Tacticular Cancer: We'll have your balls

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Vault Dweller: Age of Decadence needs to sell 45,000 copies to be successful

Discussion in 'Iron Tower Studio' started by Infinitron, Sep 19, 2015.

  1. Make America Great Again Infinitrongender: ⚧ Trade Master Patron

    Infinitron
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    Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
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    Suddenly, doom and gloom: http://www.irontowerstudio.com/forum/index.php/topic,6807.msg139950.html#msg139950

    I feel a little guilty for coming up with the "urban intrigue simulator" moniker now...
     
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  2. Stompagender: ⚧ Arcane

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    Now if only someone would shill this game as much as PoE around here
     
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  3. Make America Great Again Infinitrongender: ⚧ Trade Master Patron

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    The RPG Codex is the worst site at promoting Age of Decadence, except for all the other sites
     
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  4. TZ3Kgender: ⚧ Arcane

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    Just about everybody on the Dex knows about AoD so we don't need any shills, however theres probably quite a number of members who haven't bought it because its not complete.

    VD's gotta get the game on GoG, which has had some problems if i recall, and assemble a crack team of AoD shill commandos to various forums and social media if he wants to hit 30K.
     
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  5. Make America Great Again Infinitrongender: ⚧ Trade Master Patron

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  6. TZ3Kgender: ⚧ Arcane

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    My bad. Got mixed up with Underrail.
    Has AoD been shown off at any cons after IGF in 2013?
     
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  7. Make America Great Again Zorba the Huttgender: ⚧ Arcane Weasel

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    Yes, it looks as though selling 30k copies in a year is a tough ask, unless something unexpected happens (someone with a lot of reach taking an interest). Perhaps people like Swen putting the word out will help.

    I still think this will be a timeless classic with a very long tail in terms of sales, as more people discover the game. So I just hope it doesn't become bundle fodder (out of necessity) too soon.

    As Likaq just posted on the other thread, the time they spend on improving AoD is obviously linked to how well it initially sells, so it's in all our interests to get the word out as much as possible.
     
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  8. Mer1gender: ⚧ Novice

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    The first arena combat demo was pretty good, but I found the latest one a fugly mess with clunky gameplay.
    I do hope they will reach the target though, plans for next games were somewhat interesting iirc
     
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  9. Robert Jarzebinagender: ⚧ Guest

    Robert Jarzebina
    They should add zombies to the game, and rename it with "Dead" in the title, ohh wait....
     
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  10. Coppergender: ⚧ Savant

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    just need to tap that Game of Thrones audience. 'Murder. Lust. Betrayal. Few will survive - the Age of Decadence.'
     
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  11. Awor Szurkrarzgender: ⚧ Arcane In My Safe Space

    Awor Szurkrarz
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    Codex 2012
  12. Blackstaffgender: ⚧ Savant

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    And that's the reality of video game sales and that's why the 80k games sold by HBS for SRHK in only a month is in fact a good performance that nets them more than a million dollars in profits and a good potential for promotion sales later on... ;)

    I already preorder AOD by BMT three years ago, but I plan to buy another copy on GOG on the release date. Can't bring the incline without doing some sacrifice :M
     
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  13. I'm With Her Mustawdgender: ⚧ for prison Self-Ejected

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    $30 at half price (to include steam discounts over time) = $15 game

    $15 game X 30,000 copies = $450,000

    Wow...that seems like a lot of cheddar to be profitable...what gives? Have the expenses been that high to make this thing? $450k, on top of what they've already sold, seems like an extremely high threshold.
     
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  14. Make America Great Again Infinitrongender: ⚧ Trade Master Patron

    Infinitron
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    Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    I suspect it's not so much a matter of "expenses" but more "what amount of money do I need to continue on making big RPGs without having to get a real job again".
     
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  15. Make America Great Again Zorba the Huttgender: ⚧ Arcane Weasel

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    I'm sure VD will answer but bear in mind:
    - taxes, Steam fees come off that
    - this is a small team of people who have put in years of work with little pay, I guess hoping to get something to live on and replenish savings when the game comes out
    - they want to "secure their future", ie: fund the next couple of years to make the next game
     
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  16. I'm With Her Mustawdgender: ⚧ for prison Self-Ejected

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    Time for a kickstarter figstarter?

    Show Spoiler
    :troll:
     
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  17. Cazzerisgender: ⚧ Formerly Andross

    Cazzeris
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    I find it funny how VD thinks that Dead State sold very well, while the Mitsodas found it to be not enough to keep them making more CRPGs for the next few years. This is how you know who has real passion for this genre.
     
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  18. likaqgender: ⚧ Arcane

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    Ugh, Dead State team was/is much bigger, therefore they need more revenue to keep making crpgs.

    Edit: DS sales were great from VD perspective, not so much from 10+ team ( doublebear ) perspective.
     
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  19. TZ3Kgender: ⚧ Arcane

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    Its not like VD's "next" game will be on the Torque engine right?
     
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  20. Cazzerisgender: ⚧ Formerly Andross

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    That doesn't mean having that team was necessary at all. If I remember correctly, Dead State's development started not too long after TAoD's, but it was the one with the smaller and less experienced team and zero Kickstarter dollars the game that feels reasonably polished near release, features content that never feels repetitive and most likely will be remembered for many years to come as a better and more creative game.

    The dungeon crawler set in that prison Dellar talked about in TAoD will definitely be developed using Torque, but the Generation Ship RPG will probably be on the Unreal Engine 4.
     
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  21. likaqgender: ⚧ Arcane

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    Dead State's development started in 2009, AoD's in 2004.
     
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  22. I'm With Her Mustawdgender: ⚧ for prison Self-Ejected

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    Why not? It's got all the functionality...although, I remember reading something about the unreal engine? Dunno, that might have been a different game.
     
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  23. TZ3Kgender: ⚧ Arcane

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    I was just thinking it was a bit long in the tooth and wondering what the costs for developing on a new engine would be.
     
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  24. Cazzerisgender: ⚧ Formerly Andross

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    Hmm, I was wrong then. Still the $332.635 they received makes me think they are more interested in getting enough revenue than in just developing CRPGs, at least when compared with TAoD's team.
     
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  25. Make America Great Again Zorba the Huttgender: ⚧ Arcane Weasel

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