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Unreal

Cazzeris

Guest
What do you think of Unreal Gold?

Is it more similar to Quake or Half Life?

Does its multiplayer mode actually works?
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,870,848
What do you think of Unreal Gold?
Is it more similar to Quake or Half Life?
Does its multiplayer mode actually works?

Worth to play.
MP technically work, population on the other hand...
Similiar to H-L, propably.
And half to 3/4 of weapons here are useless or too strange to use.
 

Astral Rag

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Joined
Feb 1, 2012
Messages
7,771
What do you think of Unreal Gold?

Is it more similar to Quake or Half Life?

Does its multiplayer mode actually works?

:hmmm:

Not sure if serious. Not going to waste my time explaining why Unreal and UT are worth playing (of course they are...), FFS did this website merge with Gamespot while I was sleeping.

Of course MP "works"... and Unreal and UT have excellent bots.

Use: http://kentie.net/article/d3d10drv/
 

Cazzeris

Guest
What do you think of Unreal Gold?

Is it more similar to Quake or Half Life?

Does its multiplayer mode actually works?

:hmmm:

Not sure if serious. Not going to waste my time explaining why Unreal and UT are worth playing (of course they are...), FFS did this website merge with Gamespot while I was sleeping.

Of course MP "works"...
Sorry, but I haven't played many FPS games and I just wanted some information.

And I also wanted to know if MP was still "alive" (I mean, with players to play with) because it's an old game.
 

Astral Rag

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Joined
Feb 1, 2012
Messages
7,771
Sorry, but I haven't played many FPS games and I just wanted some information.

And I also wanted to know if MP was still "alive" (I mean, with players to play with) because it's an old game.

Fair enough.

Not sure about Unreal 1 but it's often possible to find populated UT servers with a decent ping, the problem is that few of those servers are pure. When I'm in the mood to play UT or Unreal online I tend to play on private servers with friends and/ or bots, it's very easy to host a listen server.

Screenshot of the UT DM server list:

dfqd3ajx5.jpg

Unreal Gold would be worth it for Unreal's great SP campaign, RTNP is far less stellar but it's a masterpiece compared to Unreal 2... (seriously avoid U2, it's a disgrace). UT is one of the finest MP FPS money can buy and the bots can be -very- challenging. UT also has a SP tournament campaign if you're into that sort of thing.

There are also a million custom maps for UT, of course most are absolutely terrible but there are some great ones.

It's also possible to play Unreal 1 MP maps in UT or play UT with Unreal 1 weapons etc, etc.

http://www.mapraider.com/maps/unreal-tournament/deathmatch/?s=Rating_HighestFirst

http://www.gamefront.com/files/1420633/Oldskool_zip
 
Last edited:
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Messages
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Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
What do you think of Unreal Gold?

Is it more similar to Quake or Half Life?

Does its multiplayer mode actually works?

The vanilla Unreal is one of the best fps-es ever.

You must be ready for some pacing changes. Levels are big. No matter if you want to make through the mine, factory or an open area you will be in awe how much time you'll need to just move around. Their quality is varied, but playing it for the first time is very time consuming. It's not similar to Quake or Half Life. Weapons feels weird, and you need some time to accurately to deal with enemies. Which have really impressive AI, even now fighting with two Skaarji warriors can be problematic. The original engine still is looking great, and the Gold edition has patches already loaded up so it won't be a problem to set widescreen resolution. The music adds to the atmosphere, where you really feel like on alien planet full of mysteries, strange natives and language that you can learn. An expansion - Return to Na Pali which is included in this version it's not so good and adds nothing to the formula with boring levels (especially the beginning) and being overall not so interesting. As for the MP - just install UT and try to convince some bros to play with you, Unreal was horrible in that department.

After that you can play Unreal 2. It will be your first and last playthrough.

:troll:
 

adddeed

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I enjoyed Unreal 2. Great sci fi shooter. Different than Unreal 1, which is why people were disappointed. As usual.
 

DraQ

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Chrząszczyżewoszyce, powiat Łękołody
What do you think of Unreal Gold?

Is it more similar to Quake or Half Life?

