Tacticular Cancer: We'll have your balls

  1. Having trouble staying logged in? Note: We are rpgcodex.NET not .COM. Trying to login via .com will cause issues. Make sure you are on rpgcodex.net to login and all will be fine.

    And if the Password Recovery doesn't work (there was an error transitioning accounts during the upgrade), use the "contact us" link right down the bottom right of the forums and harass us about it. Include your account name and its e-mail address (or whatever parts of it you remember).

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Development Info Underworld Gold video

Discussion in 'RPG Codex News & Content Comments' started by Elwro, Nov 10, 2011.

  1. Elwro RPG Codex Staff Patron

    Elwro
    Joined:
    Dec 29, 2002
    Posts:
    10,095
    Location:
    Krakow, Poland
    Wasteland Ranger
    Divinity: Original Sin
    Click here and disable ads!
    Tags: Underworld

    <p style="text-align: left;">There's a <a href="http://www.classicgamesremade.com/underworld-gold-wip-hd.html">new video</a> at the Classic Games Remade <a href="http://www.classicgamesremade.com">dev blog</a> showcasing the revamped version of the turn-based blobber Underworld. The quality of the environment graphics has vastly improved. Click one of the links above while I figure out how to embed a link to a flash video inside a newspost:</p>
    <p>&nbsp;</p>
    <p style="text-align: center;">&nbsp;</p>
    <p style="text-align: center;">&nbsp;</p>
    <p style="text-align: center;">&nbsp;</p>
    <p style="text-align: center;">
    <object width="480" height="360" data="http://www.youtube.com/v/XOuMb9OWQYQ;feature=player_embedded" type="application/x-shockwave-flash">
    <param name="allowFullScreen" value="true" />
    <param name="allowScriptAccess" value="always" />
    <param name="src" value="http://www.youtube.com/v/XOuMb9OWQYQ;feature=player_embedded" />
    <param name="allowfullscreen" value="true" />
    </object>
    </p>
    <p>&nbsp;</p>
    <p>&nbsp;</p>
    <p>&nbsp;</p>
    <p>Thanks, <strong>Charles!</strong></p>
  2. felipepepe Anacoluthon Patron

    felipepepe
    Joined:
    Feb 2, 2007
    Posts:
    7,539
    Location:
    Land of Drizzle
    :incline:
    Also proof that some developers DO listen to their audience and actually try to improve their games.
  3. mondblut Magister

    mondblut
    Joined:
    Aug 10, 2005
    Posts:
    6,250
    Location:
    Ingrija
    Cool, it starts looking increasingly like a game.
  4. Jaesun Fabulous Moderator Patron

    Jaesun
    Joined:
    May 14, 2004
    Posts:
    18,024
    Location:
    Seattle, WA USA
    Race Traitor
    Dead State
    Brian Fargo
    Divinity: Original Sin
    The new art looks fantastic. Good job Charles (and your artist).

    :thumbsup:
  5. MMXI Arbiter

    MMXI
    Joined:
    Apr 28, 2011
    Posts:
    2,180
    This news is way better than anything related to Skyrim.

    :incline:
  6. Lightknight Educated

    Lightknight
    Joined:
    Nov 26, 2008
    Posts:
    695
    All thats left to add is turning animation. Seriously, this shit is desorienting without turning animation, just snapping instantly from side to side.
  7. Excidium WOOOOORLD EATEEEEER

    Excidium
    Joined:
    Aug 14, 2009
    Posts:
    7,785
    Location:
    Third World
    Looks p. good. Fans of the original M&M games have something to look forward.
  8. Morkar illiterate

    Morkar
    Joined:
    Dec 9, 2008
    Posts:
    2,380
    Location:
    Germany
    I'm not too much into complete dungeoncrawlonly but I will definitely check out the demo. The artwork looks really good. The cartoony style reminds indeed a lot of the older M&Ms, even partly surpassing it I might say.
  9. Charles-cgr Savant Patron

    Charles-cgr
    Joined:
    Mar 13, 2010
    Posts:
    680
    Race Traitor
    Thanks all!

    It's true that watching the movement is pretty disorienting but you don't get that problem when you're actually controlling it.

    Turning animations would require another complete overhaul, for a benefit that doesn't justify postponing work on the sequel imo.
  10. Volourn Pretty Princess

    Volourn
    Joined:
    Mar 10, 2003
    Posts:
    17,059
    "Also proof that some developers DO listen to their audience and actually try to improve their games."

    All developers listen to their audiences. Just ebcause they don't do what YOU demand doesn't mean they aren't listening to their audience.

    PROTIP: If you read the Codex, you'd realzie that theya ren't the audience of Bethesda or Bioware so why the fuck should they listen to the Codex anyways? LMFAO
  11. Gragt Arcane Patron

    Gragt
    Joined:
    Nov 1, 2007
    Posts:
    11,201
    Location:
    Belgium, the land of ferrets
    Divinity: Original Sin
    The changes are impressive. From the video, the design looks much more coherent this time.
  12. Bulba Learned

    Bulba
    Joined:
    Nov 1, 2010
    Posts:
    427
    WHY??? Because I said so, that's WHY.

    BTW if you look at the poll, there are lots of people here who are interested in purchaising skyrim
  13. Flatlander Educated

    Flatlander
    Joined:
    Aug 11, 2009
    Posts:
    242
    Location:
    Paradise Valley
    Looking great, will buy.[/graphics-whore]
  14. hanssolo Barely Literate

    hanssolo
    Joined:
    Apr 28, 2010
    Posts:
    863
    I can't stand blobbers with turning animation, I find that shit far more disorienting than immediate turns and waiting for an animation to complete every time I turn would make clearing dungeons totally unbearable. It's looking fantastic, I can totally see myself paying $20 for this now.
  15. Lightknight Educated

    Lightknight
    Joined:
    Nov 26, 2008
    Posts:
    695
    What ? I just...what ? Your target platform is 386SX ?
  16. Charles-cgr Savant Patron

    Charles-cgr
    Joined:
    Mar 13, 2010
    Posts:
    680
    Race Traitor
    It's not about the target platform, just that the 3D mechanics I implemented are just enough to do instant. I would have to build a new engine to render the animation.

    Also I agree with hanssolo that it would have a negative effect on exploration and travel, but that is more a question of taste.

(buying stuff via the above links helps us pay the hosting bills)