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Update: Version 1.01

Wolf Mittag

Wolf Mittag Software Development
Developer
Joined
Dec 18, 2003
Messages
331
Location
Shanghai
Version 1.01: improved inventory and bartering, some additional gaming features, misc minor improvements.

Demo Version:
http://www.teudogar.com/tdogr101.exe (Version 1.01, 5.67 MB)
(You can also use this file to update an older Demo Version already installed on your system. You can continue to use all of your saved games with the updated version.)

Full Version Update Patch:
http://www.wmittag.com/downl/tdogr_upd_100_to_101.exe (1 MB)
(Download and install this file to update your installed Full Version 1.00 to Full Version 1.01. You can continue to use all of your saved games with the updated version.)

--------------------------

Detailed Listing of Changes:

Inventory:
- Player's Inventory bag window: increased size. Now you've got more room to sort the things you're carrying.
- added Quick-Get/-Drop: Holding down the Shift-key while clicking on an object will now automatically pick it up or drop it, without the need for you to drag&drop the object.
- Player's Inventory bag window: improved auto-placing of objects: Similar objects will now be arranged next to each other. (E.g., when you've placed your food in the lower right corner of the window, an additional piece of food will automatically be placed there, too.) (Of course when you place objects manually you can still place them whereever you want - this change only concerns _automatical_ placing.)

Trade:
- When your trading partner has 2 or more gold coins, his pile of gold will be split and offered in several different slots on his bartering table in order to enable you to acquire only part of his gold. (Example: 12 gold coins will be offered as 6+3+2+1.)
- Piles of more than 10 silver coins are split in the same way. (Example: 50 silver coins will be offered as 25+13+6+6.)
- If there aren't enough free slots left, some slots are freed by removing valueless items like torches or mugs from your trading partner's bartering table. (You can still get these items from the slaves.)
- Optionally, the total value of all selected goods in silver coins will be displayed below each bartering table. (Go to "Options Menu, Language and Control, Bartering: Display total value" to activate this.)

Graphics:
- Options Menu: added option to adjust brightness, contrast, and RGB intensity.

Music:
- You can now load your own midi-files as intro and combat mode music.

Gameplay:
- Gaining experience: added moderate increase of strength, dexterity and intelligence (in addition to the increase of skills already available before)
- reduced effectiveness of magical rings or swords somewhat in order to counter-balance your stronger experience gains.
- can now use pliers and hammer (with fireplace and anvil) to repair weapons or armor (if not too heavily damaged).
- can now use tools to repair shields and leather armor (if not too heavily damaged).
- can now use loom to weave cloth (if spindles in inventory).
- Player lastingly cursed after causing trouble at Ziu's Grove: With the new version, this will only happen when you kill someone. Even then, the curse will now end automatically after 18 days. Alternatively, Ortruda in Ortruda's Forest (only in Full Version) can now free you from this curse.
- reduced weight of pick-axe. This, together with the increase of strength, should prevent your character from being overloaded too easily.

Bugfixes:
- Options Menu: '-' key should now work on U.S. keyboards as well.
- corrected a number of typos/spelling mistakes in dialogs, general text, encyclopedia etc.
- if Setup can't create "SelectedFolder\Teudogar and the Alliance with Rome", it'll try to create "SelectedFolder\Teudogar" instead.

Ordering the Full Version:
- reduced price from EUR 19.90 to EUR 14.95 (=US$ 17.50). (My sincere apologies to all who've purchased the Full Version at the old price. You will get a US$ 6 rebate on "Darghul" or "Teudogar II", when these games are released, or alternatively, if you feel really upset at having paid the old price, I will refund the excess EUR 4.95 to you with PayPal/Send-Money.)
- added Western Union money orders as an additional payment option.

Misc:
- Help Menu: added access to readme.txt (help file concerning technical questions). (Before, you could only access this file over the Options Menu.)
- graphics system: added detailed error and diagnostic messages.
- removed saved games' anti-patching checking. If you wish to manipulate your saved games, you're no longer prevented from doing so.
- User's Manual: Added some additional information on bartering.

--------------------------

Well, this is a minor update, fixing just some of the most obvious things...
 

Anonymous

Guest
Right !
He´s doing a great (and quick) job !
Never saw an developer like Wolf before !
 

Cai

Novice
Joined
Jan 11, 2004
Messages
4
Location
UK
very impressed.
great to see things that i've read ( and one or two have said my self) appearing in this patch, real nice change to have authentic input into improving the game. noticed theprice has come down a bit as well, for £ 9.50 ( UK pounds ) it's a real bargain.
Nice Work Wolf.

Cai
 

Anonymous

Guest
Never saw an update bigger than that.
Darghul? Teudogar2? Love you :mrgreen:
 

Lammers

Novice
Joined
Jan 27, 2004
Messages
11
Strange that Wolf doesn't highlight his other game/s on the Teudogar website.
Had a poke at guessing its http://www.darghul.com
sure enough it's there but in German(?).

Had to use babelfish, translated I got
DARGHUL - new version is in work
"Planned publication date of the German version (English translation takes place thereafter): 28. February 2004."

:)

Anonymous said:
Never saw an update bigger than that.
Darghul? Teudogar2? Love you :mrgreen:
 

Wolf Mittag

Wolf Mittag Software Development
Developer
Joined
Dec 18, 2003
Messages
331
Location
Shanghai
DARGHUL: Well, I wanted to do a thorough overwork of that website first, add an English translation and so on (but haven't found the time yet). Currently the only thing you can do at the DARGHUL-website is to download the ancient German-only MSDOS-version of DARGHUL.
As to the release date of the new, Teudogar-engine-based version of DARGHUL I'm currently working on, it'll probably be four to five weeks later than originally planned - it's quite a lot of work (got to update the website). Sorry about this confusion...
 

wizard

Liturgist
Joined
Oct 20, 2002
Messages
117
Location
Tower of Wizard
Music:
- You can now load your own midi-files as intro and combat mode music.

Now that's great improvement! Others look good too :)

Concerning Teudogar II, will it use new engine?
 

Wolf Mittag

Wolf Mittag Software Development
Developer
Joined
Dec 18, 2003
Messages
331
Location
Shanghai
wizard said:
Concerning Teudogar II, will it use new engine?

Most likely not; however I intend to add a number of improvements (higher screen resolution, tile-independent placing of objects, NPCs acting more individually and so on), so it should at least look&feel somewhat better than the current version.
 

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