kingcomrade
Kingcomrade
It isn't out yet? I think when you first told us all that you were making AoD I was a teenager. Now I'm halfway through my 20's. It isn't out yet? It isn't even in public beta or some shit like that?
Everyone here knows I've been a member of this forum for a retarded amount of time. I was here when VD first announced this project. I was here to discuss design decisions and debates about shit retard RPG nerd shit. Years have passed. I know indie projects can be difficult, but holy shit. Am I going to be in my 30's before this game actually comes out? A game that was conceptualized when I was in my late teens?
The point of this thread, and I'm sure a Canadian cocksucker would ignore it, is to ask, why has it taken this long? Because surely, the only reason for it to take this long is difficulties. Problems with funds. Problems with finding programmers/talent. Problems with getting the job done. Problems with it all.
I can't speak for the coksuckers on this forum, but I generally root for indie devs and am much more likely to buy their games than pirate, unlike these pothead retards. But I do want to know, what is the process that leads to this? I'm not being dramatic, this is a serious question about the business practices of AoD. I don't pretend to know any nugget of shit about game development, and that's part of why I'm asking.
I WAS A FUCKING TEENAGER WHEN YOU STARTED THIS NOW IM OLD AND WILL DIE OF ALZHEIMERS BEFORE ITS OUT
Everyone here knows I've been a member of this forum for a retarded amount of time. I was here when VD first announced this project. I was here to discuss design decisions and debates about shit retard RPG nerd shit. Years have passed. I know indie projects can be difficult, but holy shit. Am I going to be in my 30's before this game actually comes out? A game that was conceptualized when I was in my late teens?
The point of this thread, and I'm sure a Canadian cocksucker would ignore it, is to ask, why has it taken this long? Because surely, the only reason for it to take this long is difficulties. Problems with funds. Problems with finding programmers/talent. Problems with getting the job done. Problems with it all.
I can't speak for the coksuckers on this forum, but I generally root for indie devs and am much more likely to buy their games than pirate, unlike these pothead retards. But I do want to know, what is the process that leads to this? I'm not being dramatic, this is a serious question about the business practices of AoD. I don't pretend to know any nugget of shit about game development, and that's part of why I'm asking.
I WAS A FUCKING TEENAGER WHEN YOU STARTED THIS NOW IM OLD AND WILL DIE OF ALZHEIMERS BEFORE ITS OUT