Alfons
Prophet
- Joined
- Jul 25, 2014
- Messages
- 1,031
It seems that's a common misunderstanding, I was actually going to warn you and forgot. The terminology is correct it's just that the most commonly accepted meaning of the word firearm is:It would seem that I have come upon more poor life choices regarding my latest character. It would seem that the feats Expertise and Gun Nut do not work with Energy Pistols. I had to read the wiki to figure out that Energy Pistols don't belong to firearms, which is poor and vague documentation on Styg's part. Maybe the game should specify it as Mechanical damage based firearms? I'm sure I'm not the only one who made this mistake.
That's according to google other sources state that a firearms is:a rifle, pistol, or other portable gun.
a small arms weapon, as a rifle or pistol, from which a projectile is fired by gunpowder.
Do yourself a favour and check the wiki for the soft cap.Chemistry is godly. It's so easy to make nades and they are so good. One of the best skills imo.
Only reason to use it IMO is if you play a pure psy for the psybeetle shield bonuses. Higher quality light vests are good against bullets. Unlike riot armor, it triples the DR. Heavy tactical vests are practically impervious to bullets. Metal armor is the win button. Higher quality ones can keep the resistance at 95% while being at around 30-40 percent burden with perks.I made Riot Armor out of an average of 50 item quality and it sucks. The shield is kinda nice, but the armor is pretty weak at protecting against guns and that's the bigger threat. Overall I'm finding armor in general to be vastly inferior to dodge / evade. Will need to try Metal Armor for the final verdict, but medium armor just seems lacking. Not heavy enough DR to negate enough damage but not light enough to be reliable for dodging either.