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VCMI 0.99 IS HERE

hello friend

Arcane
Joined
Feb 26, 2012
Messages
7,847
Location
I'm on an actual spaceship. No joke.
VCMI, the open source Heroes of Might and Magic III engine replacement project, has hit version 0.99, as of Nov 1 2016. Modders have done a lot of great work with the vanilla engine, but there's only so much you can do without source and Wake of Gods was a clusterfuck thematically anyway. Many improvements are planned, such as upping/removing the cap on maximum map sizes, fix some bugs that were never fixed in vanilla, high resolution support, and making the lives of modders a whole lot easier. I'm mostly excited about getting an improved random map generator and better AI + fixing the Armorer bug.

Here's some copy-paste:


Below are listed major features that are (not) implemented. For exact list of implemented objects, artifacts, spells and so on, please check VCMI Item Implementation Status Spreadsheet.

What is done
  • Support for HoMM 3 graphics and maps
  • Choosing scenario options
  • Adventure map and interactions with all objects
  • Support for non-standard screen resolutions
  • Complete Town interface
  • Hero and Hero Meeting windows
  • Kingdom overview window
  • Battle interface, handling most of spells
  • Basic battle AI
  • Basic adventure AI
  • Campaigns
  • Hot-seat mode
  • Victory and loss conditions
  • Alliances
  • Stack Experience, Commanders
  • Mod support, including new towns, creatures and artifacts
  • Random map generator
  • Network game (How much that works is a little unkown but two-players should work)
What is still missing (see TODO list)
  • Network game
  • Possibly cheat-proof multiplayer mode
  • Many of WoG features, like Mithril
  • Scripting engine
  • Lots of minor features
What has been added
  • New resolutions (1024x600, 1024x768, 1280x800, 1280x960, 1280x1024, 1366x768, 1440x900, 1600x1200, 1680x1080 and 1920x1080). This resolutions work only while in-game, not in map choosing screen. Resolution can be selected from in-game system settings menu.
  • Stack queue - queue of stacks similar to this from Heroes V (although it doesn't follow its initiative mechanism). To toggle it on/off just press Q while in battle.
GENERAL:
* New Bonus NO_TERRAIN_PENALTY
* Nomads will remove Sand movement penalty from army
* Flying and water walking is now supported in pathfinder
* New artifacts supported
- Angel Wings
- Boots of Levitation
* Implemented rumors in tavern window
* New cheat codes:
- vcmiglaurung - gives 5000 crystal dragons into each slot
- vcmiungoliant - conceal fog of war for current player
* New console commands:
- gosolo - AI take control over human players and vice versa
- controlai - give control of one or all AIs to player
- set hideSystemMessages on/off - supress server messages in chat

BATTLES:
* Drawbridge mechanics implemented (animation still missing)
* Merging of town and visiting hero armies on siege implemented
* Hero info tooltip for skills and mana implemented

ADVENTURE AI:
* Fixed AI trying to go through underground rock
* Fixed several cases causing AI wandering aimlessly
* AI can again pick best artifacts and exchange artifacts between heroes
* AI heroes with patrol enabled won't leave patrol area anymore

