felipepepe
Codex's Heretic
A LARP trailer, complete with a turn-based combat scene and a really bad actor reading long persuasion dialogs.Claymation is best medium for AoD trailer.
You know you want it.
A LARP trailer, complete with a turn-based combat scene and a really bad actor reading long persuasion dialogs.Claymation is best medium for AoD trailer.
Scientific research
Being in a refugee camp is a shame Codexer must endure when server is down~ Although, it's not that heavy.He's actually talking about The Watch, the traitor. Don't ask me how I know.
yesterday, i was thinking about something special about AoD.We all know the game is a heavy text based, even more than what some books can totalize.
So hey, why not publish a kind of collector book with some artwork content (locations, items).Why not then a chapter where all the main NPCs would be presented in a few lines.Another chapter for the long tale of indie development.It could also feature some of the nicest interviews.
And if it's not doable in a hardcover format, there's always a pdf format.
Ask yourself and see: if such a thing would be published, would you buy it to support ITS?
In general, our strategy (for the lack of a better word) is aimed at selling the game to new 'customers' rather than squeezing more money from the existing customers.Ask yourself and see: if such a thing would be published, would you buy it to support ITS?
I don't think that we reached new levels (it's not for me to tell), but I do like writing articles and I wanted to write articles on TB combat and on how to design/write/script C&C for a long time (which doesn't mean that I'll actually do it). I had a half-written TB draft for over a year now.If they think they've reached some new levels of reactivity and causality, then why not make it dissertation-like to outline and explore in-depth their philosophy and method? That would influence game development for the future as well.
Naturally. If someone didn't play these games I wouldn't expect them to pick AoD.Personally I've had a hard time championing AoD to my gaming circle, due to rather unfortunate launch timing along with WL2 DC and D:OS EE.
We all know these games are time consuming as fuck, so most people really aren't interested in buying more than one in short amount of time.
I don't think that we reached new levels (it's not for me to tell),
Personally I've had a hard time championing AoD to my gaming circle, due to rather unfortunate launch timing along with WL2 DC and D:OS EE. .
That's some ego, eh? Speaking of history of the world:
Beethoven wasn’t working on a second rate medium filled with controversy about the very nature of his work and by the time he said this he wasn’t the equivalent of an indie musician making his first composition. Besides, given the existence of internet, the trolls, the irrational backlashes, eternal resentments, any grandiose comment would not be wise, to say the least.
any grandiose comment would not be wise, to say the least.
Lurker King said
Since the vast majority of the potentially buyers of W2 and D:OS already bought or backed these games, and played and talked about them to death, and both games are very big and tiresome, I believe this is not the case at all.
Anyway, the main issue with promoting a game this way or that way is that we (indie developers) don't really get much coverage, so all we can do is write things on our sites, which isn't very effective (which is why I write my design articles for my own amusement, not to reach some audience).
Ehm Vault Dweller . For your next game, you probabbly should think about outsourcing to sweatshops in Vietnam? The low low annual payment for a normal programmer or artist in Canada or US is pretty good money here.
In other words, he's already outsourcing to sweatshops.Vince is the only one in Canada, programming and animation are in Ukraine and I'm in Argentina.