almondblight
Arcane
- Joined
- Aug 10, 2004
- Messages
- 2,549
In theory you could also design a game where a hybrid is just as difficult as a fighter. Non-combat makes combat easier by some amount - enough to bypass it entirely if maxed, enough to make mediocre fighters have a good chance at the halfway point, etc. It'd probably just be hell to make something like that be just as viable as the other builds when you have multiple non-combat skills (did this guy put all of his non-combat points in streetwise? or all of them in tough talk? or half in each? Is this guy a 30/70 talker/fighter, or a 70/30 talker fighter?).
Having a hybrid be doable but difficult seems fine; I wouldn't want them wasting their time trying to balance all the different permutations. Just make a fighter (or talker if you prefer).
Having a hybrid be doable but difficult seems fine; I wouldn't want them wasting their time trying to balance all the different permutations. Just make a fighter (or talker if you prefer).