RANDOM MAP GENERATOR:
* Changed fractalization algorithm so it can create cycles
* Zones will not have straight paths anymore, they are totally random
* Generated zones will have different size depending on template setting
* Added Thieves Guild random object (1 per zone)
* Added Seer Huts with quests that match OH3
* RMG will guarantee at least 100 pairs of Monoliths are available even if there are not enough different defs
=================================
- 0002544: [Multiplayer] Multiplayer pregame: Too big length with different compilers (Ivan) - resolved.
- 0002585: [Mechanics - Battles] Quicksand and land mines can't be used in siege of any type (AVS) - resolved.
- 0002068: [Other] On Linux game don't detect new files added to Maps directory till restart (vmarkovtsev) - resolved.
- 0002555: [Mechanics - Battles] Problem with casting quick sand spell by creature. (AVS) - resolved.
- 0000091: [GUI - Other] If hero has expert Air Magic, the Magic Arrow in Spell Book is shown with expert Earth Magic (UPDATED) (AVS) - resolved.
- 0002553: [Other] OS X / X code build for Travis (vmarkovtsev) - resolved.
- 0002527: [Mechanics - Adventure Map] Mistical Gardens, Sawmills etc. can be visited only once per game. (AVS) - resolved.
- 0002507: [Mechanics - Adventure Map] Windmill shows wrong message and not reset (AVS) - resolved.
- 0002551: [Mechanics - Battles] Berserk: area spell should apply on friendly stack (AVS) - resolved.
- 0002423: [Other] Cmake should force to use bundled fuzzylite or change usage of sysem libs. (vmarkovtsev) - resolved.
- 0002533: [GUI - PreGame] Maps with dot in file name are not recognized as valid maps in scenario list (AVS) - resolved.
- 0002541: [Mechanics - Battles] bag with cast fairy dragons (AVS) - resolved.
- 0000482: [Other] Tome of Magic without spell book. (AVS) - resolved.
- 0002155: [AI - Battles] A hero without spellbook can't use spell scrolls (AVS) - resolved.
- 0001898: [Mechanics - Objects] Admiral hat, sea captains hat - no magic spells in the book, if the hero is no book of magic (AVS) - resolved.
- 0000528: [Mechanics - Battles] Blind spell implemented incorrectly (AVS) - resolved.
- 0002172: [GUI - Other] Stack upgrade button: feedback required when player can't afford update (Dydzio) - resolved.
- 0001688: [Other] On Windows vcmi must store user-specific data under C:\Users directory (SXX) - resolved.
- 0002532: [Mechanics - Battles] Dispel doesn't work on bloodlust spell (AVS) - resolved.
- 0002446: [Map Editor] Monsters have default "Compliant" settings (AVS) - resolved.
- 0002450: [Random Map Generator] Subterranean Gates are not always generated where possible (Warmonger) - resolved.
- 0002529: [Mechanics - Battles] Antimagic - should not dispel positive spells previously cast on unit (AVS) - resolved.
- 0002528: [Mechanics - Battles] Casting damage spell on blinded unit doesn't break blindness (AVS) - resolved.
- 0002530: [GUI - Battles] Force Fieldspell - error in client console: "cannot find def for effect type -1" after casting (AVS) - resolved.
- 0002268: [Mechanics - Battles] after using spell Hypnoze I can't hit unit. (AVS) - resolved.
- 0002379: [GUI - Battles] Bloodlust and Blind spells gui issues (AVS) - resolved.
- 0002429: [GUI - Hero screen / Exchange window] Lots of missing creatures abilities icons in creature windows (Warmonger) - resolved.
- 0002291: [Mechanics - Battles] If you raise the creatures which are other creatures accident occurs. (AVS) - resolved.
- 0001894: [GUI - Battles] Missing Feature - In battle there is no info window when right-clicking on hero (Dydzio) - resolved.
- 0002266: [Mechanics - Battles] Spell "blind", after using red color not dissappear. (AVS) - resolved.
- 0002270: [Mechanics - Battles] Orb vulnerability allows the cast of the dead spells blind and berserk (AVS) - resolved.
- 0002523: [Mechanics - Battles] Archangels can't hit, they try resurrect (AVS) - resolved.
- 0002513: [Mechanics - Battles] spell berserk works wrong (AVS) - resolved.
- 0002522: [GUI - Battles] No indicator in spellbook about spells level (AVS) - resolved.
- 0002521: [Mechanics - Adventure Map] View air show hero us 2 (AVS) - resolved.
- 0002040: [Mechanics - Objects] After build fort image in map not change (SXX) - resolved.
