This is actually a cool idea. VD sure can write and Gamasutra is taken by posts on indie platformers and "muh pixel art", a nice article talking about the hardships of a hardcore RPG that took 5 billion years to complete could be interesting.You could always pull a sea/felipepepepepepepe and spam up Gamasutra.
a nice article talking about the hardships of a hardcore RPG that took 5 billion years to complete could be interesting.
This is actually a cool idea. VD sure can write and Gamasutra is taken by posts on indie platformers and "muh pixel art", a nice article talking about the hardships of a hardcore RPG that took 5 billion years to complete could be interesting.
Or you could stir up DRAMA. The whole "Awesome / Normal" difficulty setting and the GOOD FUCKING RIDDANCE events. No other indie dev dares talk like this, that could get people curious, promote the challenging side of AoD in a Dark Souls "Prepare to Die" kind of way. Or just create butthurt - that worked well seven years ago: http://www.rockpapershotgun.com/2008/02/01/against-design-decadence-vince-d-weller/
Any gaming website would want a controversy that could spam 252 angry comments...
I've always thought this to be the best angle in gaining the most exposure as a curiosity. Might not directly reach the AoD target audience but it couldn't hurt.
The best angle is THIS IS AN ANCIENT ROME RPG NOTHING LIKE THIS HAS EVER BEEN MADE OMG (well, okay, Nethergate)
In fact, I'd go further than that. It's the closest thing you'll ever get to Rome: The RPG (that is, the TV series Rome). That's a hell of an angle.
"I spent 10 years creating a RPG where most people die on the first fight - and I'm ok with that".
Then rant about how modern games are too easy, how players are lazy and want to be pandered, about the "awesome mode" and how spoiled brats can't take failure.
TBH when I play AoD I don't really feel the Roman vibe all that much. I think the games scale and mostly modern styled writing don't really payoff that angle. The only time it ever feels a little "imperial" is in a few sections with Gaelius. It's more post-western-Roman but not Rome itself, more the outskirts, feeling with a dash of low fantasy. That doesn't really drive home the grandiosity most people associate with Rome in media.
I think it's more eastern roman empire, like the period of Justinian hold Constantinople (aka Byzantium and Istanbul), than post-Republic.
Well, I am talking about marketing.
What really matters now is increasing game coverage and promotion via reposting, translating and writing articles.
It would probably do the trick if AoD fans from different world countries started reposting AoD information and reviews at their local RPG fan boards, communities and publics the way I have been doing on Russian speaking Internets since around 2010.
The steps are easy:
- google a dozen RPG communities in your language and get registered there
- post a detailed and vivid review including game features, screenshots, videos and your personal impressions
- repeat x 12 times
- monitor the replies and respond to praise and criticism. Feed the trolls, to make the discussion lively and emotional Wink
Global English speaking RPG fan communities and boards should be targeted especially. Even Craig's list and Reddit, there are many RPG discussions there.
Make it viral and it will work! It did work well on the Russian speaking Internets. Various Russian game magazines and dedicated RPG portals were retransmitting the news and even interviewed Vince a couple of times.
I expect a lot of people intend to do 2nd playthrough. Especially since, you know, its fucking free.
All due respect, but I don't believe in a word of it. Moreover, with playthroughs or not, that is not an excuse for not buying AoD.
Believe whatever the fuck you want. Every game gets biggest peak in Steam sales first on launch, and then when it comes on sales. Its a niche genre, and when part of the fanbase during launch is interested in playing somethng else, that hurts your exposure badly. That's just how it works.
Any intelligent person who have a clue about the quality of AoD would never miss its release just to replay W2 or D:OS.
well, it was early access and it's not like you had a Kickstarter or anything.We didn't have a strong start and sold about 3,500 copies on Steam in 2013. We sold about 6,000 in 2014 and about 4,500 in 2015 so far.
Or they could play the demo...
But yes, they'd be pretty far into the sales process to get that point.
well, it was early access and it's not like you had a Kickstarter or anything.
What's been the deciding factor in the sales increase over the years? Word of mouth? Coverage from various interviews? Steam sales?