Doctor Sbaitso
SO, TELL ME ABOUT YOUR PROBLEMS.
- Joined
- Oct 22, 2013
- Messages
- 3,348
I think I will also stop at the junk yard for the same reason... maybe try a few different builds and take them that far if I NEED to play it.
It pains me to see this. Can't the codex staff do something to help spread the word about this coming jewel?
A banner at the top of this website would be something.
It pains me to see this. Can't the codex staff do something to help spread the word about this coming jewel?
Sadly, we can't expect the news team to be marketing for this project.
I would like to see a monacled interview of Styg.
As far as I can see, we don't have a preview from after 2012.
As far as I can see, we don't have a preview from after 2012.
Are you trying to tell me that the codex "staff" members haven't bought it yet ?
I agree that a second preview of Underrail is a pretty good idea.
Sadly, we can't expect the news team to be marketing for this project.
Hm? There's a steady news stream on Underrail: http://www.rpgcodex.net/tags.php?id=904
It's also one of the only Early Access games we have on the Curator.
Sadly, we can't expect the news team to be marketing for this project.
Hm? There's a steady news stream on Underrail: http://www.rpgcodex.net/tags.php?id=904
It's also one of the only Early Access games we have on the Curator.
I meant only that although we desire for the project to have success, we cannot point to the news team and expect them to be the marketing team.
I agree that a second preview of Underrail is a pretty good idea.
Perhaps. I've played the game extensively at this point, and while there are a lot of little details that could be added to expand JarlFrank's excellent preview, I suspect most of them would end up being white noise for anyone who hasn't already played the game. It already hits the high notes of character creation, possible specializations, the availability of weapons/tools (sans traps, caltrops, throwing knives et al.), combat, stealth gameplay, level design, dialog and so on.
The major thing not covered is the depth and breadth of the crafting system, followed by those additional tools and gadgets I mentioned, an overview of enemy variety and tactics, the excellence of the UI, and perhaps an amendment to his assessment of combat being "about as good as Fallout," because personally I feel there's significantly more tactical depth to be had in the current build.