Does its multiplayer mode actually works?
It's most similar to Unreal.

It's basically Unreal plus it's somewhat mediocre (but still playable) expansion. In the past there were some intercompatibility problems between Unreal and Unreal Gold (Important when using custom content or playing MP), but modern patches seem to have taken care of that (as well as such things a compatibility issues with modern graphics hardware).

As for Unreal itself, it's awesome.

Overall it's somewhere between Quake and HL - far more focused experience than Quake, but not as concerned with story as HL is, with more fluid, atmosphere-centric style somewhat calling back to Quakes less literal stylistics.

It's definitely not like Quake where instead of forming some coherent whole the levels are merely a suitably gloomy backdrop for the carnage, but it's also not HL1 where the environments are firmly rooted in reality of particular location and wrapped around the narrative of one unlucky scientist dude with surprising knack for modern warfare. Instead, in Unreal you can say that the game is a journey; you will travel through vast variety of environments, themes (more often than not quite unearthly) changing like in a kaleidoscope.
So where Quake was basically all greenish brown castles, bluish brown temples/magical castles and brownish brown industrial interiors (still vaguely castle like), and where Half-Life was a collection of typical scientific-industrial complex interiors in various stages of devastation, plus some desert (with a hint of alien WTF at the end helping it to not be a game about crates), Unreal will take you through crashed spaceships (and some quite functional), picturesque canyons connecting alien industrial complexes with old castles and ruined temples, and beyond without stopping mid-stride.
It will nevertheless still try to paint cohesive bigger picture and allow you to cross your paths with numerous backstories populating its universe, told using both environments and text, helpfully translated by your portable universal translator device. Still, unlike HL Unreal is predominately a game of loneliness and alienation, where your physical loneliness is compounded by being stranger in a strange land.

That's about the atmosphere, technically Unreal is quite impressive as well.
Stunning (for its time) visuals (dat lighting and procedural textures) help bring the environments to life, while levels themselves tend to be large and often have fairly nonlinear layouts. They are pretty numerous too, making game fairly long at 38 maps in single player campaign (to be fair, not *all* of them are massive nonlinear environments).
The game features excellent dynamic soundtrack (by the guys who made Deus Ex music), and sound design (mostly) doesn't lag behind music quality-wise.
Enemy AI was stunning back in 1998 and, partly thanks to lack of development in this regard, remains praiseworthy to this day. It's a bit worse than HL's at apparent teamwork, but far better at environment traversal and situational awareness.

The game features an arsenal of 10 weapons, which are a bit of a mixed bag. On one hand they are far more imaginative and interesting (both conceptually and in actual use) than either classic "fallback melee weapon, pistol, shotgun, machinegun (often gatling), rocket launcher, energy thingamajig" or modern "assault rifle #567, assault rifle #389, etc." typical FPS weapon collection, further enhanced by each weapon featuring at least two distinct fire modes.
On the other the weapons are slightly let down by their relatively low power and proportionally wimpy sound effects (to clarify - on release sounds were pretty cool, but way too quiet, a later patch replaced them with much louder, but generic sounding ones), which thankfully pretty much exhausts the list of game's less awesome traits.
In addition to weapons you have a number of usable inventory items that will help you in various combat and non-combat situations.

Expansion is basically Unreal, except with muddled environmental and narrative progression and much less sense of identity.
It adds some (usually annoying) enemies, three boring and unimaginative weapons and some voice acted intermissions that have an interesting property of making the protagonist sound like an emasculated wimp.
On the upside, being essentialy a big glob of glued together Unreal outtakes with some original content in between it has several really sweet maps.
It's about half as long as the game proper.

There are also tons of user content floating around the web, some of it is of superb quality.

Multiplayer generally works, but since there is such thing as Unreal Tournament it only really makes sense to run coop, as UT offers superior competitive experience.

Make sure to grab the patches as otherwise you may be stuck with lack of compatibility with other Unreal versions and possibly annoying technical issues like inability to use hardware acceleration which may degrade visuals to the point where it becomes noticeable by unaided eye (Unreal was notorious for not only its stunning visuals, but also its ability to still look breathtakingly awesome without hardware acceleration).