- 0002499: [Mechanics - Battles] when cast spells faerie dragons they not illuminated unit (AVS) - resolved.
- 0002212: [AI - Adventure Map] Loop detected while calculating AI move (visiting same tile) (SXX) - resolved.
- 0002269: [Mechanics - Battles] spell "Land Mine" does not work on undead (AVS) - resolved.
- 0002186: [Mechanics - Battles] Fire Wall: can be placed within castle wall (AVS) - resolved.
- 0002282: [Mechanics - Battles] If the unit hang up spells and then this unit is killed, it will be restored and archangels, these spells will not be lost. (AVS) - resolved.
- 0002506: [Mechanics - Battles] Teleport spell incorrect behaviour (AVS) - resolved.
- 0002498: [Mechanics - Battles] spell "chain lightning" works incorrect (AVS) - resolved.
- 0002422: [Mechanics - Battles] Not all hexes can be used to place mines (AVS) - resolved.
- 0002302: [Mechanics - Battles] Earthquake shouldn't be castable if there no targets (AVS) - resolved.
- 0001043: [AI - Adventure Map] AI endlessly tries to visit Corpse - resolved.
- 0002376: [Launcher] vcmibuilder fails with strange error message (AVS) - resolved.
- 0002307: [Mechanics - Objects] Pandora's Box may downgrade hero secondary skill (Dydzio) - resolved.
- 0002303: [Mechanics - Objects] You can take the troops from the garrison with "Troops are removable" unchecked (SXX) - resolved.
- 0002398: [Mechanics - Battles] Stronghold: escape tunnel let hero surrender (Dydzio) - resolved.
- 0002127: [Mechanics - Adventure Map] Possible crash when hero is hired in town that gives him primary skill bonus (SXX) - resolved.
- 0002277: [Mechanics - Other] Random heroes always have subID of zero and don't inherit predefined options (SXX) - resolved.
- 0002168: [Mechanics - Adventure Map] Terra incognito (SXX) - resolved.
- 0002459: [Other] Desync found! - Work toward full sync of save games (SXX) - resolved.
- 0002479: [AI - Adventure Map] VCAI::performTypicalActions: crash when attempt to use removed hero (SXX) - resolved.
- 0002472: [Mechanics - Adventure Map] CGBorderGuard cause save to crash after removal (SXX) - resolved.
- 0002454: [AI - Adventure Map] AI turn extremely slow when wandering (SXX) - resolved.
- 0002249: [Mechanics - Adventure Map] After doubleclick on map object game crashed (SXX) - resolved.
- 0002326: [AI - Adventure Map] AI turn takes really long when there is many completely blocked heroes (SXX) - resolved.
- 0002350: [AI - Adventure Map] AI may sometimes attempt to visit invalid boat object (SXX) - resolved.
- 0002463: [Mechanics - Other] CGameHandler::levelUpHero desync SecondarySkillsInfo RNG (SXX) - resolved.
- 0002383: [AI - Adventure Map] AI infinitely loops with this save - secSkill desync (SXX) - resolved.
- 0001881: [Mechanics - Battles] artifact armagedon blade does not save the troops (AVS) - resolved.
- 0002089: [Mechanics - Adventure Map] Multiplayer over network: heroes inside town displayed like they visiting it (SXX) - resolved.
- 0002460: [Mechanics - Other] CGameHandler::setFormation need proper netpack with applyGs (SXX) - resolved.
- 0002314: [Other] Crashes related to bonus system in deserializationFix (AVS) - resolved.
- 0001305: [GUI - Battles] Wrong hero name + missing artifact name + possible crashes if trying to cast with Orb of Inhibition equipped (AVS) - resolved.
- 0002407: [Mechanics - Battles] Resurrection can be casted on destroyed catapult (AVS) - resolved.
- 0002384: [Other] game crash on load save game (AVS) - resolved.
- 0002171: [Other] Crash when loading save (AVS) - resolved.
- 0002319: [Other] Game crashes when trying to load a save (AVS) - resolved.
- 0002073: [Mechanics - Adventure Map] Set hero to Sleep without town and end turn cause crash (SXX) - resolved.
- 0001288: [Other] Q - 春秋.h3m is not recognized as a valid map name. (SXX) - resolved.
- 0002464: [Mechanics - Adventure Map] NewStructures::applyCl desync after town appearance changed (SXX) - resolved.
- 0001944: [GUI - Adventure Map] After building a Fort castle on adventure map doesn't change it's sprite (SXX) - resolved.
- 0002462: [Mechanics - Other] PlayerState::daysWithoutCastle desync due to CGameHandler code (SXX) - resolved.
- 0002455: [AI - Adventure Map] VCAI: Freeze on attempt to move artifact locks (SXX) - resolved.
