game should allow you to learn some level 6 spells when advancing to mage level 11 and beyond (you can pick spells below your current max spell level, I think).
Level of caster should refer to level you have in mage class.
And yes, mages will always suck in melee in this game. I don't think they can pick enough proficiences to change that. But why should they ever fight in melee later in the game?