Maybe because I am a boogeyman from
felipepepe's nightmares, but I really don't see AOD as
oldschool such that "modern gamers" don't know what its brand of C&C is like. Is there any old game with comparable C&C, either? I say this not having played it, but having read quite a bit, it seems like the complexity and variety of C&C is vastly beyond any of the older games I remember which either gave fairly narrow choices or kept the consequences fairly contained. Maybe Arcanum is in the same boat (I never finished it), but I don't really think so -- C&C is part of Arcanum, but I would say that Arcanum is more about reactivity to character builds, which is something different.
To me, AOD is a kind of path-not-taken freak -- while other members of the genus pursued an evolutionary strategy of focusing on the cinematic delivery of dialogue (to the detriment of choices' complexity), AOD pursued an evolutionary strategy of focusing on the choices themselves. It doesn't seem old school so much as what old school could have become under different conditions. I could imagine showing the ever-simpler dialogue options in Bioware games and then an AOD dialogue screen with, "What if rather than making choices simpler, we made them better?" (Though it's really no that the dialogue screens are per se more complicated, it's the way they interrelate, which is hard to demonstrate visually.)