Tacticular Cancer: We'll have your balls

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Vault Dweller: Age of Decadence needs to sell 45,000 copies to be successful

Discussion in 'Iron Tower Studio' started by Infinitron, Sep 19, 2015.

  1. Elhoimgender: ⚧ Iron Tower Studio Developer

    Elhoim
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    Still planned for this year. I've already set up all levels and a very basic layout, started refining them, playing around with visual concepts. Stopped a bit for now to set up the thieving update.
     
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  2. himmygender: ⚧ Arcane

    himmy
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    Novelty games that are specifically made to create social media buzz have better sales than a hardcore RPG that requires you put hours upon hours of effort into playing? Are you one of those people that also complains Beyonce is more popular than "insert local punk band"?
     
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  3. Goralgender: ⚧ Arcane Patron The Real Fanboy

    Goral
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    Thanks for the reply. You could throw us a bone and post some screenshots or something to hype things up (not now but ASAP of course). It makes me sad that Underrail gets so much more attention than Age of Decadence (not only in Poland, eurogamer has published article about it and it did not once mention AoD).
     
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  4. Vault Dwellergender: ⚧ Commissar, Red Star Studio Developer

    Vault Dweller
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    Goral

    It's still planned for this year. We're working on all 3 games simultaneously at this point.

    AoD: we're planning to release an update in early Feb, then we'll take a few months break and focus on the crawler; we'll probably do the final update in May or so.

    Dungeon crawler: we have the flow and all 4 levels mapped. Oscar's working on the levels. Nick's working on the party-based setup. Ivan's making new critters. While so far we're on schedule, it doesn't mean much because we're at a very early stage where everything always goes well. We won't run into any issues until we put the game together and see what we got.

    CSG: we're working on the setting, factions, and locations. I'm waiting for Mazin to finish a couple concepts and then I'll post a proper update.
     
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  5. tgender: ⚧ Arcane Patron

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    Why the break in AoD development? Is it just to gather a lot of feedback for the final balance thing? I know you're very attached to your dearest baby, but the best policy seems to me to be do one thing at a time and stop altoghether.
     
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  6. Vault Dwellergender: ⚧ Commissar, Red Star Studio Developer

    Vault Dweller
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    Because it's the last update and I want to take some time to think it through. Gathering feedback won't hurt either.
     
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  7. Dicksmokergender: ⚧ Arcane

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    :hmmm:
     
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  8. Goralgender: ⚧ Arcane Patron The Real Fanboy

    Goral
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    You posting this image is funny considering what your nick is. I would assume you would agree.
     
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  9. oasis789gender: ⚧ Arcane

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    Is there a specific eurogamer writer that you think might be interested in AoD?
     
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  10. Invictusgender: ⚧ Arcane The Real Fanboy

    Invictus
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    Fuck those pseudo reviewers; I bought a copy to the Bunnyhop guy and sent him the code, and somebody exchanged it on gog a couple of weeks ago (probably not even him) and not only did he not even acknowledge it by saying thanks or posting something about the game...much even less reviewing the damn thing. Guess he is too busy for non japanese indies; the fucking hipster
     
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  11. Make America Great Again Johannesgender: ⚧ Arcane

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    I'm eagerly waiting for the sequel, Docking with Son.
     
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  12. StaticSpinegender: ⚧ Arcane Patron

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    I can understand why Crisis, Mass Effect, Fallout are way more popular. But that shit? 2 000 000+ for goat simulator?
     
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  13. hivemindgender: ⚧ Arcane

    hivemind
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    13 yo kids and genuine autists.
     
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  14. thesheeepgender: ⚧ Arcane

    thesheeep
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    Well, it is cheap and fun to play around with for some few hours, then put it away.
    As soon as games enter the region < 10$, the threshold to buy them just becomes a lot lower, even if people do not expect a great game.

    Heck, I spend 13€ to be amused in the cinema for ~2 hours, why not spend half of it for probably the same amount of amusement time?
    Certainly cheaper than hookers.
     
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  15. StaticSpinegender: ⚧ Arcane Patron

    StaticSpine
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    Okay, I got the point about pricing.

    But another thing - are we, the ones who played and loved original Fallouts, PS:T, Arcanum etc in late 90s-early 00s - the core audience of AoD - so few? Only 33 000 people?
     
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  16. Higher Gamegender: ⚧ Arcane

    Higher Game
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    We are in the Kali Yuga.
     
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  17. thesheeepgender: ⚧ Arcane

    thesheeep
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    New ones growing up, of course.
    I met a few people in lectures that are as disappointed in "major gaming" as we are and look to games with more in-depth mechanics and more challenge.

    I don't think this will ever stop, it will just never be the main gaming audience again.
     
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  18. StaticSpinegender: ⚧ Arcane Patron

    StaticSpine
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    The Age of Decadence

    :smug:
     
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  19. SniperHFgender: ⚧ Prophet

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    More or less.



    Obviously edges more mainstream than AoD but so were those games you mentioned.
     
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  20. StaticSpinegender: ⚧ Arcane Patron

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  21. Make America Great Again Infinitrongender: ⚧ I post news Patron

    Infinitron
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    StaticSpine It's the number of people who own WL2 & PoE & D:OS, not WL2 + PoE + D:OS.

    But it's worth noting that number might be larger by now, since PoE, the most recent game in that trio, has since been on several sales.
     
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  22. Dicksmokergender: ⚧ Arcane

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    The core audience of AOD is not the same as the people who played Fallout, PS:T, and Arcanum and loved them. It's a lot less. Because the games aren't really similar at all.
     
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  23. StaticSpinegender: ⚧ Arcane Patron

    StaticSpine
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    Of course AoD is not a copycat of any of those games, but the target audience is the same, no?
     
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  24. Malakalgender: ⚧ Arcane

    Malakal
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    Of course not, those games were main stream rpg back then. You need to compare AoD to obscure games from previous eras.
     
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  25. Dicksmokergender: ⚧ Arcane

    Dicksmoker
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    There's significant differences. Many here, for instance, were expecting AOD to essentially be Fallout in a Roman setting, and were disappointed to find out that wasn't the case (when the first demo was released). It's unlike any other rpg that's been released.
     
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