That's my problem. That was discussed already, possibly a dozen of times, but more than that - ST'Ranger scrupulously discribe all that matter about exp vs oddity just before your post, and you completely didn't got it.
This XP system discussion just keep popping up again and again... maybe I should make a standard-issue copypasta response with Styg's original explanation of the oddity system, Pope Amole II's post about it and some additional stuff.
Intinium and in a previous version classic was the faster one. That's not an argument for one XP system or another. Keep in mind that we're still talking about alpha versions here. The devs haven't had time to playtest the entire game in years. However, I can say that you're pretty close to the intended XP curve. Depot A has been roughly level 10-12 affair for as long as it has existed. If you're considerably behind on classic, that's probably partially due to your playstyle - classic is much more sensitive to that sort of thing and it takes metagaming to maximize your XP gains.
You're right about the game being easy, 0.1.14 is the easiest Underrail has ever been. It had huge crafting changes, the first iteration of a new psi system, loads of new items and feats, level cap increase, all mostly to the player's benefit. Some of the issues from current live version have already been fixed in development builds, but proper testing and final tweaking of all systems will happen in beta.
Yeah epeli, you are part of the team whether you like it or not, and Styg doesn't even have to pay you, deal with it!That sounds really great. Thanks for the clarifications
I assume you're part of the development team, awesome! Any ETA on the next patch?
I'm just saying, the difference between the two systems are not so great as some make it out to be, currently.
I noticed that not all 0 armor penalty is the same when using Nimble. The 0 from a 15% armor leaves you with less movement points than a 0 from a 5% penalty armor. I wouldn't be surprised if dodge/evade are affected by this as well.Just started playing this. Is the feat Nimble working as intended?
I mean, i have -15% armor penalty from it, and im wearing a light armor with armor penalty 15, which brings my armor penalty back to 0, but im not getting the bonus to dodge it says i should. I mean, maybe its poorly worded.
I wonder if nimble will ever work as it is supposed to, that thing is a constant source of problems.Oh no, Nimble is broken again?
Lhynn you're right, it's a bug. I can't pinpoint exactly what's broken this time, but if Nimble drops your armor penalty to 0%, the displayed armor penalty doesn't match actual armor penalty (you still get some penalty to stealth, dodge, evasion and movement points)
Oh and hey, thanks a lot for posting this! If you guys find anything that feels even remotely off, don't hesitate to post about it. New bugs like this are easy to miss, since Styg changes a lot of things around every version.
that thing is a constant source of problems
It used to work just fine! Then someone found an edge case rounding error -> Styg fixed that -> it kept happening -> different fix -> it broke in new and exciting ways -> changed again -> it's still fucked up.I wonder if nimble will ever work as it is supposed to, that thing is a constant source of problems.
It used to work just fine! Then someone found an edge case rounding error -> Styg fixed that -> it kept happening -> different fix -> it broke in new and exciting ways -> changed again -> it's still fucked up.
Technically it shouldn't be hard to fix at all, yet somehow the problem has gotten worse every time someone has touched it. I guess Styg needs to stop applying more hacks to the poor little feat and take the time to sort it out properly.
If the feat didn't reduce armor penalty, no one versed in the game mechanics would ever take it. As it is now, it is one of the more powerful feats in the game and enables Agility-based characters to have a strong power curve throughout the game.
Or just have 95% mechanical resist at 23% penalty.If the feat didn't reduce armor penalty, no one versed in the game mechanics would ever take it. As it is now, it is one of the more powerful feats in the game and enables Agility-based characters to have a strong power curve throughout the game.
So far this is the easiest solution.I guess we can return to first version, and just give it 16% armour penalty reduction, while in description it will be the same 15%.
No edge case rounding error. )
Styg doesn't care about time, only quality. But I want to clarify that this shouldn't be a major issue. Nimble is a very simple feat in the context of Underrail's systems (in contrast to some others that had to be slightly redesigned). I honestly have no clue how this keeps happening. I can only assume it's a chain of coincidences brought on by fixing bugs hastily and not testing the fixes.My point is that no feat is important enough to waste major time on it. If he does not get it bug free he should either make a simpler version which is less prone to be buggy or outright remove it.
For now! Metal armor being too good was noticed soon after 0.1.14 was released and the 95% resistance limit was added as a stopgap measure. The latest devlog had tweaks for metal armor.Or just have 95% mechanical resist at 23% penalty.
I'm afraid it's not a solution. The rounding error really was a rare edge case, it only happened with some armor combinations totaling 15%. You ended up with red 0% on armor penalty and didn't thus get the bonus to defense skills.So far this is the easiest solution.I guess we can return to first version, and just give it 16% armour penalty reduction, while in description it will be the same 15%.
No edge case rounding error. )
It used to work just fine! Then someone found an edge case rounding error -> Styg fixed that -> it kept happening -> different fix -> it broke in new and exciting ways -> changed again -> it's still fucked up.
Technically it shouldn't be hard to fix at all, yet somehow the problem has gotten worse every time someone has touched it. I guess Styg needs to stop applying more hacks to the poor little feat and take the time to sort it out properly.
I guess we can return to first version, and just give it 16% armour penalty reduction, while in description it will be the same 15%.
No edge case rounding error. )