Tacticular Cancer: We'll have your balls

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Underrail: The Incline Awakens

Discussion in 'Underrail' started by Blaine, Dec 18, 2015.

  1. epeligender: ⚧ Erudite

    epeli
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    I think you and Styg have the same general idea there, but the implementation differs. Melee benefits from both stats: STR increases damage depending on weapon type, DEX increases crit chance and also reduces AP cost for light weapons. Minmaxing str/dex isn't always the best choice for melee builds.

    However, bonus to melee skill (which is a large factor in damage and precision) comes only from the highest stat. Why? Probably to keep things consistent, but getting that bonus from 2 stats would also be too much. Especially for some NPCs. Now, you might think that melee could be based on 50% STR 50% DEX and that would keep the overall system balance (althought that would not change anything in this case) but it would be a nerf to most melee players because they'd need more stat points to reach their old bonus. It would also be inconsistent, as the practical ceiling for this bonus would be lower than for any other skill.
     
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  2. Lhynngender: ⚧ Arcane

    Lhynn
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    Will lack damage, survivability and will be a sitting duck.

    Sure, if thats what you want to play its fine. Youll have a rough time tho.
    And yeah, dont put points in dodge and evasion in heavy armor, better divert them to mechanics.

    Fair enough, let us know how it goes.
     
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  3. Lhynngender: ⚧ Arcane

    Lhynn
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    I dont see a problem with both stats giving full benefit to melee, you are too point starved to invest heavily in str, and if you do, then those points arent going someplace else. It would also stop these 3 STR builds, 5 would become the baseline str which seems fair, otherwise youd suffer a 20% penalty to the skill.
     
    • butthurt butthurt x 1
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