Because in practice, you have the human factor. And where it's taken us, developing-wise. Or has failed to. No, no title up to this moment in time has had a deep enough AI/number of systems/scripting to not only predict each and every possible outcome/differentiation, but more so, be capable of providing a tailored solution/response for it. Tailored because in a genre all about role playing, even the strictest of archetype allows for a multitude of combinations and possibilities. This happens prior to player input. Prior because you have an ongoing thinking process preceding it, that of the actual person roleplaying their character.
We've all seen it; fake "evil" allignment/consequences, fake dilemmas, dialogue splits, outcomes, etc. Even in little things, like 'x' or 'y' item that is best(est) for one role, only usually acquired from one and one path alone. "Fake" in the sense of sensible, utterly logical concepts being totally lacking/placeholder only, even though the setting should allow for; let alone be actually viable options for the player. Understandably of course, but still just so.
Since then we do not have the title out there that can not only predict the above but as stated, actually respond to them, we get to what really happens in these games:
- The need to know in advance and/or the need to power level (because who knows if the fucktard programming this even considered 'x' or 'y' route/possibility)
- The doubt of whether this is 'optimal' and whether one will come to regret taking or eschewing it. See forced to reroll, which is very different from choosing to play again.
- The "worry" of not being able to predict just how fucking dumb the system is, in this or that specific title, and what that will entail for you the player
- The "worry" of not being able to predict whether this or that build is viable, because while logic would state it is, see monkey human factor and who knows what will be ingame
- The by now ingrained understanding that a character with zero capabilities in lockpicking, thieving, treasure finding, you name it, is very much likely to either have subpar gear, or have subpar gear and a lack of money
- The empirical understanding that the above have never been addressed by this industry, but are rather amelliorated by hand-placed triggers/items/skills so as for the flow to appear steady. Appear.
- The knowledge that the iteration required for the above hand placed "life savers" (in meta a level, no one thought of them when they should have) is one the player should not take for granted.
- The empirical understanding that the above, while easy to overcome on a game where one controls 4 and 5 PCs, are a whole beast altogether in titles with just one PC. One PC. On an RPG at least. Don't care about other genres.
Somehow none of this bothers you; it only bothers you when someone (whom you know not btw) complains about tight skill point allocation and too specific a build, with almost zero opportunity for expanding it? Man that's his preference. One he took some effort into expressing in very non 4chan resembling manner. Props to him. And it's a preference stemming from some very fucking real issues with this genre.
(unavoidable ones to some extent perhaps, just think of iteration times, sure, but issues nonetheless)
The rest of us, with you as our leader on all things incline and old school, why don't we stick to why we find this need ingrained in most players, hmm? Why it is we all both expect and fear the dumb fighter/smart peacemaker?
Wanna go further perhaps, take the Codex jewels and put them all down? See which few, if any of them, actually fare differently or better? How many manage to avoid the above and present a wholesome, organic representation of choices and consequences?
(and i don't mean the dialogue c&c, i mean ALL choices within an RPG. And ALL the consequences. In combat, game flow, factions/setting reactivity, et al.)
Come to that, who is it that told you that AoD's way is the way? Dumb useless cretin of a fighter or fuck off, play gay and useless but well-read? Do perfect or die? Someone must have told you, otherwise you sure would not be criticising peoples' views, not when you hardly even know them, right?
Say 'i like AoD because..'. And leave it at that. Or, if choosing to presume about the mind of others, do take some effort into comprehending where from their worries are based. And how you and everyone like you choses to occasionaly face them, when it suits them, and occasionally ignore them. When it suits them.