I enjoyed Unreal 2. Great sci fi shooter. Different than Unreal 1, which is why people were disappointed. As usual.
Lol, "addled".

Andross
FYI, Unreal 2 is possibly on par with Oblivion in terms of both franchise rape and general failure.
Sluggish, linear, heavily scripted, devoid of any atmosphere, with facepalm inducing enemy design, downright insulting redesign of Skaarj (the major antagonists of 1), no continuity with 1 or any indication it takes part in the same universe (other than aforementioned skaarj that got badly raped themselves) and retarded plot.

It has some interesting looking locations and some fairly interesting and fun to use weapons, but they are as much of this game's saving grace as turds being firm and solid instead of drowning you with diarrhea can be a saving grace of being crushed under an avalanche of shit.
 
Last edited:

adddeed

Arcane
Possibly Retarded
Joined
May 27, 2012
Messages
1,478
Sluggish, linear, heavily scripted, devoid of any atmosphere, with facepalm inducing enemy design, downright insulting redesign of Skaarj (the major antagonists of 1), no continuity with 1 or any indication it takes part in the same universe (other than aforementioned skaarj that got badly raped themselves) and retarded plot.
Wrong on all counts as usual. It's not sluggish. Saying it's linear is implying that Unreal 1 wasn't. There is great atmosphere to each level, which game were you playing? Enemies were good, the Skaarj was good, and since when continuity is a must in shooters? It's got discint levels which you finish and then you move to the next. You know, like with 95% of games.
 

Cazzeris

Guest
What do you think of Unreal Gold?

Is it more similar to Quake or Half Life?

Does its multiplayer mode actually works?
It's most similar to Unreal.

It's basically Unreal plus it's somewhat mediocre (but still playable) expansion. In the past there were some intercompatibility problems between Unreal and Unreal Gold (Important when using custom content or playing MP), but modern patches seem to have taken care of that (as well as such things a compatibility issues with modern graphics hardware).

As for Unreal itself, it's awesome.

Overall it's somewhere between Quake and HL - far more focused experience than Quake, but not as concerned with story as HL is, with more fluid, atmosphere-centric style somewhat calling back to Quakes less literal stylistics.

It's definitely not like Quake where instead of forming some coherent whole the levels are merely a suitably gloomy backdrop for the carnage, but it's also not HL1 where the environments are firmly rooted in reality of particular location and wrapped around the narrative of one unlucky scientist dude with surprising knack for modern warfare. Instead, in Unreal you can say that the game is a journey; you will travel through vast variety of environments, themes (more often than not quite unearthly) changing like in a kaleidoscope.
So where Quake was basically all greenish brown castles, bluish brown temples/magical castles and brownish brown industrial interiors (still vaguely castle like), and where Half-Life was a collection of typical scientific-industrial complex interiors in various stages of devastation, plus some desert (with a hint of alien WTF at the end helping it to not be a game about crates), Unreal will take you through crashed spaceships (and some quite functional), picturesque canyons connecting alien industrial complexes with old castles and ruined temples, and beyond without stopping mid-stride.
It will nevertheless still try to paint cohesive bigger picture and allow you to cross your paths with numerous backstories populating its universe, told using both environments and text, helpfully translated by your portable universal translator device. Still, unlike HL Unreal is predominately a game of loneliness and alienation, where your physical loneliness is compounded by being stranger in a strange land.

That's about the atmosphere, technically Unreal is quite impressive as well.
Stunning (for its time) visuals (dat lighting and procedural textures) help bring the environments to life, while levels themselves tend to be large and often have fairly nonlinear layouts. They are pretty numerous too, making game fairly long at 38 maps in single player campaign (to be fair, not *all* of them are massive nonlinear environments).
The game features excellent dynamic soundtrack (by the guys who made Deus Ex music), and sound design (mostly) doesn't lag behind music quality-wise.
Enemy AI was stunning back in 1998 and, partly thanks to lack of development in this regard, remains praiseworthy to this day. It's a bit worse than HL's at apparent teamwork, but far better at environment traversal and situational awareness.

