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Unhealthy interest in sales figures

Ninjerk

Arcane
Joined
Jul 10, 2013
Messages
14,323
They should continue to taunt such people. Occasionally a thing will come along that gains a reputation (deservedly or not) of being made to be easily consumed and ends up being more successful for it. E.g. Dark Souls, Conceptart.org (before the 13987th drama fest)
 

MRY

Wormwood Studios
Developer
Joined
Aug 15, 2012
Messages
5,716
Location
California
Goral I don't disagree with your frustration regarding these grievances, but they are really not materially different from the bitching we got about Primordia (e.g., "pixel hunting" in a game that has hotspot labels, "puzzles too hard" in a game where there is an integrated hint system, etc.). Richard Cobbett not only wrote a negative preview of the game, he wrote a negative review of the game for another site, then he went on Twitter insulting people who were giving it positive reviews, then went on RPS comments to complain further. IGN gave us like 2.5/10 or something. A more paranoid man might suspect GameJournPros at work. :D Primordia's Metacritic score is 72, much lower than AOD's 81.

But the thing is, you don't need to reach everyone, and you don't need to reach all your customers all at once. The nature of indie games is that once they hit a certain critical mass of popularity, they are self-sustaining. WEG's press push for Primordia was (and remains) minor compared to its others titles, but at a certain point the word of mouth sustains itself -- more people played Primordia during the Steam sale than any other WEG title, seemingly about twice as many as any other title. I don't think that's because Primordia's better than those games, it just hit the critical mass in a way none of them (other than Gemini Rue) managed. (My sense is that Technobabylon might be the only other post-Gemini Rue WEG title to get that kind of reaction.) Gemini Rue's critical mass sustained it for a very long time. Eventually it simmered down, but the game is still routinely one of the top two or three WEG titles at any given time. There are always more gamers who can be reached, even for throwback, niche titles.

Probably the outer limit of people who would enjoy AOD is in the order of a couple million players. I don't think it will ever reach that many people, but I do think a couple hundred thousand is totally within the realm of possibility.
 
Self-Ejected

Lurker King

Self-Ejected
The Real Fanboy
Joined
Jan 21, 2015
Messages
1,865,419
Goral,

This is what’s going to happen:

- As time passes, more and more causals will buy the game, either by steam bundles or by other random process.

- 99% of them will hate the game and only 1% of storyfag causals will like playing as merchants.

- The game had 8 refunds in 5 months, so only a few will request for a refund. There are numerous reasons for this. I bet that the main reason is that they try so hard to beat the game that they lose sense of time and pass the 2 hours mark.

- 90% of the players that hate the game will not bother to write a review because they are too lazy.

- The haters that shit on the game will not influence the good players who discover the game by chance. So new solid players will buy the game, whether it has shit reviews or not, because they can read and interpret popamole whining.

That being said, you should try to answer the popamole complaints in every opportunity you can, explain things, etc. Don't underestimate psychological warfare, it is a real phenomenon.
 
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Trias_Betrayed

Scholar
Joined
Dec 24, 2015
Messages
138
what's funny is that even in awesome mod they'd probably get their shit kicked in anyway which would just make their hatred intensify further, should do it
 
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Lurker King

Self-Ejected
The Real Fanboy
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Messages
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Some players don’t even know how to equip a weapon! Apparently, pressing “I” to access the inventory is asking too much.
 

Goral

Arcane
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The Real Fanboy
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Messages
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Poland
Self-Ejected

Lurker King

Self-Ejected
The Real Fanboy
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Messages
1,865,419
The idea that you need to read a tutorial to learn to play a cRPG is completely alien for them. Can you imagine these guys trying to play JA2? LOL
 

Trias_Betrayed

Scholar
Joined
Dec 24, 2015
Messages
138
I skipped the tutorial, still figured out how to open the inventory. Then again I'm a mensa genius so, I can't expect the plebs to know how to open their inventory, it's some very complicated stuff.
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,458
Location
Russia atchoum!
To be honest, I have read on 2ch (.ru imageboard) that shortcuts are not perfect.
Like there wasn't implemented something obvious etc., and that helpscreen is outdated.
I suggest it should be fixed, because it can lower impression for overall very good game, that isn't very accessible for broad audience.
 
