shihonage
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This game looks painstakingly polished - a product of love.
ookrish said:The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are the last bastions of a fading race.
The player takes control of one of the denizens of such a station-state whose life is about to become all that much more interesting and dangerous, as our protagonist is caught amidst the conflicting factions of the Underrail as they secretly but violently struggle for the Humanity’s last gem of hope.
Styg said:
7hm said:Styg said:
Nice idea.
Would there be consequences either negative or positive for making trades that are heavily in favour of the person you're trading with, or making offers that will be refused for being grossly out of line with item values?
Do you allow for a bartering system or is the decision of whether or not to accept the trade a binary one?
curry said:The game still looks like shit though
Jaesun said:curry said:The game still looks like shit though
Thats some fucking quality feedback.
Davaris said:I like where you are going with the art direction. All you need is a AAA artist to take that comic book look you've established to its logical conclusion. Its a pity art is so damn expensive, so I assume there isn't much chance of that. But anyway keep on doing what you're doing, because what you have so far is good.
Zed said:If you ever need testers I'd love to try it.
Zed said:Just spicing up the tiles with some variety like cracked floor, rust, trash and other details would make a huge difference.
Styg said:Hiring a good artist for a project of this scope is way beyond my budget, and finding one that is willing to work for a profit share is next to impossible (not to mention risks it involves).
Davaris said:I really like what you did with the spitter creatures. They have a nice comic book look to them. The player character I don't like as he looks boxy.