The game features an arsenal of 10 weapons, which are a bit of a mixed bag. On one hand they are far more imaginative and interesting (both conceptually and in actual use) than either classic "fallback melee weapon, pistol, shotgun, machinegun (often gatling), rocket launcher, energy thingamajig" or modern "assault rifle #567, assault rifle #389, etc." typical FPS weapon collection, further enhanced by each weapon featuring at least two distinct fire modes.
On the other the weapons are slightly let down by their relatively low power and proportionally wimpy sound effects (to clarify - on release sounds were pretty cool, but way too quiet, a later patch replaced them with much louder, but generic sounding ones), which thankfully pretty much exhausts the list of game's less awesome traits.
In addition to weapons you have a number of usable inventory items that will help you in various combat and non-combat situations.

Expansion is basically Unreal, except with muddled environmental and narrative progression and much less sense of identity.
It adds some (usually annoying) enemies, three boring and unimaginative weapons and some voice acted intermissions that have an interesting property of making the protagonist sound like an emasculated wimp.
On the upside, being essentialy a big glob of glued together Unreal outtakes with some original content in between it has several really sweet maps.
It's about half as long as the game proper.

There are also tons of user content floating around the web, some of it is of superb quality.

Multiplayer generally works, but since there is such thing as Unreal Tournament it only really makes sense to run coop, as UT offers superior competitive experience.

Make sure to grab the patches as otherwise you may be stuck with lack of compatibility with other Unreal versions and possibly annoying technical issues like inability to use hardware acceleration which may degrade visuals to the point where it becomes noticeable by unaided eye (Unreal was notorious for not only its stunning visuals, but also its ability to still look breathtakingly awesome without hardware acceleration).

I enjoyed Unreal 2. Great sci fi shooter. Different than Unreal 1, which is why people were disappointed. As usual.
Lol, "addled".

Andross
FYI, Unreal 2 is possibly on par with Oblivion in terms of both franchise rape and general failure.
Sluggish, linear, heavily scripted, devoid of any atmosphere, with facepalm inducing enemy design, downright insulting redesign of Skaarj (the major antagonists of 1), no continuity with 1 or any indication it takes part in the same universe (other than aforementioned skaarj that got badly raped themselves) and retarded plot.

It has some interesting looking locations and some fairly interesting and fun to use weapons, but they are as much of this game's saving grace as turds being firm and solid instead of drowning you with diarrhea can be a saving grace of being crushed under an avalanche of shit.
:bro::bro::bro:
Thanks for using precious time and energy on writing such a complete recommendation.

I'll buy the game tomorrow.
Sluggish, linear, heavily scripted, devoid of any atmosphere, with facepalm inducing enemy design, downright insulting redesign of Skaarj (the major antagonists of 1), no continuity with 1 or any indication it takes part in the same universe (other than aforementioned skaarj that got badly raped themselves) and retarded plot.
Wrong on all counts as usual. It's not sluggish. Saying it's linear is implying that Unreal 1 wasn't. There is great atmosphere to each level, which game were you playing? Enemies were good, the Skaarj was good, and since when continuity is a must in shooters? It's got discint levels which you finish and then you move to the next. You know, like with 95% of games.
Sorry, you are possibly retarded.
I can't trust you.
 

:Flash:

Arcane
Joined
Apr 9, 2013
Messages
6,483
FYI, Unreal 2 is possibly on par with Oblivion in terms of both franchise rape and general failure.
Sluggish, linear, heavily scripted, devoid of any atmosphere, with facepalm inducing enemy design, downright insulting redesign of Skaarj (the major antagonists of 1), no continuity with 1 or any indication it takes part in the same universe (other than aforementioned skaarj that got badly raped themselves) and retarded plot.
Is there an unofficial story of what happened with Unreal 2?
I never played it, but I remember back in the day the official story was that it was given to Legend Entertainment because Epic was so impressed with Wheel of Time. And I really enjoyed Wheel of Time, it doesn't have any of the problem Unreal 2 is said to have. So what happened?
 

adddeed

Arcane
Possibly Retarded
Joined
May 27, 2012
Messages
1,478
Exaggeration happened, thanks to people like DraQ. Game is great fun.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Is there an unofficial story of what happened with Unreal 2?
I never played it, but I remember back in the day the official story was that it was given to Legend Entertainment because Epic was so impressed with Wheel of Time. And I really enjoyed Wheel of Time, it doesn't have any of the problem Unreal 2 is said to have. So what happened?
I'd say that Legend happened.