Joined
Jul 21, 2009
Messages
2,573
Location
Once and Future Wasteland
Serpent in the Staglands Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
- The game had 8 refunds in 5 months, so only a few will request for a refund. There are numerous reasons for this. I bet that the main reason is that they try so hard to beat the game that they lose sense of time and pass the 2 hours mark.

I think it's simpler than this - most people just don't try to get refunds. Maybe it's just pure laziness, but I also think a lot of people understand that, while they might not like something immediately, sometimes if they try again in a few months they find they can manage to get into a game and enjoy it. It's certainly happened a few times with me, and it's more likely for games that have higher learning curves (like AOD).

Plus of course, there's the fact that on Steam people often buy a bunch of games on a sale that they thought sounded interesting and then never even install them.
 

Trias_Betrayed

Scholar
Joined
Dec 24, 2015
Messages
138
Doesn't steam limit the number of returns that you're allowed to have? I imagine most people are more conservative on refunding games under 60 bucks because of that
 

huckc

Novice
Joined
Jul 4, 2016
Messages
33
The steam returns can't help due to this game being a gem. I went from "wtf was I thinking" to "this is the best rpg I've played in years" in 24 hours or so.
 

Goral

Arcane
Patron
The Real Fanboy
Joined
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Messages
3,552
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Poland
Especially since it should have also Russian, Polish, German, French, Spanish and Italian translations.

Edit:
Russian, Polish and French will be out for sure. Spanish should also be released since they even translated AoD which has WAY more text than DR. And German translator is working on DR as we speak. Only Italian is a rumour. Arch-Vile
 
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t

Arcane
Patron
Joined
Aug 24, 2008
Messages
1,303
Codex 2014 PC RPG Website of the Year, 2015 Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
AoD sits at 12th place of the bestseller list on GOG now, right in front of Underrail. DR at the last place in top 25. Sounds quite good considering they are in the middle of the sale.

Impatient for some news in a week or two!
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,966
Location
Russia
I really see no reason why AOD's sales should stop, or even materially slow down. 55,000 customers represents a pretty small percentage of the total possible player base -- I'm not saying there are five million people who could play AOD, but I'm sure there are at least a couple hundred thousand. The easiest data point for me to work off of is Primordia
Primordia's looks are eternal, like any decent pixel art or animation. And it's audience is eternal too - a pool of waifus who sit at home or at work and have nothing to do, have a PC but can (or prefer) to only play puzzle/adventure games since they're easy to understand.
AoD was ugly at birth, and will forever be ugly, and it's audience is small and angry. IMO, whoever wanted AoD already bought it. Making it prettier, roleplaying more intuitive and maybe adding romance with Miltiades would have helped, but not much. It would have been a more tactical decision to kick player in the balls a bit later in the game, but I guess then it would't be "real" AoD. Not saying Colony Ship RPG should begin with killing rats so Avellone could at least have some time to promote the game instead of dying 7 times in a first fight, but maybe yes it would be a smart choice to begin their next game with killing rats and stonewalling newbs at about 2 hours later in the game so they won't be able to refund it haha.
 

MRY

Wormwood Studios
Developer
Joined
Aug 15, 2012
Messages
5,716
Location
California
AOD will live on forever like some kind of weird Grateful Dead live recording or obscure movie that exists only on a worn VHS or elusive lunch truck that is just one step ahead of the health department. People will brag about having experienced it, and others will seek it out. Amu superficially off-putting qualities are transmuted into part of the appeal.
 

HoboForEternity

sunset tequila
Patron
Joined
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Messages
9,201
Location
Disco Elysium
Steve gets a Kidney but I don't even get a tag.
i can see this slowly having some cult follower or even a legend. i mean planescape torment sold and reviewed badly when it came out. look at it now/
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
i can see this slowly having some cult follower or even a legend. i mean planescape torment sold and reviewed badly when it came out. look at it now/
This is mostly false. PST didn't sell as well as Baldur's Gate, but it sold much better than Fallout eg.
 

HoboForEternity

sunset tequila
Patron
Joined
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Messages
9,201
Location
Disco Elysium
Steve gets a Kidney but I don't even get a tag.
i see.

yeah, but still i agree AoD will live. i can still see myself doing a playtrough at least 2-3 times a year for the next several years. even probably up till the CSG is released.
 

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