- 0002440: [Mechanics - Battles] Crash after stopping at moat during tactic phase (SXX) - resolved.
- 0002442: [Mechanics - Battles] crash after town battle (AVS) - resolved.
- 0002415: [GUI - Battles] Crash on castle battle (SXX) - resolved.
- 0002447: [Random Map Generator] Random map generator sometimes generate unreachable sawmills. (Warmonger) - resolved.
- 0001970: [Random Map Generator] Not create random map some size (Warmonger) - resolved.
- 0001213: [GUI - Adventure Map] Rewards from Pandora may not fit on a screen (Warmonger) - resolved.
- 0002343: [Mods] Problem with HotA's Nest spawning on adventure maps. (Warmonger) - resolved.
- 0002437: [Mechanics - Battles] Rust Dragons' breath reduces attack (AVS) - resolved.
- 0002425: [Mechanics - Objects] Magic Guild doesn't teach garrisoned hero new spells after upgrading one (SXX) - resolved.
- 0002426: [Mechanics - Objects] Refugee Camp doesn't seem to work after few uses (SXX) - resolved.
- 0002540: [Mechanics - Battles] bag with Vampire lord (AVS) - closed.
- 0001975: [Mechanics - Objects] after the visit Corpse write - "Not visited" (Povelitel) - closed.
- 0002491: [Mechanics - Battles] Armagedon have wrong animation he is looks as Meteor shower (AVS) - closed.
- 0001873: [Mechanics - Battles] Ballista don't work in battle. Only if the heroes has a skill "artillery" (Ivan) - closed.
- 0002493: [Mechanics - Other] When you buy hero in town has ghost (vmarkovtsev) - closed.
- 0002545: [Mechanics - Adventure Map] The hero has the ability to learn spells wisely not bear the book if you take a Pandora's box. (AVS) - closed.
- 0002520: [Mechanics - Objects] Pyramid don't give spell. (AVS) - closed.
- 0002228: [AI - Adventure Map] SectorMap make AI stuck in Subterranean Gates (SXX) - closed.
- 0002489: [AI - Adventure Map] Crash during turn AI (SXX) - closed.
- 0002488: [AI - Adventure Map] Crash during turn AI (SXX) - closed.
- 0002271: [Mechanics - Other] Have crash in 1 day after end turn (SXX) - closed.
- 0002524: [AI - Adventure Map] Crash when I try take angels wings - Crash due to battle on tile x0y0z0 (SXX) - closed.
- 0002431: [AI - Adventure Map] Crash during AI turn. (battle in crypt) (SXX) - closed.
- 0002041: [Campaigns] Crash when i try enter in town (AVS) - closed.
- 0002318: [Mechanics - Adventure Map] Crash during AI turn (AVS) - closed.
- 0002158: [AI - Adventure Map] I can't load save (AVS) - closed.
- 0002315: [Mechanics - Other] Crash during AI turn (AVS) - closed.
- 0002301: [AI - Adventure Map] Freeze turn AI (AVS) - closed.
- 0002159: [Mechanics - Other] Crash (AVS) - closed.
- 0002222: [AI - Adventure Map] Freeze orange player (sometimes crash) (AVS) - closed.
- 0002487: [GUI - Other] after I click OK , the game crashes. (reminder of how many days left until the defeat) - closed.
- 0002253: [AI - Adventure Map] When AI visit town - happen crash (SXX) - closed.
- 0002378: [GUI - Battles] During battle right-click on enemy hero is not implemented. (Dydzio) - closed.
- 0002419: [Mechanics - Battles] Clone should disappear after SP rounds (AVS) - closed.
- 0002448: [Mechanics - Objects] New artifacts cause crash at Black Market (AVS) - closed.
[112 issues]
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Lagi

Savant
Joined
Jul 19, 2015
Messages
728
Location
Desert
Is there any mod recommend with that engine? [like better balanced spells or slower city development?]
 

hello friend

Arcane
Joined
Feb 26, 2012
Messages
7,847
Location
I'm on an actual spaceship. No joke.
If memory serves, there are some people intending to rebuild Horn of the Abyss mod on top of VCMI. I believe a lot of the people involved with VCMI used to work on Wake of Gods as well. But the project is not complete yet, and I'm not sure there are a lot of mods per se. You could always check the forums.

Vanilla HoMM was always best HoMM anyway.

Edit:
Wait my nigga I think I'm giving you bullshit information!

I'm sure I've seen multiple mods rebalancing skills and the like, some mostly packaged with/intended for usage with certain maps or campaigns, half of them in russian.

Yep.

Check the forums.
 

Maggot

Arcane
Patron
Joined
Mar 31, 2016
Messages
1,243
Codex 2016 - The Age of Grimoire
Is the VCMI forge mod any good?
 

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