I haven't played WoT (apart from demo), but U2 was not too distant from what could be expected from the team that did RTNP if they weren't given basic mechanics, assets (like weapons and enemies), story frame or massive amount of map outtakes to recycle.

Also apparently XBox happened, but other than atrociously sluggish movement and lack of Unreal's signature dynamic light-shows U2 doesn't really show typical symptoms of game cut down to console's size.
It does, however, show all symptoms of rushed tech demo.

Hmm... It might also just have been Halo, because people who played both tend to claim that U2 essentially had "I WANT TO BE A HALO" pasted all over it.

Wrong on all counts as usual.
Yes, you are.
:smug:
It's not sluggish.
For someone only playing modern console titles perhaps.
Saying it's linear is implying that Unreal 1 wasn't.
I said level layout was linear.
It was a corridor punctuated by scripted setpieces. Full of derp.
Are you too addled to read?
There is great atmosphere to each level
Where.
which game were you playing?
The sucky one with a lot of spiders, a gun squirting electrified semen which became spiders (the singular massive exception from an exception which was U2's arsenal not sucking, unlike everything else in this game) and probably the only occurrence of stripperific power armours to date - or so I would hope.

Enemies were good
Nope.

the Skaarj was good
Nope.

and since when continuity is a must in shooters?
Since Quake 2 sucked cyborg balls in a can.

tl;dr:
possibly_retarded.png


Sluggish, linear, heavily scripted, devoid of any atmosphere, with facepalm inducing enemy design, downright insulting redesign of Skaarj (the major antagonists of 1), no continuity with 1 or any indication it takes part in the same universe (other than aforementioned skaarj that got badly raped themselves) and retarded plot.
Wrong on all counts as usual. It's not sluggish. Saying it's linear is implying that Unreal 1 wasn't. There is great atmosphere to each level, which game were you playing? Enemies were good, the Skaarj was good, and since when continuity is a must in shooters? It's got discint levels which you finish and then you move to the next. You know, like with 95% of games.
Sorry, you are possibly retarded.
I can't trust you.
:lol:
:hero:


:bro:
 
Last edited:

adddeed

Arcane
Possibly Retarded
Joined
May 27, 2012
Messages
1,478
Great, you did not enjoy the game for various retarted reasons. Good for you. Doesn't mean others won't like it and doesn't change the fact that it's a well made game.

And I just can't take people with 4000 posts per year on a message board seriously. I doubt you even had time to play Unreal2.
 

tuluse

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Messages
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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Interestingly, Halo itself doesn't really show signs of being cutdown for consoles. They made some fairly large, open levels.

I always thought the first Halo was a solid game though. It just got blown all out of proportion.

(Halo Reach is also fun)
 

adddeed

Arcane
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Joined
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Messages
1,478
It's well worth getting it. I enjoyed Unreal 1 and i enjoyed Unreal 2. The multiplayer portion is also very very fun. Not sure if it can be played with bots though.
 

Melan

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Like DraQ outlined, Unreal is still enchanting and fun. A lot of talented mapmakers and composers contributed to it, each with their own style, so it feels all over the place, but that variety is to its benefit. It also has a strangeness you don't get often in computer games. UT1999 is also tremendously enjoyable as a multiplayer game, even with bots.

I never played Unreal 2 but will surely get it if it goes below $2, because fuck it why not.
It's a far better idea to play the better fanmade campaigns, like Operation: Na Pali.
I know, I know, that voice acting wasn't exactly 10/10. The rest, though, is mostly solid gold.
 

Angthoron

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Joined
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Messages
13,056
Xor Were you saying that you wouldn't think that any Codexer would openly admit liking Oblivion? Well, here's a few that like Unreal 2.

How does your world feel now?
 

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