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Underrail [PRE-RELEASE THREAD, GO TO NEW THREAD]

Nael

Arcane
Joined
Dec 12, 2005
Messages
11,384
Location
Indy
That noise system thing + xbows is EXACTLY what I've been waiting for in this game. Just played a bit through as a psionics specialist while I was on vacation and loved it. Its gonna be tough to choose when its ready for a real playthrough. Keep up the great work Styg!
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,566
Location
Denmark
I love the inclusion of hard difficulty and nerf to PSI

Currently, on Normal with a PSI and melee build its overpowered and very easy.

You really plow through the game with little trouble.

Maybe hard difficulty should have more than just hp and regen nerf? Enemies hit harder, shit cost more money, requires more craft?

stuff like that.
 

Sjukob

Arcane
Joined
Jul 3, 2015
Messages
2,060
I would like developers to actually balance things , not just increase enemies stats . For now Underrail follows the same path as a lot of other RPGs do , it's hard in the beggining , but gets easier later . I hope they will consider to work on it .
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Well then. It's Sledgehammer + Hard time!

As Sjukob and others have said, the difficulty seems to plummet after Junkyard as you start swimming in cash and you can access many different kinds of gear and abilities (via levelling and exploration). Underrail should be pretty well equipped to deal with this, actually, by introducing more kinds of immunities, consumables and symmetrical character abilities for enemies.
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,458
Location
Russia atchoum!
Just got this, and I have a question about the oddity experience system. How difficult is it at present, and is it worth trying on a first time play, or should I just use classic?

It isn't a difficult in any way, it will relieve you from rush for exp, for grind. This allows you to better immerse in the atmosphere of the game.

Underrail should be pretty well equipped to deal with this, actually, by introducing more kinds of immunities, consumables and symmetrical character abilities for enemies.

Absolutely agree.
 

TwinkieGorilla

does a good job.
Patron
Joined
Oct 19, 2007
Messages
5,480
Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
Great update! Love the difficulty tweaks across the board. Enjoy the time off you brilliant fuckers!
 

Alfons

Prophet
Joined
Jul 25, 2014
Messages
1,031
PSI is not OP. It has awesome CC and unparalleled "accuracy" but its damage is way behind the other combat skills when you reach level 10 and beyond.

Pistols got really mother fucked by this update and honestly I don't think it was necessary. At least not to that degree. 4-6 key feats for pistols got hit and 2 of them are pistol specific.

The most important nerf IMO is the one to metal armor. The numbers you could get on that thing were ridiculous.
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,566
Location
Denmark
PSI is not OP. It has awesome CC and unparalleled "accuracy" but its damage is way behind the other combat skills when you reach level 10 and beyond.

Pistols got really mother fucked by this update and honestly I don't think it was necessary. At least not to that degree. 4-6 key feats for pistols got hit and 2 of them are pistol specific.

The most important nerf IMO is the one to metal armor. The numbers you could get on that thing were ridiculous.

I disagree.

PSI was very op for me, basically from the start. The dmg is semi-high with max stats, stuns and CC, range and accuracy, everything you needed with feats, too.

Combine that with melee, and you got yourself an OP build. On my 2nd playthrough, I literally facerolled through the content without much resistance, so yeah.

I'm glad PSI gets nerfed now, it was needed tbh.

Also glad snipers got buffed.
 

Alfons

Prophet
Joined
Jul 25, 2014
Messages
1,031
How many builds did you try and what level did you reach? I tried PSI first and I thought it was OP as hell, then I tried assault rifles, SMG's, hammers, knives in that order. All of these options greatly out damage PSI. You can't CC nearly as well, but you gain the ability to kill at least 2 guys per turn reliably.
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,566
Location
Denmark
How many builds did you try and what level did you reach? I tried PSI first and I thought it was OP as hell, then I tried assault rifles, SMG's, hammers, knives in that order. All of these options greatly out damage PSI. You can't CC nearly as well, but you gain the ability to kill at least 2 guys per turn reliably.

Skill up Thought Control and Psychokinesis and you are good to go. Will 10, boost your psi abilities from boots, and headband, get feats that boost PSI = too easy, add melee unarmed or fist skills to that, and you got OP.

I didn't really like firearms that much, too unreliable in dense situations. Regardless, it good to see that there are several ways to get through this game. Perhaps all combat skills needs a slight nerf. Melee/stealth/dodge build is super strong too.

When Styg nerfs PSI though, it kinda tells you it was OP to begin with.

I want this game to be as hard as possible (at least at the hardest difficulty). I hate easy games :)
 

Alfons

Prophet
Joined
Jul 25, 2014
Messages
1,031
Skill up Thought Control and Psychokinesis and you are good to go. Will 10, boost your psi abilities from boots, and headband, get feats that boost PSI = too easy, add melee unarmed or fist skills to that, and you got OP.

I didn't really like firearms that much, too unreliable in dense situations. Regardless, it good to see that there are several ways to get through this game. Perhaps all combat skills needs a slight nerf. Melee/stealth/dodge build is super strong too.
If your damage dealing comes from melee than it doesn't mean PSI is OP. I had a hybrid build and once I got enough gear and perks I rarely used PSI, only for the occasional CC or locust of control, that thing is definitely OP. I also had a build that reached 15 will and a chest and head armor that boosts Psi by an additional 20-40 points. The damage still wasn't nearly as good as other options. The spammable psi abilities are just inefficient AP wise.
When Styg nerfs PSI though, it kinda tells you it was OP to begin with.
Not really.
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,566
Location
Denmark
If your damage dealing comes from melee than it doesn't mean PSI is OP. I had a hybrid build and once I got enough gear and perks I rarely used PSI, only for the occasional CC or locust of control, that thing is definitely OP. I also had a build that reached 15 will and a chest and head armor that boosts Psi by an additional 20-40 points. The damage still wasn't nearly as good as other options. The spammable psi abilities are just inefficient AP wise.

Not really.

Well, no. I just said, PSI combined with melee was super OP, but PSI on its own can easily carry you through the game. The dmg from PSI is my opinion quite high, and it has few drawbacks to skill up in various stuff.

I'm not sure I agree the PSI abilities are inefficient AP wise, since they do alot of stuff like stun + dmg or disables multiple times while also dealing dmg. But it might be that other builds are even stronger than PSI, then they need some nerfs too.

My point is, the game is wayyy too easy right now, almost regardless what you choose, except maybe snipers.
 

Alfons

Prophet
Joined
Jul 25, 2014
Messages
1,031
Well, no. I just said, PSI combined with melee was super OP, but PSI on its own can easily carry you through the game. The dmg from PSI is my opinion quite high, and it has few drawbacks to skill up in various stuff.
Alright.
I'm not sure I agree the PSI abilities are inefficient AP wise, since they do alot of stuff like stun + dmg or disables multiple times while also dealing dmg. But it might be that other builds are even stronger than PSI, then they need some nerfs too.
SMG's and knives can kill a guy for the same amount of points it takes Psi to disable a guy. The highlighted part is the point I'm trying to make.
 

Goblino

Savant
Joined
Jun 22, 2015
Messages
327
HOLY FUCKIN SHIT Y'ALL.

HOLY SHIT.

This is a really fucking good game. I've been fucking around with builds to figure out how they play, and holy fuck I've gotten hooked. I've settled for a while on a crafts-master crossbow/utility build. Just wrapped up gms compound and oh my god was it fun. You never see games where you have to use every little thing at your disposal to survive. Getting past those sentry bots with molotovs and 5 electro bolts was hell, and I just barely got out. THEN I find out that I have to play Die Hard and rescue a small community! A few incendiary bolts, bear traps, and flash bangs later, I'm in love!

I didn't believe in early access until Underrail. I can't wait until full release. Hell, I can't wait to see future projects! Hope you guys are chilling the chill of champions right now, thanks for making a goodass vidya game.
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,458
Location
Russia atchoum!
Getting past those sentry bots with molotovs and 5 electro bolts was hell, and I just barely got out. THEN I find out that I have to play Die Hard and rescue a small community! A few incendiary bolts, bear traps, and flash bangs later, I'm in love!

You wrote just how I feel, let me write in return for you [all]. )

I was bored with shooting long ago, from times of Fallout, Fallout 2 was played first time as unarmed bonecrasher (also I coudn't deal even 1 point dmg to Horrigan due to Finess or Heavy Handed), and never played that way, except System Shock series. )
So, first time in Underrail I started as sniper - weakest build in my opinion even now.
Quickly I become bored, so I tried psi - and that was fun!
So I decided not to exchanged for trifles, and play only Psi.
But later, months later I decide to try unarmed, because it's fun.
I was not expecting anything special tbh, but ебтвоюмать это было охуительно (I don't know how to express my feelings in English but you can guess it:dance: :D).
So it was tough choice already - what should I choose upon release, Psi or unarmed mega-beast? ))
So, after that sweet stress I decide to try pistols......
:dance:Again! Incredible fun style of killing various enemies (also I think pistols was rightfully nerfed a bit).
So I have three different ways, that both equally fun for me!

And now, given the bump (is it right word?) for crossbows, and what I saw in Pope Amole II let'splay I think it is 4 (four) different ways for me now!

:hype:
 

Kalasanty11

Learned
Joined
May 1, 2014
Messages
154
I failed interview at Tchort Institute and all of the Tchortists turned hostile on me. I can't find a way out of this damn place - I can't go back the way I came from and there is no way out further into Institute. Unless it's this elevator, that activation of brings crap tone of Faceless that I couldn't kill. Is this elevator leading to the Deep Caves, final area that is not yet implemented?
 

Kalasanty11

Learned
Joined
May 1, 2014
Messages
154
So, I have finally finished the alpha (sneaked my way into this damn elevator). I won't say why it impressed me so much, enough guys here did it for me. What bothers me so much, is that game seems to give you too much skill points per level. I could afford being sneaky ninja and heavy gunner at the same time. Not sure if I liked it. I don't think that adding hard difficulty will change anything.
 

Alfons

Prophet
Joined
Jul 25, 2014
Messages
1,031
What bothers me so much, is that game seems to give you too much skill points per level. I could afford being sneaky ninja and heavy gunner at the same time. Not sure if I liked it. I don't think that adding hard difficulty will change anything.
I disagree. I don't want less skill point per level because it would make the character more time to become someone. If this is indeed a problem that needs to be solved, lowering the level cap would be the way to go IMO.
 

Unbeliever

Learned
Joined
Mar 20, 2015
Messages
120
Location
Revelstone
Hello, new player here. Probably someone wrote about this but it's easier to ask for me - how many points is OK to spend per skill at character creation? Are ten points per chosen skill enough? And how much technology skills to cover?
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,458
Location
Russia atchoum!
Max is OK if skill is vital for char, f.e. any attack skill always at max, defence if you have it too, stealth usually maxed in early-midgame, don't know about endgame.
Craft skills by demind - if you can squeeze something from them earlly on, then rise it.

Btw you shoudn't fear to try yourself - game has great replayability in terms of battle builds, so possibly you'll play it a least 3 times. )
 

Unbeliever

Learned
Joined
Mar 20, 2015
Messages
120
Location
Revelstone
Thanks.

I am trying, I am trying. Killed first time couple minutes ago while trying to steal from some shelves at Armory. :D

So far so good.
 

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